Thanks for spotting that. Okay so for the Festive Lucille. It says it is guaranteed a crit attack on charge attacks. That should be changed to a different function as bruisers will have inherent crits on charge attacks anyway. Same for the DT, warriors already have crit charges now.
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> @Dbl_Edge_DEP said: > Thanks for spotting that. > Okay so for the Festive Lucille. It says it is guaranteed a crit attack on charge attacks. That should be changed to a different function as bruisers will have inherent crits on charge attacks anyway. Same for the DT, warriors already have crit charges now.
The same text is on every class (other than bruiser/assault), it's not a special function.
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I'm surprised nobody is excited about Assaults getting guaranteed critical on charge attacks. I see big damage with the Light Machine Gun with Ruthless traits on Armor and Characters.
This can make Assaults somewhat relevant again instead of just being used to Stun on certain maps.
I'm not too worried about that. My assaults have like 5k damage, no ruthless, destructive or anything that boosts charges. As far as I'm aware assault charge damage is still 1.25x so doubt a crit will boost by much.
Ok so about the new guild wars. Am I missing something, because it looks like it would be quite possible to get max points and draws in this format.
So there are 8 battles with 5 players each, and each player can participate in 2 battles. So in a guild with 20 members, you could easily have everyone sign up for 2 battles and thus fill all available slots.
Each battle takes 22 hours and there is no need for all players to battle it out at exactly the same time so it should be reasonably easy for all players to actually do the battles.
You have 22 hours to do 20 missions, so there is plenty of time to let your A team heal after a hard mission. This means top players would have little difficulty finishing all 20 missions.
So a top guild should max out the points every time?
Maybe I'm missing something, but this sounds more like a mini-Distance than a Guild War.
You have 20 attacks, but i am sure even strongest players can fail a mission and that leads to losing 1 attack for nothing. If missions are hard enough or if they let us choose our own defence(for PvP missions, like in outpost) it can be very interesting and not easy to complete all
Just my thinking, may be a little extend: -1 battle per day only. But 3 battles max. per guild member. So there would be 3×20=60 battles, which are 60/5=12 days. And 12 days are spreaded out for the whole 2 weeks, which could be choosen freely by guild members. -20 attacks per battle. And extra attack could be bought by using gold or could be earned by 1k☆ challenge, distance mission 20 hard mode. This extra attacks are useful because one would get nothing when one lose the battle and also lose the attack point.
I don't get what you are saying @Lev i think you understood wrong.
There is 8 battles in 8 days. In each battle 5 members play. Best is to make little crews/platoons in guild (4x5 people) and you sign up on different days to play(each platoon play twice) Or you can mix players, whatever suits you.
And no extra attacks! Point for this is to be fair mode - each of us get 20 attacks(20x5=100 attacks each platoon have in battle) That should be enough to complete every mission i guess, if you coordinate well with your teammates. I am sure you are also able to fail some mission and still complete everything. And even if you don't, there is always next time, you will improve, play better and make it.
Let's just give a chance to this, see how it is, then comment. Things will be more clear when we are able to play it
Hats off for allowing us to upgrade council first @Fluxxx. This should come as standard so it's nice to see the guys at NG move away from shady tactics like forcing the player into upgrading other buildings first.
@Fluxxx please advise on the changes for non end gamers concerning progression thru the game. The buildings appear to cost the same amount as prior to the update.
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So if you use Alpha with the harpoon gun: - Use a charge attack to root - Use additional attack - Attack is a body shot - She can move again? (If so, that's brilliant)
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@Johnbert, there's an extra attack after the root shot and the dragons tongue used to be one whirlwind attack and now it's two cone attacks the first of which is critical.
@Johnbert, there's an extra attack after the root shot and the dragons tongue used to be one whirlwind attack and now it's two cone attacks the first of which is critical.
Comments
Okay so for the Festive Lucille. It says it is guaranteed a crit attack on charge attacks. That should be changed to a different function as bruisers will have inherent crits on charge attacks anyway. Same for the DT, warriors already have crit charges now.
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> Thanks for spotting that.
> Okay so for the Festive Lucille. It says it is guaranteed a crit attack on charge attacks. That should be changed to a different function as bruisers will have inherent crits on charge attacks anyway. Same for the DT, warriors already have crit charges now.
The same text is on every class (other than bruiser/assault), it's not a special function.
Go check it out.
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This can make Assaults somewhat relevant again instead of just being used to Stun on certain maps.
Thoughts??
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
So there are 8 battles with 5 players each, and each player can participate in 2 battles. So in a guild with 20 members, you could easily have everyone sign up for 2 battles and thus fill all available slots.
Each battle takes 22 hours and there is no need for all players to battle it out at exactly the same time so it should be reasonably easy for all players to actually do the battles.
You have 22 hours to do 20 missions, so there is plenty of time to let your A team heal after a hard mission. This means top players would have little difficulty finishing all 20 missions.
So a top guild should max out the points every time?
Maybe I'm missing something, but this sounds more like a mini-Distance than a Guild War.
If missions are hard enough or if they let us choose our own defence(for PvP missions, like in outpost) it can be very interesting and not easy to complete all
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
-1 battle per day only. But 3 battles max. per guild member. So there would be 3×20=60 battles, which are 60/5=12 days. And 12 days are spreaded out for the whole 2 weeks, which could be choosen freely by guild members.
-20 attacks per battle. And extra attack could be bought by using gold or could be earned by 1k☆ challenge, distance mission 20 hard mode. This extra attacks are useful because one would get nothing when one lose the battle and also lose the attack point.
EDIT:
Sorry, "when one lose the mission".
There is 8 battles in 8 days. In each battle 5 members play. Best is to make little crews/platoons in guild (4x5 people) and you sign up on different days to play(each platoon play twice)
Or you can mix players, whatever suits you.
And no extra attacks! Point for this is to be fair mode - each of us get 20 attacks(20x5=100 attacks each platoon have in battle)
That should be enough to complete every mission i guess, if you coordinate well with your teammates.
I am sure you are also able to fail some mission and still complete everything.
And even if you don't, there is always next time, you will improve, play better and make it.
Let's just give a chance to this, see how it is, then comment. Things will be more clear when we are able to play it
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
Show and prove, otherwise humble thyself
Catch me on LINE app - Line ID: dbledgedep
So what did they change?
- Use a charge attack to root
- Use additional attack
- Attack is a body shot
- She can move again? (If so, that's brilliant)
Show and prove, otherwise humble thyself
Catch me on LINE app - Line ID: dbledgedep