Guild Wars Beta Season 2

The registration for the first War in the next Guild Wars Beta Season will be opened shortly.
The first Battle happens next Tue, March 3rd, at 8:30 UTC (please don't forget that the registration locks 2 hours before the Battle begins).
This season will include 4 Wars, each new War starting every 2 weeks. Schedule:
War 1:
War Registration starts: February 28 14:31:00 UTC
First Battle of the War starts: March 3 08:30:00 UTC
War 2:
War Registration starts: March 13 08:30:00 UTC
First Battle of the War starts: March 17 08:30:00 UTC
War 3:
War Registration starts: March 27 08:30:00 UTC
First Battle of the War starts: March 31 07:30:00 UTC (8:30 changes to 7:30 due to daylight saving time)
War 4:
War Registration starts: April 10 07:30:00 UTC
First Battle of the War starts: April 14 07:30:00 UTC
Some changes to this iteration of Guild Wars that are happening this season:
- Tier calculation changes, i.e. rebalancing points needed to achieve next tier
- Victory bonus changed from 2x to 1.5x (both VP and RP)
- Guild Shop items were renewed and prices adjusted to 4 wars duration and 25 attacks per person, as previously announced
- Guild Shop is still unaffected by tiers during Guild Wars Beta; every guild has access to every item in the shop
The first Battle happens next Tue, March 3rd, at 8:30 UTC (please don't forget that the registration locks 2 hours before the Battle begins).
This season will include 4 Wars, each new War starting every 2 weeks. Schedule:
War 1:
War Registration starts: February 28 14:31:00 UTC
First Battle of the War starts: March 3 08:30:00 UTC
War 2:
War Registration starts: March 13 08:30:00 UTC
First Battle of the War starts: March 17 08:30:00 UTC
War 3:
War Registration starts: March 27 08:30:00 UTC
First Battle of the War starts: March 31 07:30:00 UTC (8:30 changes to 7:30 due to daylight saving time)
War 4:
War Registration starts: April 10 07:30:00 UTC
First Battle of the War starts: April 14 07:30:00 UTC
Some changes to this iteration of Guild Wars that are happening this season:
- Tier calculation changes, i.e. rebalancing points needed to achieve next tier
- Victory bonus changed from 2x to 1.5x (both VP and RP)
- Guild Shop items were renewed and prices adjusted to 4 wars duration and 25 attacks per person, as previously announced
- Guild Shop is still unaffected by tiers during Guild Wars Beta; every guild has access to every item in the shop
5
Comments
Armors was something around 500-800 why its 1500 now?
Hero tokens 225? rerorlls 1000?
Why did you double almost everything?
Reduced to 1.5x, some prizes are more than double than before.
Good job, 4 wars, more grind, less reward for winning battle, and worse rewards! Kuddos NG. After NW and the bs you pulled upping the Bruiser call after purchases(btw messaged support, got the good ole sorry survivor) I think it’s time to hang up the ole wallet and dip out of game again!
We are doing more than double the missions for the same or less rewards?
Wouldn't that be like raising the event points needed to unlock Beta from 3000 to 6000 and then doubling the amount of missions we have to play in order to obtain those 6000 points?
Or like increasing the distance to 42 maps and keeping the rewards the same?
Stingy.
> (Quote)
> While I may not know what your native language is, mir, it is clear to me that you are a nonnative English speaker. However, I found your post to be awesome (with absolutely no sarcasm in that statement). Whether you ran that through Google Translate or typed it by your own means, great job! It honestly put a smile on my face
Yes, my native language is Russian, and I often do not know how to convey the full depth of thought in English. A lot of words that the translator can not translate exactly, so he indulges and I do not interfere with him
First off, when we ran the first beta wars, we weren’t sure if we’d even run the second war (in the case of severe issues), so we made the rewards accessible even if players played just one war. Then since there weren’t bad issues, we ran the second war. Additionally, because of potential bugs/issues, we priced the rewards lower as well so it wouldn’t feel like players have to nail their wars to afford the rewards - as such pretty much everyone was able to get their hands on their rewards.
This time, the pricing structure is meant to make it a more selective process rather than allowing a high proportion of players to buy out the shop completely.
First off, people got a good amount of prizes last war but there was no "buying out the shop completely" last time, and most certainly not by "a high proportion of the players" so that statement is simply false.
Secondly, it's a BETA guild war, so we're basically NG's guinea pigs for this mode.
Thirdly, i imagine NG will still gladly take the gold from players for having to heal quickly because the time left is just too short to wait for normal healing.
So if you're going to give lower rewards for more play while raising the prices by 250% (one of these things would have been ok, but as someone else put it yesterday "this is BS") you should at the very least reduce the healing prices / times by 300%.
But guess what? You won't be doing that either.
So basically NG is giving with one hand and taking away with the other.
You guys were on a bit of a roll lately but this is a fail.
And i'm not even going to mention the "meh" rewards in the Bloomsday campaign.
Oops
No walker around and all of a sudden my survivor went into struggle with thin air. Possible to replenish my attack?
Why are you forcing me to play when I have no need for items in shop? If I don’t I hurt my guild mates, therefore I have to spend gold, time, effort. In something I see little to no value and something that doesn’t even score correctly... but hey “stay safe out there survivor”
Yes please! The more the better.
But no one is forcing me or my guilds to play.
We don't play for the prizes, we play because it's a fun collective competitive game mode.
The prizes are just icing for us.
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
I think maybe he just needs a hug.
Come here buddy... I got you. Lol
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
Let's call the new format...
Kumite Tournament:
- sign up for slots just like guild wars
- matches could last a set time (hours/days)
- players could then compete one on one to achieve some goal.
- winner gains extra reward and ranking
Pretty basic actually, I could see this being very popular.
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
Like your Kumite Tournament idea though. Seems like another way to mix up the current formula to keep things fresh. Sounds similar to Angry Birds 2 tournaments in a way.