Human enemies are coming! More details inside...

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Comments

  • zosonzoson Member Posts: 2,216
    @Amiga That map is heavily spawn dependent, and I'm certain that the 'close spawns' where all the walkers are kind of in your face is intentional. Basically, you're complaining about an intentional mechanic - so it'll never get 'fixed' due to the fact that it's simply not broken.
    TUCO
  • PutchucoPutchuco Member Posts: 1,289
    NG, this looks like a fun addition.
    Good move to ease us into fights against humans through a challenge map first,
    And not going big bang with the new outposts. Kudos.

    Looking forward to the new content. May it keep us glued to the screens for another month. :)

    Questions:
    - will the human opponents (HO) spawn also, or just added as fixed parts in ea map?
    - will you mix walkers and HOs? Could be fun to lure the walkers into attacking the opposing HOs... :grimace:
    - will the HOs actively walk around and attack as soon as they sense you?
    - will the HOs also have traits like interrupt, retaliate and luck?
    - will those traits also be randomly assigned?
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  • AmigaAmiga Member Posts: 3,770
    @zoson
    It isn't broken, I know but without overwatch we will have more control about our tactics.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • zbotzbot Legendary Moderator Posts: 6,534
    Amiga said:

    @zoson

    It isn't broken, I know but without overwatch we will have more control about our tactics.

    @Amiga, use melee with interrupt or shooters.
    Nothing worse than 1 angry fat walker is 2 angry fat walkers...

    Again agree with @Andrius, and @zoson,

    Usually, you can make 1 move on the 3rd survivor to move right 1, I use that space as my free move. I wait and wait until the roaming walker movers over to the other side of the fence, then plan out my attack. There's no time limit on this so you can take all the time you want.
    zoson
  • AmigaAmiga Member Posts: 3,770
    I see your point of view but something will be wrong if this option will be available? Will you loose something? If you don't care guys about this option you will simple ignore it :)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • OwlkapwnOwlkapwn Member Posts: 168
    edited February 2016
    I thought everyone had figured out that update schedule haha

    @Tekkenshift
    Leader - The Owls Nest
  • PoppyPoppy Member Posts: 1,146
    edited February 2016
    If we are getting human enemies to does that mean your going to have a hoard of angry PVE Scouts,Warriors & Brawlers screaming fix us fix us!!!

    Theve probably already coded in a screw this for a game of tiddly winks animation when a ranged player character comes into view :p
  • zbotzbot Legendary Moderator Posts: 6,534
    Teeceezy said:

    @zbot Partly, but the bruiser was nerfed because of a bug that allowed them allowed to stun everything. It was basically a bug fix that became more urgent because of Outposts.

    @Teeceezy, thank you for the response!
  • TK-421TK-421 Member Posts: 416
    Putchuco said:

    NG, this looks like a fun addition.
    Good move to ease us into fights against humans through a challenge map first,
    And not going big bang with the new outposts. Kudos.

    Looking forward to the new content. May it keep us glued to the screens for another month. :)

    Questions:
    - will the human opponents (HO) spawn also, or just added as fixed parts in ea map?
    - will you mix walkers and HOs? Could be fun to lure the walkers into attacking the opposing HOs... :grimace:
    - will the HOs actively walk around and attack as soon as they sense you?
    - will the HOs also have traits like interrupt, retaliate and luck?
    - will those traits also be randomly assigned?

    I like that we're abbreviating HOs now.

    HOs will be part of the weekly challenges from the start, at least in this update.
    Walkers and HOs will eventually be mixed, yes.
    HOs will detect your movement and attack if they are in range
    I'll have to check on the traits for PVE missions but this will be the case in Outposts
    Again, i'll have to check.

    Maybe if we summon him hard enough @OldGoth can come and confirm / deny all the facts.

  • zosonzoson Member Posts: 2,216
    @TK-421 How does one summon @OldGoth ? Is there a special dance? Do we all have to grow our hair out and play rock music?
  • VerbaubVerbaub Member Posts: 650
    Black leather + chains ....
  • NecroboogieNecroboogie Member Posts: 1,108
    So your saying we have to deal with walkers and hos...and you're trying to get us all hooked on spending gold...Damn NG is big pimp'n now
    TK-421Lawdog
  • TK-421TK-421 Member Posts: 416
    Hah! I just saw someone post on Facebook that the update is coming on the 8th. Just for clarification we haven't confirmed the actual release date yet, so don't get your hopes up for the 8th.
  • TK-421TK-421 Member Posts: 416
    zoson said:

    @TK-421 How does one summon @OldGoth ? Is there a special dance? Do we all have to grow our hair out and play rock music?

    I think @OldGoth is more punk than rock. I could be wrong.

  • TekkenshiftTekkenshift Member Posts: 51
    @TK-421 Hahaha that's based on previous update dates. I want it later because I have about a month to play before maxing out buildings.
    hottexas
  • NecroboogieNecroboogie Member Posts: 1,108
    Now you started a turf war between the devs.. @TK-421 calling @OldGoth a punk, I'm taking bets on the winner!!! ;)
    TUCO
  • zbotzbot Legendary Moderator Posts: 6,534

    Now you started a turf war between the devs.. @TK-421 calling @OldGoth a punk, I'm taking bets on the winner!!! ;)

    OldGoth has my votes, you know stormtroopers aren't known for their aim...
  • AdamantiumAdamantium Member Posts: 77
    TK-421 said:

    Hah! I just saw someone post on Facebook that the update is coming on the 8th. Just for clarification we haven't confirmed the actual release date yet, so don't get your hopes up for the 8th.

    Dammit... :/
  • PutchucoPutchuco Member Posts: 1,289
    TK-421 said:

    Hah! I just saw someone post on Facebook that the update is coming on the 8th. Just for clarification we haven't confirmed the actual release date yet, so don't get your hopes up for the 8th.

    It will be TOMORROW!

    :smiley:

    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • HelioHelio Member Posts: 522
    1) When fighting HO's, do they have a chance at a head shot vs us?

    2) Are they going to be wearing amour so that a body shot is more realistic? Obviously a human can't take a body shot like a walker! :)

    3) For a future update, I would like to see a possibility of capuring a HO and have them join my team! I imagine they would all be uncommon but still a fun idea.


  • NecroboogieNecroboogie Member Posts: 1,108
    At 3) get over it Morgan, you are not converting anyone, they'll backstab you eventually. Heh would be awesome if at a random time during mission if they turned on you...
    [Deleted User]WastelandDan
  • CmlCml Member Posts: 75
    @TK-421 will there be any struggles with the HOs?
    If not, it would make the trait even more useless...
  • CmlCml Member Posts: 75
    Also, will there be an option to turn off camera auto center? Read the thread, it really bugs me too sometimes.
    Lynz4tex
  • AdamantiumAdamantium Member Posts: 77
    This. It's so annoying sometimes
    Lynz4tex
  • aysatyoaysatyo Member Posts: 352
    shabba said:

    @WeekOne , Tammy, pve and pvp are abbreviations for Player Versus Enviroment and Player Versus Player

    so human enemies will be computer controlled in pve, this means we will be fighting hunters, bruisers, scouts, shooters, warriors and assaults who are controlled by the same computer that controls the walkers. Meaning they will be predictable in what they do.

    When we encounter human enemies who are controlled by another player that will be PVP, and real people are unpredictable :p

    sorry but outpost won't be PVP in the synchronous sense of the phrase, but we will be pitting our survivors directly against another player's team of survivors.
    As above: the PVP is asynchronous, meaning that you will be base building while others will be able to attack your base and recover a new resource: Trade Goods.
  • Metal_freakMetal_freak Member Posts: 36
    man I reached now level 15 with my favorite team and now they are increasing to level 16 :( my favorite warrior is capped to 15. At least my hunter and shooter legendary are capped at level 16. xD
  • Lynz4texLynz4tex Member Posts: 76
    Cml said:

    Also, will there be an option to turn off camera auto center? Read the thread, it really bugs me too sometimes.

    This. It's so annoying sometimes

    I really dislike this feature! I will tap on survivor and then camera jerks and survivor makes a move without me even making them move and it irritates me to no end. Please fix this.
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