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SPC_TORRES said:Little twist to The Room from Fouled Prison but could work just as well for Locker Room
Little twist to The Room from Fouled Prison but could work just as well for Locker Room
zbot said:Map Name: Crawl to the ExitObjective: Get to the Safe Zone (Yellow Squares)Movement limitations of survivors: All survivors can only move 2 spaces a turn (or 1 move and attack).No starting spawn until a survivor moves past the star square opening the .Then one spike walker per turn spawns from the danger zone (red square). All spike walkers move 3 space a turn.Once you traverse through the maze portion, you need to find 3 keys hidden in the 7 crates.Once the keys are found, the gates to the safezones (yellow squares) will open and it's a mad crawl to the exit.
Map Name: Crawl to the ExitObjective: Get to the Safe Zone (Yellow Squares)Movement limitations of survivors: All survivors can only move 2 spaces a turn (or 1 move and attack).No starting spawn until a survivor moves past the star square opening the .Then one spike walker per turn spawns from the danger zone (red square). All spike walkers move 3 space a turn.Once you traverse through the maze portion, you need to find 3 keys hidden in the 7 crates.Once the keys are found, the gates to the safezones (yellow squares) will open and it's a mad crawl to the exit.
3vilrine said:Submission #1 by 3vilrine 'Zombrex Family'
"The gates of hell are various places on the surface of the world that have acquired a legendary reputation for being entrances to the underworld."Mapname: Gates Of HellObjective: Reach the ExitSpecial Enemies: 1x Tank, 1x Shield, 1x Explosive Barrel (and alot of Gates )Map 1: (Dimension = 7x15) - Killable walkers through the gate from all directionsMap 2: (Dimension = 7x15) - Walkers not killable through objectsSymbol Legend on concept pictures:- Normal Walker- Tank Walker- Black Arrows: Spawn postions for normal walkers coming out of the holes in the wall.Map Legend:It is a two-part map. The goal is to move towards the finishline on the second map on the right side. At the beginning of the map you will find a large number of "walkers" surrounded by gates. The middle part consists of two gates that have to be opened to open the third gate at the bottom-right to enter room two. This can be done by opening both boxes with 2 pulls. The interesting part is that the gates are each in the opposite direction of the boxthat you have to open. That should give you some space to move. - My original idea was, that one of the body piles activates after the first box is opened and the second, after the second box. Each of the body piles should spawn one normal walker.- A different idea was, both of the body piles activate after the player has opened both of the boxes and each body pile spawns two additional walkers.- I have added a threat counter that starts at 6, to avoid players from killing everything in the middle first and then open the boxes. you will reach a high spawnrate on top of the map.- I think there are also a few other ways to do this and can be customized.Here is another example picture made with my marginal graphic program skills to demonstrate the opening.After that you can see the top gate is opened and the walkers either walks out of the middle part or the threat counter is close to reachthe spawning point of the top walker. The gate to room two is still closed.Now you reached the second box and start to opening. (Now the body piles could activate after reaching opening point 2, 1 or zero.)After all that you finally opened gate 3 to reach the next room. The gate on the southside opened now as well. (Now the second body pile could activate, if you decide to do it that way or modified.)Part two of the map 'Gates of Hell'Map Legend for the secon part:My idea was to add a few more gates, unbelievable isn't it ? Fun aside, I just wanted a challenge map that took a little longer.So on the second part of the map, the first goal is to close the gate behind you and at the same time to open the next one.This can also be done by a 2 turn box, but first of all my concept idea picture. (All of the parts that will happen on this side of the map arealso in the picture below.First of all you try to reach the box in the left side corner as soon as possible because you get followed by the walkers spawning from the piles behind you (still). (On this map are 3 walkers placed from the beginning, also changable and can be modded.)Example picture for the opening of the box and also closing the Gate 3 behind you. This also opens the Gate infront of you. The 2 normal walkersshould by dead by this point.When you opened Gate 4, and closed Gate 3, there is a spawn from the top of the map. Six normal walkers spawning at the points shownin the picture below.Depends on you, what you doing here, but the main goal should be killing the walkers in your way . Try to reach the last box to open Gate 5, finally, and reach the exit for that nice 'Victory', but there is a problem, you will be followed by the walkers spawning at the bottom of the map when you touch the last box. (Should spawn at first touch). Here are also way more walkers, or different walkers addable.Last but not least, reach the exit and grab those stars. I hope that some people like the idea here and that my poor English is somewhat understandable. Of course, I'm always interested in improvements. All maps designed here were created with a graphics program and as you can see I was dealing with it for the first time, but I just wanted to present it as clearly and detailed as possible.When designing 'how to present my idea' I used @Verdao1914 as an example. Greetings to you buddy and mad respect for your greatmap ideas.Greetings, have a nice day, thanks to everyone who fought their way up to here.-3viLRiNe