What New Tools Do You Want To See?

@Fluxxx... Something for the Devs to start working on?

What New Tools Do You Want To See? 52 votes
Stun Grenade (No damage, but stuns opponents/walkers for 1 Turn - Same Cooldown/Threat as regular grenade)
19%
Adrenaline Shot (Allows Survivor to move 2 extra spaces for 2 turns - Only use once and lasts for the entire map)
7%
Land Mine (Drop in place and explodes like grenade when stepped on by enemy -- Same Cooldown/Threat as regular grenade)
7%
5
Comments
I always had the idea of creating "concrete barrels" that if detonated, could block walkers for a turn in an area of action, cause no threat !
If I was to think of others I'd like a throwable noise/light item to attract walkers away from your survivors.
Incendiary grenade, does a flat damage of something like 5000 for max level, and guaranteed ignition.
There also should be something like 6th sense drink (we can just call it vodka*
*If you use it by Rufus, it will show you directly, where you have to go.
Line ID mrChris1990.
I know this is a game and there is a lot of things that are not realistic in it but the lockpick is the one thing that would realistically be readily available in an apocalypse!
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
I got free hugs little buddy. Bring it in with big guy. There there.
But really... @Fluxxx this seems cruel?
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> @TWDaddiction bro... You're a way too happy and upbeat dude to be this disgruntled.
>
> I got free hugs little buddy. Bring it in with big guy. There there.
>
> But really... @Fluxxx this seems cruel?
I woke up last night twice to my dog throwing up in my bed then no tools after 9 days in my Dailey?
Not sure what was worse. The throw up or NG crapping on me.
lol but really at this point I actually think it may be bugged. It’s not out of the question considering all the bugs going around so it’s probably worth checking on their end. 9 days and nothing is quite crazy ....
https://forums.nextgames.com/walkingdead/discussion/43138/ideas-for-new-tools
I have also come up with a new idea:
MAGIC MUSHROOMS
Turns map pink and blue, catch the golden Rufus and you beat the map.
Inspired by these two posts:
https://forums.nextgames.com/walkingdead/discussion/43188/pink
https://forums.nextgames.com/walkingdead/discussion/43190/️-️-the-distance-needs-some-spice-️-️
>
> If I was to think of others I'd like a throwable noise/light item to attract walkers away from your survivors.
I always thought blowing up barrels should attract walkers to the explosion, not to you.
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Line ID mrChris1990.
Call in an Otis to feed to the walkers and keep up to 9 walkers occupied for 2-3 turns while they feed on him. I can just picture him running into the crowd and going down...
Side note: I don't think the price for Future tools should be the same for every tool.
Example
Grenade - 30 gold
Medikit - 40 gold
Road flare - 40 gold (has two functions)
Egg time - 20 gold (has only one function)
Tactical nuke - 1000 gold
Just as examples...
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Charge less, give out more, happy players
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A sorta fence (maybe can be torn down) to block just like low wall. You can hit and shoot over it, but walkers can't pass or have to destroy it first.
What about first fixing all the bugs in the game like guild wars for example?!
You should have better concentrate more on GW and fixing this instead of all the new features.
- 3-10 players is just wrong.
- Matchmaking obviously doesn't work like it should. A lot players knew this, before the first war started.
- the most difficult maps are still nearly impossible to play. 44-46 in guild wars is like playing fish in a barrel with Ezekiel, Jerry and Merle. Just not doable.
- and, last but not least, what is with the red gas??? Still nothing new about it. Why?
To be honest, i really like the game, but you destroy it more and more.
They do 1 damage each.
Cost- ummm, none? Your actually throwing your gold.
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That in all honesty is something I would like to see implemented in all modes where if one of your characters bites the dust you can continue the map instead of an instant failure