NML Weapon Error Compilation

In my going on 4 years of playing this wonderful game, and being part of this great forum, I've come to notice multiple errors pertaining to the weapons in this game. Granted these are mostly minor (i.e. incorrect names, duplicates, ect.) and I believe I've made mention of some of these issues before on various threads/posts but they still are highly annoying to me nonetheless. I know I'm not the only one who has noticed these or frustrated as me and granted there are much greater game issues in need of rectifying, but I'm sure most of these can be a somewhat easy fix for the devs.
Hopefully others can chime in and elaborate on other weapon continuity issues that I've failed to mention.
CrocodileDiElElTJCart

Comments

  • MudMoccasinMudMoccasin Member Posts: 418
    Am I the only one who shares this frustration with identical weapons?
    AR99 = Abraham's Military Rifle, 
    Rick's Revolver = .44 Sheriff, 
    Republika AR = Rosita's Assault Rifle,
    Modern Katana = Jesus' Lockpick,
    And many more not listed!!!!
    And yes.... I understand they have Different Traits but why not make them appear different as well??






    CrocodileDiElEl
  • MudMoccasinMudMoccasin Member Posts: 418
    Wording on some weapons needs correction....
    This is an SMG and not an "Assault Rifle" as listed:




    This Tommy Gun (also erroneously listed as "Assault Rifle" ) is also an SMG:



    This "Uzi" is really a MAC-10. Maybe it should be listed as "Silenced Assault SMG" instead:



    CrocodileDiElEl
  • MudMoccasinMudMoccasin Member Posts: 418
    Anyone who knows me knows I've beaten this dead horse more than a few times.....
    Not a "Rifle" but a shotgun:


    CrocodileDiElElPicPaste
  • MudMoccasinMudMoccasin Member Posts: 418
    I'm beyond irritated and still puzzled as to why, when starting out, Bruisers have Fire Axes and Spiked Bats which are more devastating than Metal Bats (Homerun) which are offered to higher level players as well as when Assaults have powerful weapons available at smaller levels. For example AK rifles that are 7.62x39(i.e. Republika AR, FRN-78), which are more powerful than 5.56 rifles (i.e. Liberators, Frontiers,) should be what are offered as player levels increase. Uzi's and MP5's should be what earlier level Assaults start out with....
    CrocodileDiElElShadowWalker
  • vshield50vshield50 Member Posts: 2,180
    Need I say more??? 😇😇😇
    MudMoccasin
  • LoneWanderer360LoneWanderer360 Member Posts: 402
    > @MudMoccasin said:
    > I'm beyond irritated and still puzzled as to why, when starting out, Bruisers have Fire Axes and Spiked Bats which are more devastating than Metal Bats (Homerun) which are offered to higher level players as well as when Assaults have powerful weapons available at smaller levels. For example AK rifles that are 7.62x39(i.e. Republika AR, FRN-78), which are more powerful than 5.56 rifles (i.e. Liberators, Frontiers,) should be what are offered as player levels increase. Uzi's and MP5's should be what earlier level Assaults start out with....

    This would be a weird forum to start a caliber war. I'd be careful claiming the commie rifle is more powerful than the Glorious American Republic's favorite modern rifle.

    Any second now Brandon Herrera and James Reeves will be here to battle it out.
    MudMoccasin
  • MudMoccasinMudMoccasin Member Posts: 418
    edited May 26
    I wonder if there's any chance of Developers changing this annoying flaw pertaining to the muzzle flash being on the right side on certain weapons when firing? How troublesome could it be to fix this?:

    The Light Machine Gun has this:



    As does The Woodbury Rifle:



    Also with the High Tech Assault Rifle:



    Winter Assault Rifle.... Same issue:



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