Hunting Bow vs Goo Walker
Charge attack on the hunting bow says that threat is reduced by 1 when enemy is killed. This seems to be true for fatties, armored and regular walkers. I haven’t done much with the bow in GW so not sure about metal heads and spikeys or human enemies.
When killing a goo with the charge attack it generates 3 threat. I would expect the threat counter to either go down by 1 based on the charge attack description. Or at worst, it should only go up by two (3 from goo exploding and 1 reduction from silent takedown charge attack).
Can someone confirm how this should work? Current functionality seems incorrect.