Thanks @Firekid and my apologies for causing confusion. The code for this wasn't completely straightforward, and combined with the trait description I ended up thinking that it's bugged.
We can definitely fix this to work for the whole turn, how do you guys feel about it? Do you feel it should protect Carl for the whole turn, or should the chance be rolled for every lethal attack during that turn? (Lucky would only apply to the first roll)
--- Do you know when we might expect this? Will the LT text clearly specify rest of turn and struggle?
Description Carl's leader trait said he has a X% chance to survive after the first time he would be killed. The Carl I have has a chance of 61%. That means in 6 of 10 he stay alive in 4 of 10 he dies. In Outpost it look more that in 95 of 100 or more he stay alive. Even with luck it should not be that high value.
Comments
An 8 star carl can have a 100% second chance.