Threats generated from the same attack should not stack.

If you use a Decimator to explode a Grenade Walker, which then sets off an exploding barrel, you rack up threats from the Decimator, the Grenade Walker, and the Barrel.
Why? All three of these things happen almost simultaneously. There is basically one big boom and it is as loud as the biggest boom of the three actions.
When multiple events that generate threat occur from one attack, only the highest threat event should be added to the threat counter.
BurmeliinisATLAS-ZADPaqLoneWanderer360Novellpsychwolf

Comments

  • SteeboonSteeboon Member Posts: 570
    Logic
    Some walkers are hard of hearing, missed the first boom and only heard the subsequent ones.🗣️🧟
  • GothgulGothgul Member Posts: 144
    In reality, (and we all know this is all based in reality), the db level of 3 explosions would be more than each individually, and would therefore attract more walkers, who's rotted out eardrums still somehow work.
    GradyShadowWalkerghost_pepper
  • GrendelGrendel Member Posts: 284
    Gothgul said:
    In reality, (and we all know this is all based in reality), the db level of 3 explosions would be more than each individually, and would therefore attract more walkers, who's rotted out eardrums still somehow work.
    It's been a while since physics, but I believe that sound from multiple sources can either amplify each other or diminish each other depending on the shape of the sound waves.
  • GothgulGothgul Member Posts: 144
    Continuous sound waves, tuned so they cancel out, sure. Blast shock waves and their sound just add up...there was a Mythbusters episode..
  • ghost_pepperghost_pepper Member Posts: 203
    So wait... This means NG got it right?
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