We Want Statistic!!!

CrocodileCrocodile Member Posts: 869
edited July 2020 in Guild Wars Discussion
Good developers who love their players often pamper them with a variety of statistics on the game.
We also want statistics!
We want to discuss it in our game chats or on forums
So @JayZ @WellyLuga @xbamfx call friends here and let's everybody tag @Fluxxx and write "We Want Statistic"

We want statistic from War 2 Season 4 when it's end or couple days after

1. How many times has a grenade been used
2. How many times has a medkit been used
3. How many times has 6H fully completed
4. Top5 most popular Heroes on missions
5. Top5 Heroes that never used on missions
6. What guild set the record by one fight (before 1.5 multiple) 
7. How many players completed 600 or higher points in one fight
8. How many players completed 700 or higher points in one fight
9. What percentage of missions:
- was successfully completed
- was failed
- was not used

add you suggestion what you want to see and i'm add it in first post


  • Andy_bAndy_b Member Posts: 107
    How many miles survivors have travelled during battle also how many bottles of water each survivor has consumed
  • bladgierbladgier Member Posts: 2,127
    I don't think it was water that Merle was having 
  • ghost_pepperghost_pepper Member Posts: 511
    I would love to know which areas were completed the most, which areas went untouched the most, and most interestingly which areas had some completed actions but went unfinished the most.

    How many survivors left the battle field bruised, how many injured, and how many heavily injured?

    How many battles were decided by 100 points or fewer and how many battles were decided by 10 points or fewer?

    After totalling up all of the weeks together, which is the most popular of the 6 days for gw and what was the total number of all the players that fought in all the battles that happened on that day of the week?
  • WellyLugaWellyLuga Member Posts: 2,744
    @mimica I actually miss the excitement of checking the board and seeing the scout 50% damage bonus. It was crazy fun but we quickly realised it is better to maybe fail an extra map or two because we didn't have the damage than throw away 6 attacks on lower level missions. Now it's 8 it's even more worthless.
  • ShadowWalkerShadowWalker Member Posts: 745
    Hmmm, what if you gained bonuses for completing the last sector in a track? That would be much better than what we currently have.
  • CrocodileCrocodile Member Posts: 869
    JayZ said:
    Someone ask NG to give me access to their data. I'll do it for free. Win-win for everyone! Forums gets fun stats, and NG doesn't have to do any work :)

    yea @Fluxxx just do it :D:D
  • ghost_pepperghost_pepper Member Posts: 511
    I wish we could do bonuses. But i think that maybe that will never happen because of how it's setup. Unless you could pick one bonus for free and after that they cost actions, i see nonway of making the bonuses a dead end. 

    I think it's A LOT more than top 40 guilds skipping them.
  • m4sm4s Member Posts: 199
    edited July 2020
    Isn't it better to have real character statistics?

    In addition to existing - HEALTH and DAMAGE

    I want statistics like that!

    Why these statistics?

  • JayZJayZ Member Posts: 3,646
    @m4s I agree, but they are totally different types of statistics. One of them would require game developers to develop the code and update the UI in the game to display character statistics (which should have been in the game from the start - you see literally every single statistic in Diablo III, which is awesome).

    The types of statistics that @Crocodile described are part of the game logs/data, which should be possible to extract, and can be analyzed by anyone with a background in data. You don't need to update the game itself or develop anything new for the game to get these types of statistics.
  • m4sm4s Member Posts: 199
    But who needs these statistics?
    Justification because we must have them somehow does not appeal to me.
    Regular players would benefit most from regular statistics
  • JayZJayZ Member Posts: 3,646
    m4s said:
    But who needs these statistics?
    Justification because we must have them somehow does not appeal to me.
    Regular players would benefit most from regular statistics
    People who might be intellectually curious, or mathy nerds like me.

    Who needs statistics on DR, Lucky, Critical Hit Chance, and Stun Resistance? All of this (even maximum critical hit damage) can be calculated.

    GW stats we cannot possibly know without help from NG. Survivor stats is often simple addition or multiplication.

    Would survivor stats be easier with a UI? Yes. I'm just stating a fact that they are two different types of statistics with two very different levels of commitment from NG.
  • DrunkenDrunken Member Posts: 1,726
    @JayZ what comes to mind is when people wants stats on odds of drops and calls... NG was never going to give us this till APPLE forced it with their policy. But if we have the stats it could be that something like dodge isn’t working as intended and we would never know unless it can be shown on a huge sample size.

    btw I think dodge isn’t working cause I seldom dodge at HRSL lol 
  • DrunkenDrunken Member Posts: 1,726
    @JayZ I bet I dodge maybe once a month on my scouts, and naturally you know they set up same as everyone else. Bruisers I would agree par. 

    But to me those are stats I would love to see on a large scale. How many times has hazard and dodge activated at level 50. 

    Sometimes some people have pure bad luck, I tend to be one of them. 5k radios burnt on 2020 call I got 3 maybe 4 yet saw people get 2 on free calls... Not saying there in a conspiracy, but in order for NG to ensure numbers are accurate they would have to already have stats on such things as body shots, gold chest, radio calls, dodge, etc... because if they don’t how can they state 1%? 
    I’m not tech savvy but I assume with these % it’s more than just coding and there is some way to check it other than just coded to happen? 
  • JayZJayZ Member Posts: 3,646
    No strong opinions on the rest of your points (I also generally think I have shitty radio luck, but I'm sure a lot of people do), but RE Scouts: That doesn't surprise me. They have less Dodge than Bruisers typically do.

    Assuming you have the typical Rick traits, Spear/Knife, and an armor with Silver Dodge, Gold Hazard, Gold Ruthless, you're looking at 12% Dodge from your armor/lucky and 20% Hazard Suit. That's about a 2% chance of completely dodging an attack.
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