Update 3.9 Discussion Thread

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Comments

  • IgorGGTIgorGGT Member Posts: 51
    as you might know critical isn't same damage always, in the first image as you can see with 0 kills it was 13619, which multiplied per 1,36 is equal to 18512, what is close to 19145 which was the damage of the second image. 
  • DrunkenDrunken Member Posts: 1,726
    @IgorGGT I got several videos way too much time invested in experimenting. 

    With HD on prowl of 170% I get critical hits ranging from 70k - 110k 

    with HD on prowl with Rick lead there wasn’t a change. I was hitting the same. 
    Now critical did appear to be higher when not using PS, but not on prowl.

    which is why I was asking @Fluxxx
    Grady
  • [Deleted User][Deleted User] Posts: 964
    edited July 2020
    IgorGGT said:
    as you might know critical isn't same damage always
    all hits isn't same damage always

    my tests on main account

    Rick lvl trait 3 so 1.36

    my team Michonne 5212 damage (expecting damage 7 088)  scout Rick 5452 damage (expecting damage 7 414)

    hits after kill 5 zombie

    Mich:
    5 826
    7 246 crit
    5 861
    5 455
    5 475
    5 472
    6 001
    5 445
    5 540
    5 851
    5 400
    7 492 crit
    5 420 body shot
    5 461
    5 504
    7 303 crit
    7 150 crit
    5 396 body shot
    5 970
    5 928
    5 841
    5 512 body shot
    5 521 body shot
    7 366 crit

    so even close to the expecting damage

    same for scout Rick
    8 000 crit
    7 400 crit
    7 880 crit
    7 400 crit
    7 900 crit
    6 255
    7 916 crit
    5 665
    5 617
    5 773
    7 729 crit
    5 796
    5 734 body shot
    5 750 body shot
    5 782
    5 804
    7 782 crit
    7 662 crit
    7 712 crit
    7 949 crit
    5 657 body shot

    so even close to the expecting damage


    whitout Rick shooter in leader

    Mich hits
    6 533 crit
    5 245
    5 645
    5 545
    5 637
    5 604
    5 265
    5 561

    scout Rick hits
    5 473
    5 462
    5 491

    and many crits above 7 000-7 500
  • FluxxxFluxxx Community Manager Posts: 1,083
    Drunken said:
    @Fluxxx

    does Ricks trait stack with prowl? It states total damage so on prowl shouldn’t calculation be

    (1.7+.54)Damage? 

    Which means on normal attack my Prowl should be 45k, I’m hitting on a calculation of 

    damagex1.7.
    I'll check this out with the programmers and get back to you :) 

    @Crocodile , would you be able to record a video of a mission where you use Rick's leader trait showing the progression of the buff, and PM it to me along with your in-game name and guild name?
  • Fluxxx said:

    @Crocodile , would you be able to record a video of a mission where you use Rick's leader trait showing the progression of the buff, and PM it to me along with your in-game name and guild name?
    yes, I'm have heavy 500mb videos from my tests but I'm make new, shorter 
  • FluxxxFluxxx Community Manager Posts: 1,083
    @Fluxxx I was running some scavenge missions with Pizza Glenn equipped with a Swift Strike Spear. I attacked a walker and SS activated, I then opened a crate, however I didn't get a movement after opening the crate. It happened twice, is this how it's suppose to be?
    It is working as intended. In general, you can gain only one action point from a trait per turn - but we've already gotten some feedback about this so we'll discuss whether to remove this limitation from Lucky Dumpster. 
    ShadowWalker
  • Johnny_BJohnny_B Content Creator Posts: 178
    Drunken said:
    Crit AIM for Marksman, to be ideal so rick needs 3 rerolls 
    Actually @Drunken, as Rick is a shooter class, marksman is more important than crit Aim. You are of course correct about crit aim being more important than Marksman for hunters.
  • Johnny_BJohnny_B Content Creator Posts: 178
    Hi Folks. This is the last of my 4 Origins Update videos. You're not going to miss this one as it has the information you need about BOT Guilds in Guild Wars. Watch until the end as I have included the quick guide to everything you need to know about badges and crafting!


    Carl_s_HatPaste
  • DrunkenDrunken Member Posts: 1,726
    @Johnny_B actually I strongly disagree and believe most end gamers will disagree. 

    1kish extra damage vs stunning an enemy 1 turn when a walker has 200k health is way more important. That 1k damage @ 19% which is level 9. I know that CA has saved me more than I’ve had walkers below 1k health. 

    Maybe MM is more useful for lower levels, but most people getting into the 40s or higher wont even use Rick other than situational. But then most of us have a 9-10* Maggie and a 7-8 star Rick. 
    Johnny_B
  • GovernatorGovernator Member Posts: 4,429
    Was I the only one hoping that the 6 free post-mission crate unlocks were an update enhancement?  B)
  • ShadowWalkerShadowWalker Member Posts: 922
    Fluxxx said:
    @Fluxxx I was running some scavenge missions with Pizza Glenn equipped with a Swift Strike Spear. I attacked a walker and SS activated, I then opened a crate, however I didn't get a movement after opening the crate. It happened twice, is this how it's suppose to be?
    It is working as intended. In general, you can gain only one action point from a trait per turn - but we've already gotten some feedback about this so we'll discuss whether to remove this limitation from Lucky Dumpster. 

    Thanks for the response, I definitely think it should change. I just find it odd that I can get 3 movements with Tactical but only 2 with Swift Strike. The way I see it Swift Strike and Lucky Dumpster may activate the same ability, but the requirement for activation is different so both should be able to activate once per turn. Theoretically he should be able to attack 3 times with Hilltop Maggie in the lead. That would be fun.
  • ATLAS-ZATLAS-Z Member Posts: 5,323
    Swift strike is soooo 2 years ago 

    #TeamTactical
    :wink:


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
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    Send me a PM
  • lossalossa Member Posts: 32
    anyone know how many  Origins tokens will be distributed at what level in the weekly challenge ?
  • FluxxxFluxxx Community Manager Posts: 1,083
    Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn.
    I apologize for the confusion 😅
    Will add a correction on the updates.
    RickMSA[Deleted User]ShadowWalkerTCBRITOBurmeliinisATLAS-ZmimicaJordanYukiroxyy141ghost_pepperTroublemakerBenKeeley
  • Fluxxx said:
    Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn.
    I apologize for the confusion 😅
    Will add a correction on the updates.
    ok, what about Rick shooter leader trait? same misunderstanding? 
    aquila
  • FluxxxFluxxx Community Manager Posts: 1,083
    edited July 2020
    Rick's LT is working as intended, however there's a caveat with its interaction with flat-rate badges. Rick's trait applies to the total damage BEFORE flat badges are applied, otherwise % badges work as normal. @Crocodile

    Drunken said:
    @Fluxxx

    does Ricks trait stack with prowl? It states total damage so on prowl shouldn’t calculation be
    It stacks additively. So if your prowl is, let's say 90%, and Inspiration gives you a 30% dmg bonus, then your prowl will be hitting 120% total damage. The same applies to Beat Em Up, Punish, and Perceptive - the percentages are added together @BenKeeley

    BenKeeley
  • Fluxxx said:
    Rick's trait applies to the total damage BEFORE flat badges are applied, otherwise % badges work as normal.

    this was my guess, see it on my tests
    ty for one more useless game mechanic
  • Fluxxx said:
    Rick's trait applies to the total damage BEFORE flat badges are applied, otherwise % badges work as normal.
    my guess same rule work for scout bonus on GW map? 
  • JordanYukiJordanYuki Member Posts: 149
    Fluxxx said:
    Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn.
    I apologize for the confusion 😅
    Will add a correction on the updates.
    Yikes!! That’s disappointing... Having an additional attack would’ve been so much better. If he had 2 attacks all melee classes would of benefited from his LT. As it is right now, Scouts and Warriors may benefit from it but its not enough to make him a good hero on his own or a good hero to lead other bruisers. 
    TCBRITOroxyy141ReeconnPaste
  • JordanYukiJordanYuki Member Posts: 149
    @Fluxxx ⬆️ 
  • DrunkenDrunken Member Posts: 1,726
    That’s right everyone is welcome for me clarifying! 🤨
    Pastexbamfx
  • BurmeliinisBurmeliinis Member Posts: 1,012
    Crocodile said:
    Fluxxx said:
    Rick's trait applies to the total damage BEFORE flat badges are applied, otherwise % badges work as normal.
    my guess same rule work for scout bonus on GW map? 
    I would say this applies to all flat damage calculations. So flat damage is added at the very end of the damage calculation, after EVERYTHING else has been calculated.

    So for example, a melee survivor with 1000 damage + 1000 flat damage badge (i.e damage shown on survivor screen = 2000), makes a body shot. 1000 * random variation +-20% so let's say 900 * bodyshot 75% = 675 + 1000 = 1675 in damage dealt to the walker.
    Ingame username: Jubjab
  • ATLAS-ZATLAS-Z Member Posts: 5,323
    edited July 2020
    Wow I was a little hyped for T-Dog... 

    Now that's one less hero I have to worry about buffing up.


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
  • JordanYukiJordanYuki Member Posts: 149
    Fluxxx said:
    Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn.
    I apologize for the confusion 😅
    Will add a correction on the updates.
    Yikes!! That’s disappointing... Having an additional attack would’ve been so much better. If he had 2 attacks all melee classes would of benefited from his LT. As it is right now, Scouts and Warriors may benefit from it but its not enough to make him a good hero on his own or a good hero to lead other bruisers. 

    I think for a bruiser LT to be good, the LT needs to increase the ability to take hits (Eugene) or provide support that helps the bruiser AND other members of his team do their job (RGG and Morgan). Right now T-Dog can help Scouts and Warriors do their job, that is to kill the enemies, but he and other bruisers don’t do much damage and their job is to take hits and stun enemies. Please consider giving him an extra attack with Beat Em Up to give him more crowd control instead of adding the damage with Punish. You guys did an awesome job improving PGG and Shooter Rick by buffing their LTs. Don’t add another hero to the list of heroes with bad LTs.

    roxyy141SuperheroATLAS-ZTCBRITO
  • roxyy141roxyy141 Member Posts: 10
    I was looking forward to playing with a bruiser that could attack 2 different enemies at the end of enemy turn 😕
    JordanYukiATLAS-Zmarroba2000ghost_pepper
  • rogueDSrogueDS Member Posts: 611
    No reason to use gold for distances now to get all the token . 
  • SuperheroSuperhero Member Posts: 289
    rogueDS said:
    No reason to use gold for distances now to get all the token . 

    If you don´t need the rewards, you´re right. I you need them, you have to reset the distance two times.
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