Fast Walkers?? 2

...as i said long time ago..
https://forums.nextgames.com/walkingdead/discussion/41374/fast-walkers/

...sssqUuuEeeeeEEEEK!!

Why i started bleeding?? 


"Always be yourself unless you can be a capybara. Then always be a capybara".
--> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
ShadowWalkerZetteDeathwish19
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Comments

  • capibaracapibara Member Posts: 6,702
    IcePeter said:
    Apparently we didn’t hate fast walkers enough as it was.
    Yeah..lol... but there was already Spikey for that...
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
  • FluxxxFluxxx Community Manager Posts: 1,083
    We introduced this change 2 updates ago. From Spring Mayhem update notes:
    Fast Walkers
    Changes
    • Movement reduced from 4 to 3 spaces
    • Fast walkers no longer have dodge nor bullet dodge
    • Attacks from Fast Walkers will cause your survivors to bleed.
    capibaraanniesprinklesSarge_
  • DrunkenDrunken Member Posts: 1,726
    Was there an update or a notice of this challenge becoming a major piece of 💩? 

    Asking for a friend @Fluxxx
    psychwolfanniesprinklesGoptus_kfAndreasAW
  • euchideuchid Member Posts: 323
    one shot: bleed - struggle - dead is not fun :-(
    cotodosopsychwolfanniesprinkles
  • capibaracapibara Member Posts: 6,702
    Fluxxx said:
    We introduced this change 2 updates ago. From Spring Mayhem update notes:
    Fast Walkers
    Changes
    • Movement reduced from 4 to 3 spaces
    • Fast walkers no longer have dodge nor bullet dodge
    • Attacks from Fast Walkers will cause your survivors to bleed.

    Oh..ok. I remember that but i forgot the bleeding.... sorry. Maybe the last time i did it so good that i've never been attacked by a fast walker 😜
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
    Deathwish19zeekdog
  • SuperheroSuperhero Member Posts: 283
    However players need something to counter it, how about NG introduces a new Armor Trait like Stun Resistance except it cancels Bleeding?

    That would be a nice addition, if the take out senseless traits like ruthless out of the bruiser armor gamble.
  • capibaracapibara Member Posts: 6,702
    Personally I don't mind the bleeding, compared to the crazy movements and dodging I actually prefer it. However players need something to counter it, how about NG introduces a new Armor Trait like Stun Resistance except it cancels Bleeding? It could be called Chainmail or Tough Armor? It would be great against Spikeys and Human enemies as well.

    @Fluxxx any thoughts on this? Especially if you plan on adding Fast Walkers to other maps eventually, this would be a good idea.

    ..oh i don't care bleeding or anything.. i was just surprised to start bleeding but it was my fault ..i never realised that 2 updates ago they changed how it was working the game with the gast falkers ... i'm a lazy rodent,,, 😂😂😂
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
    Danski_46ShadowWalker
  • capibaracapibara Member Posts: 6,702
    ..oh wow! I wrote ..gast falkers?? 🤣🤣🤣🤣
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
    psychwolfShadowWalkerShezza10Le_Mat
  • FirekidFirekid Member Posts: 2,964
    Awesome idea @ShadowWalker I hate bleeding and would pay for armour that stopped it. Maybe it could be a special functionality armour like we get with weapons. 
    Grady
  • SgtSalamiSgtSalami Member Posts: 578
    Oh yeah. Fast walkers. I remember. I hate them. Oh well. I will just go light this challenge and focus on something else this week. Thanks ng. I will be responsible.
    Danski_46Deathwish19ADPaq
  • ThüringerThüringer Member Posts: 23
    I personaly like the idea of "fast walkers" as a new kind / type of walkers, but in my opinion bleeding as a migthy attack should be exklusive for big enemys how the "spiked walkers"...

    Maybe it would be the best, to give the "fast walkers" another "special ability" instead of bleeding?
    Deathwish19capibara
  • FirekidFirekid Member Posts: 2,964
    I read it, it’s being stunned but still being able to attack\overwatch with a walker which I assume you are giving normal walker health? If you are giving it fatty or armoured health then they may cause a bit more of a problem but not much I wouldn’t have thought. 
    Governatorcapibara
  • FirekidFirekid Member Posts: 2,964
    edited August 2020
    I think they are ok as they are.... 
    Edit: oh what I would change is that make it more obvious they are fast walkers when they are stunned. 
    PigBeniscapibara
  • ghost_pepperghost_pepper Member Posts: 812
    PigBenis said:
    My idea: Change Fast Walkers again. Take away ability to cause bleeding and have them do zero damage. Give them back the 4 spaces of movement and their special ability will be Rooting. So unless the fast walker is killed, stunned, rooted it will root 1 of your survivors for a turn, but cause no damage. 

    I can see this change introducing more strategy into the game that I feel more players would enjoy rather than being a gold grab. For instance, if 2 fast walkers are on the map it could be possible to send in a survivor to get rooted by both of them (rooting shouldn't stack), while the other 2 survivors perform actions like opening chests/gates, taking out walkers that can harm the rooted survivor. This would also give the rooted survivor an opportunity to kill/stun anything within its reach.
    This sounds less like a fast walker (in theory i like them) and more like a new walker type. Maybe a mud walker where they root you when hitting you and slow you down to half movement for X turns after you kill them. There could be a boss version called a swamp walker.

    New walker types!
    ShadowWalkerFirekidcapibaraThüringer
  • BigBobBigBob Member Posts: 57
    Pretty much makes your bruisers useless. What a money grabbing dirty rotten low down bunch of scaly wags!  Shame on you, pox on you all. Just kidding. But they really do suck. Do you folks ever play the game?
    psychwolfDanski_46capibaraanniesprinkles
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