What New Tools Do You Want To See?

2»

Comments

  • ATLAS-ZATLAS-Z Member Posts: 4,099
    Crowbar - frees ally from a struggle



    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX SATISFIES. Check us out HERE
    EMAIL US --> [email protected]"
    TJCartGovernatorShadowWalker
  • GovernatorGovernator Member Posts: 4,066
    Stun Grenade (No damage, but stuns opponents/walkers for 1 Turn - Same Cooldown/Threat as regular grenade)
    ATLAS-Z said:

    Crowbar - frees ally from a struggle

    Maybe a jar of Petroleum Jelly? :lol:
    ShadowWalkerzombieornottobe
  • ghost_pepperghost_pepper Member Posts: 382
    Other - Please Describe Your Idea(s)
    Smoke grenade - Throw and any aggressive walkers in target area become wandering. Any humans targeting you from the area lose their targeting, maybe they run in a random direction away and are then stunned for a turn (inhalation). Smoke area grows a few squares each turn and stops growing when it reaches a fixed size. Walkers and humans cannot sight through the gas so it would act like a solid feature but be something we could see over or through sort of.

    We've seen smoke used a lot in the show and in different ways. It has the potential to create some really cool maps if it's thrown at us and break some really annoying maps too.
    Danski_46GovernatorShadowWalkerSuperhero
  • JordanYukiJordanYuki Member Posts: 141
    Other - Please Describe Your Idea(s)
    Bandage: Use to stop bleeding
    ShadowWalkerRiotZapparoxyy141TeenahGee
  • ShadowWalkerShadowWalker Member Posts: 631
    Other - Please Describe Your Idea(s)
    Bandage: Use to stop bleeding

    Make it heal 10%-20% of health too.  ;)
    JordanYukiSuperheroroxyy141
  • ATLAS-ZATLAS-Z Member Posts: 4,099
    A triple bacon cheeseburger

    Toss it in a corner and the Tanks are attracted to it 



    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX SATISFIES. Check us out HERE
    EMAIL US --> [email protected]"
    GovernatorSuperheroDanski_46Paste
  • DatdudetedDatdudeted Member Posts: 29
    Other - Please Describe Your Idea(s)
    Either a grenade with a bigger blasting radius. Or something to distract walkers when your surrounded
  • brucewayne007brucewayne007 Member Posts: 185
    Some constructive and not so constructive. 

    Some realism is nice, so a smoke grenade, Flash bang to disorientate the walkers, food bait to veer them away for 1 move, Lock pick is a great idea also. 
    I grew up playing X-Com on MSdos so we could equip medkits, varieties of grenades. Jazz like that. So I enjoy the new element that tools have created. Now that the grenades aren’t readily available ingame. But one suggestion that a limit on how many a person can use ingame would be preferred IMO. 

    But this community it seems only 1/2 like tools and 1/2 are against it. So to try and get more variety could be hard. 
    I still think Hershel needs to be created as a Medic/Bruiser. This would be fun
    Any other class he wouldn’t be used as often. We don’t need more Hero’s wasted
    TeenahGee
  • zombieornottobezombieornottobe Member Posts: 75
    Andrea's bullet, shoot a team member to instantly win map but that team member takes heavy damage. 
    GovernatorShadowWalkerTeenahGee
  • zombieornottobezombieornottobe Member Posts: 75
    Ground spike could be cool. Plant a spike that hangs up a walker for a roll of 1-2 turns. Spikes are used all through the show.
    Burmeliinis
  • crowblackdream86crowblackdream86 Member Posts: 21
    Stun Grenade (No damage, but stuns opponents/walkers for 1 Turn - Same Cooldown/Threat as regular grenade)
    Lantern - For one round, it displays all hidden walkers (this includes the walker's turn, so for that round, you can see where they walked to). 
  • GovernatorGovernator Member Posts: 4,066
    Stun Grenade (No damage, but stuns opponents/walkers for 1 Turn - Same Cooldown/Threat as regular grenade)
    Lantern - For one round, it displays all hidden walkers (this includes the walker's turn, so for that round, you can see where they walked to). 

    That's like having X-Ray Glasses! Bought those off the back of a comic book. Major disappointment. Couldn't get my money back. Worst purchase decision of 2019. :sunglasses:
    3vilrinezombieornottobeTeenahGee
  • ThunderstormThunderstorm Member Posts: 89
    Other - Please Describe Your Idea(s)
    Once upon a time, I did suggest a few stuff. For example, I suggested STICKY BOMB.

    Imagine Scout Daryl's Prowl trait. Instead of attacking the walker with his weapon, firstly he equip himself with the sticky bomb, go pass the first walker, plant the sticky bomb on that walker and move on.

    Bomb will explode in the next turn hitting all adjacent walkers. The damage done by this sticky bomb is slightly higher than a grenade. 

    Applicable to all heroes/survivors. However, if the hero/survivor gets an opportunity attack by the first walker, then he will not be able to plant the bomb. Also, if the hero/survivor managed to plant the bomb on the first walker, he can still be stopped with an opportunity attack by a second walker. 
    brucewayne007Governatorm4s
  • TheKingTheKing Member Posts: 91
    I’d a camouflage :) invisible for 2/3 turns.
    PasteTeenahGee
  • LoneWanderer360LoneWanderer360 Member Posts: 484
    Lock Pick (Reduces gate opening by 1 turn - No Cooldown)
    Chocolate Pudding

    Like a morale boost. All heroes receive full charges.
    ShadowWalkerghost_pepperzombieornottobem4s
  • ShadowWalkerShadowWalker Member Posts: 631
    Other - Please Describe Your Idea(s)
    Red Gas.


    Pour it on enemies and light them on fire.
    zombieornottobeDanski_46TeenahGeeRohlikzauchem
  • SuperheroSuperhero Member Posts: 166
    Land Mine (Drop in place and explodes like grenade when stepped on by enemy -- Same Cooldown/Threat as regular grenade)
    I´d like to see a grenade to medkit converter.
    3vilrine
  • ghost_pepperghost_pepper Member Posts: 382
    Other - Please Describe Your Idea(s)
    Chocolate Pudding

    Like a morale boost. All heroes receive full charges.
    A hundred and twenty-eight ounces of it!
    LoneWanderer360
  • PastePaste Member Posts: 503
    Superhero said:
    I´d like to see a grenade to medkit converter.
    I used to think that, but now I use only grenades and never medkits. Have enough health to last the mission, but grenades help me in choke points.
  • WahooDawgWahooDawg Member Posts: 470
    $240 worth of puddin’.  That’s a lot of puddin’, Barry baby. 
  • TimyunTimyun Member Posts: 216
    Other - Please Describe Your Idea(s)
    Bait. Attracts walkers to a certain area for one round.
  • PicPic Member Posts: 1,060
    Other - Please Describe Your Idea(s)
    A tool that throws fire at enemies. This would help all melee teams.
  • 3vilrine3vilrine Member Posts: 177
    Other - Please Describe Your Idea(s)
    Pic said:
    A tool that throws fire at enemies. This would help all melee teams.
    Molotov cocktail, with the range of the Decimator lol :smiley:

  • ghost_pepperghost_pepper Member Posts: 382
    Other - Please Describe Your Idea(s)
    We've already seen more molotovs than grenades in TWD.
  • LoneWanderer360LoneWanderer360 Member Posts: 484
    Lock Pick (Reduces gate opening by 1 turn - No Cooldown)
    3vilrine said:
    Pic said:
    A tool that throws fire at enemies. This would help all melee teams.
    Molotov cocktail, with the range of the Decimator lol :smiley:




    With chance of critical failure
    3vilrineGovernator
Sign In or Register to comment.