# Badge 20% effect boost

Versyse
Member Posts:

**46**
Hey all,

Couldn't find any similar thread, so I opened up this one.

Recently I've crafted a couple of badges for damage resistance (DR), and I wore them all, so now they are actually 4 of the same badge set.

I showed my guild mates the set I've got, and they told me it's just 78% DR, not 80%.

My badges are:

23% (DR)

22% (DR)

18%+4% conditional (DR)

4th badge of the same set (not DR of course).

The condition of the third DR badge is met.

By what it shows on my character's equipped badges it is:

23%*1.2 -> 27%

22%*1.2 -> 26%

18%*1.2+4 -> 21%+4%

27+26+21+4=78%

By a calculation I did together with some guys who helped me in a discord server related to the game, the calculation was

23+22+18+4=67

67*1.2 = 80.4

Which has indeed reached the cap of possible DR bonus.

I've tested the 4th badge I had in that set (it's a hp badge), and from my test, the 20% boost applies on the conditional bonus as well, since if it wouldn't, it would be a lot less hp that I actually had:

Eugene, wearing a lvl 1 armor (33hp), has 7418 HP without badges.

afterwards, I've put the HP badge on him, which made the 7418 increase by 23%+6%= 27% into 9569 HP

then, I put the 4th badge and the HP increased to 9999, which is actually the bonus of (23+6)*1.2 = 34.8

and 7418*1.348 = 9999

Thus, everyone who said the conditional is also being boosted by 20% for 4 or more badges of the same set was right, since there are also some hidden zero dot something numbers (0.3 for example), buuuuut......

my friends from our guild told me it's not the situation with DR badges, and that they are calculated differently since the HP badge is increasing a flat number value, and the DR badges are fully percentage values, so it's counted different - what you see is what you get (so what they saw is 27+26+21+4 =78)

None of sides could bring any actual proofs or explanations to why they are right.

Couldn't find any similar thread, so I opened up this one.

Recently I've crafted a couple of badges for damage resistance (DR), and I wore them all, so now they are actually 4 of the same badge set.

I showed my guild mates the set I've got, and they told me it's just 78% DR, not 80%.

My badges are:

23% (DR)

22% (DR)

18%+4% conditional (DR)

4th badge of the same set (not DR of course).

The condition of the third DR badge is met.

By what it shows on my character's equipped badges it is:

23%*1.2 -> 27%

22%*1.2 -> 26%

18%*1.2+4 -> 21%+4%

27+26+21+4=78%

By a calculation I did together with some guys who helped me in a discord server related to the game, the calculation was

23+22+18+4=67

67*1.2 = 80.4

Which has indeed reached the cap of possible DR bonus.

I've tested the 4th badge I had in that set (it's a hp badge), and from my test, the 20% boost applies on the conditional bonus as well, since if it wouldn't, it would be a lot less hp that I actually had:

Eugene, wearing a lvl 1 armor (33hp), has 7418 HP without badges.

afterwards, I've put the HP badge on him, which made the 7418 increase by 23%+6%= 27% into 9569 HP

then, I put the 4th badge and the HP increased to 9999, which is actually the bonus of (23+6)*1.2 = 34.8

and 7418*1.348 = 9999

Thus, everyone who said the conditional is also being boosted by 20% for 4 or more badges of the same set was right, since there are also some hidden zero dot something numbers (0.3 for example), buuuuut......

my friends from our guild told me it's not the situation with DR badges, and that they are calculated differently since the HP badge is increasing a flat number value, and the DR badges are fully percentage values, so it's counted different - what you see is what you get (so what they saw is 27+26+21+4 =78)

None of sides could bring any actual proofs or explanations to why they are right.

**To cut a long story shot, are all badges being boosted equally? Including or excluding the side bonus (the conditional)? Do all badges that have hidden numbers include the hidden part when calculating the total? ****(like if 23% is boosted it becomes 27.6%, but the 0.6% ain't showing on the badge)**

I would really like to know the how it is being calculated and applied, would love to hear an official answer, but experienced players are also very welcomed to comment here and explain the correct calculation for this situation.

Thanks in advance to everyone who helps out!

I would really like to know the how it is being calculated and applied, would love to hear an official answer, but experienced players are also very welcomed to comment here and explain the correct calculation for this situation.

Thanks in advance to everyone who helps out!

0

## Comments

46I would need 3 DR badges anyway, since I can't reach 80% DR with only 2 badges + tactical weapon trait, in that case I'd need either a third badge or an IS trait on my armor, which I don't really want, better close this DR cap with the badges and have some other trait in the armor..

So you are saying my guild mates are wrong, but how can I prove and explain it? Saying there are rounding errors isn't really much of an evidence

572Doing your own calculations you make 80.4%

By your calculations you are correct, but do you trust a game that won’t take the face value they have shown you on the screen?????

3,020https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"

572Hung like a Rogue Elephant haha

back on topic ha

I just don’t trust the game that a hidden value will give it to us otherwise they should give us totals at the very screen. Let us know where we are at percentage wise so we don’t have to work it out all the time.

Is that correct?

Maybe if we ask Fluxx, he can give a definitive answer.

60My 2 DR 20% badges(no bonus condition) showed 23%(instead of 24%) after set effect.

That's, I believe, clearly visual error but not caused by rounding issue.

572This would save a lot of discussion

3,020I use tactical on RGG as his badges are a little more conditional to get to 80% without it and I just don't feel that he benefits from lucky as much as his LT is no longer in effect after the start of the mission.

Each to their own though

https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"

46the badge's conditional bonus indeed doesn't change visually, it was supposed to grow from 6 to 7.2 but it stayed as 6 in the display, tho by the calculation I did it clearly shows it's actually not 6 but 7.2..

Question was, if these calculations are applicable on the DR badges as well, since they stack up the %'s together while the HP badge is increasing a flat number whose value clearly shown.

4660Honestly, and no offense, I think they don't know the game mechanics well..

259Here’s 10 gold for your inconvenience.

→ https://www.youtube.com/channel/UCwDiaEJDBJ43BE6qjUbB9_g/←2,065Why would this be different for DR?

No-one has any real arguments, It seems. So it is best to assume it is just like health and damage.

(Damage boost and health boosts are real percentages that get multiplied with a flat number( damage or health) .It are the percentages that already get the boost 20%, well before it is multiplied against the flat numbers.)

318748[(Badge1 + bonus) + (badge2 + bonus) + (badge3 + bonus)] × 1.2 set bonus = total badge dr%

Total badge dr% + any iron skin (item and/or hero trait) + any tactical = total hero dr%

462,9401,083As for conditional bonuses, the boost from a completed set does apply to the conditional bonus, however not on the bonus value itself. So what I mean is:

Let's say you have a health badge that gives 12% and 3% for having a shooter on the team. If you complete the set of that badge, you'll get a 20% boost on the total of 15%, added to the main value (12%), which is why the conditional bonus value does not change.

So what you'll see visually, upon the completion of a set, is: 14% + 3%; and in the code, that means 14.99999% + 3% = 18% which is the same as 15%*1.2

I'll check-in with support on this as well, thanks for pointing it out

74889Just curious... Why is a true value of 23.999999...% be displayed as 23% on the screen? Why round down or truncate? Why not round up? Or to be exact round off? I'm very sure the devs can easily used 'round off' in whatever program they are using.

Even the simplest Visual Basic program in Excel spreadsheet allow us to show a more reflected value by choosing 'round off'.

Just my thought.