Squirrel's Courage revamp


How about we change the second part of his trait to something like this... 

"each time a new enemy(s) spawns Rufus has XX % chance to gain one or more charge points" 

This would make Rufus a badass versus body piles


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Comments

  • ATLAS-ZATLAS-Z Member Posts: 6,281
    What do you think @Fluxxx


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

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  • ATLAS-ZATLAS-Z Member Posts: 6,281
    It would also make people want to pump in $$$ to upgrade his rarity


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  • JayZJayZ Member Posts: 3,740
    We need to get rid of the health handicap on Rufus too. No reason Rufus should have less base health than a normal Assault. At least make them even...
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
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  • OvergrowdaworldOvergrowdaworld Member Posts: 538
    I re-rolled my Rufus today. Think this is the perfect Rufus or nah?
    I never use him so I figured I’d make him better so maybe he could be usefull?

  • ZURICHZURICH Member Posts: 6
    I re-rolled my Rufus today. Think this is the perfect Rufus or nah?
    I never use him so I figured I’d make him better so maybe he could be usefull?

    Here are perfect traits for Rufus as for all assaults. Lucky and Dodge are must have traits for defensive class  
    ATLAS-ZTCBRITOCronus
  • TroublemakerTroublemaker Member Posts: 1,470
    ATLAS-Z said:

    How about we change the second part of his trait to something like this... 

    "each time a new enemy(s) spawns Rufus has XX % chance to gain one or more charge points" 

    This would make Rufus a badass versus body piles
    I appreciate the effort in bringing new ides, but this means more gamble and less strategy.

    The game has shifted tremendously into this direction lately, and this constant "chance of" stuff is nothing more than cheap cash grabbers that make NML less and less a strategy game and more and more a  "Interactive Jackpot Machine".
    FirekidATLAS-Zdalmer
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