(Future of) infused traits
Hey community, hey @Fluxxx ,
the infused weapons currently in guild shop seem to simply be weapons with a 4th trait (that is called infused). Personally I would not buy them, but I can't stop thinking that the function of "infused" traits might change in the future?
1.) In
@Fluxxx said ".. what ideal trait combos you guys will come up with.". Will infused traits become somehow exchangeable?
2.) Why are they marked in red (instead of normal weapons with a 4th trait)?

2.) Why are they marked in red (instead of normal weapons with a 4th trait)?
So what it comes down to:
Should we buy these weapons because the "infused trait" function might change in future?
Is there something planned with this "infused" trait in the future or will it simply stay a static 4th trait?
Should we buy these weapons because the "infused trait" function might change in future?
Is there something planned with this "infused" trait in the future or will it simply stay a static 4th trait?
0
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In the hope that we get Princess into the game and the assault class gets an interesting bump here is my suggestion: LMG with the usual traits but gold destructive infused
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Daryl's assault rifle doesn't stun so concussion wouldn't be of any use would it?
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
good point, you're right. 60% chance for double root? LOL
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
The LMG is unique because it has a special functionality but not REALLY
The special functionality just describes the charge attack, which is ALSO described under the charge attack...
So technically the special function "tag" could be removed (since it's pointless redundancy) to make way for an infused trait "tag".
Gold destructive please @Fluxxx @Vane
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https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Scout: gold razor/threat reduction/destructive with silver tactical. Great herding TR weapon
Hunter: gold incendiary/silenced/destructive with silver lucky. Silent fire weapon with a bit of firepower.
These weapons are more situational than useful in most missions, but for specific maps they will be amazing.
Pretty low low on my wish list sorry bro.
Gov would be the only one using it on the rare day I go scavenge farming
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Assault
Silver: tactical
Gold concussion/ lucky/wide
I think it's a worthy reward for the master tier.