Issues with GW and international guilds
This may have already been said before but I would like to bring up the issues of GW battles and international guilds. Time zones play a huge factor in battles. Especially if you have international members. The problem mostly lies with opening sectors. Most guilds have their members categorized by weakest to strongest. Weaker players do the starting maps to open areas for the stronger players. This means the weaker players have to start the battle earliest to give time for the stronger players to complete the later maps. This usually leaves the stronger players waiting with nothing to do and wasting time. (not to mention healing time) With international guilds there are complications with opening maps because the battle might start while the weaker players are asleep. Then once the weaker players are awake and open the easier maps the stronger players are now asleep.
There are two options to fix this.
1. Make battles last 2 days instead of 1. This will give ample time for all participating players to complete their designated maps.
2. Remove the tier system and make all maps available from the start. This will allow anyone of any difficulty level to play when they have time.
Points from earlier sectors do not stack onto maps from later sectors so it makes no difference which you complete first. A sector completed is a sector completed. No matter when it was completed.