Issues with GW and international guilds

This may have already been said before but I would like to bring up the issues of GW battles and international guilds. Time zones play a huge factor in battles. Especially if you have international members. The problem mostly lies with opening sectors. Most guilds have their members categorized by weakest to strongest. Weaker players do the starting maps to open areas for the stronger players. This means the weaker players have to start the battle earliest to give time for the stronger players to complete the later maps. This usually leaves the stronger players waiting with nothing to do and wasting time. (not to mention healing time) With international guilds there are complications with opening maps because the battle might start while the weaker players are asleep. Then once the weaker players are awake and open the easier maps the stronger players are now asleep.
There are two options to fix this.
1. Make battles last 2 days instead of 1. This will give ample time for all participating players to complete their designated maps.
2. Remove the tier system and make all maps available from the start. This will allow anyone of any difficulty level to play when they have time.
Points from earlier sectors do not stack onto maps from later sectors so it makes no difference which you complete first. A sector completed is a sector completed. No matter when it was completed.
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Germany (UTC+1) this is: 09:30am.
Los Angeles (UTC-8) this is: 00:30am.
US East Player assigned for 38-40.
For the German Player it will be 05:30pm by that time.
I would recommend to make battles last 2 days and arrange Wars and Season accordingly. As far as I get my head around there would no other changes be required other than changing the timing of battles/wars/seasons.
Heal with gold, or do easier missions so you don't get fucked up. Period.
Few things in this game 🤬 irritate me more then selfish people who make others wait for their troops to heal in Guild Wars
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Selfish because you are stealing that time from other players while they wait on you?
Selfish because you are, in effect, saying that your pretend-video-game-gold, is more valuable than your Guild Mates free time.
And I hate it when people waste MY time
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What I meant with the additional healing issue is that you can come into a position where you need to do multiple hard maps, while time is running out, so you would potentially need to spend a lot of gold for healing. Of course it is totally up to the guild or the player in spending gold here to heal as an option. And yes of course your guild mates time is worth it. But in general this thread should now not focus on "spend gold or not" but instead the timezone issue.
I still think that removing the dependance of sectors from each other (so everybody could start any sector she/he wants) or extending battles to 48h (or 46h) would help with the pressure that (at last in our guild some) players feel. Also, maybe I am thinking here not deep enough, I do not see much complications with both of these potential solutions.
I am of the opinion of removing human enemies (survivors of other guilds) from the GW as we are just playing bots and not real players. I have not yet lost a single map involving human enemies but its a major drain on my gold. Yesterday, played a 5 or 6 human enemies and my 9 survivors/ heroes were in hospital for minimum 1 hour. I am more happy with a Spikey or Metal Head than with a human who drains all my health in a single shot.
I am the one and only Zee Black, climbed all the way to Level 75, part of SG Woot, the 3 million star guild
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
All I'm saying is be considerate of your teammates
There have been plenty of times, especially on my Jr account (not usually a problem with my elite squad) when I've had to stay up well past my bedtime to even START my attacks... Just to find out some guy was waiting on his troops to heal?
Come on man!
That's just rude
So yes , in this case, the guy (s) shouldn't be doing missions that hard if he can't do it without being murdered.
If you can't pay the doctor, don't go mountain climbing.
Go hill climbing.
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In my opinion it is wrong to expect any player to spend gold on healing. If you are in a guild with players you know good and there is a mindset of using x amount of gold in guild war, then yes, of course. But it is some form of agreement.
The conflict between "need to stay up even past my bedtime" vs "but the team needs me" issue also (in my opinion) should not happen at all, specially not in an app game and definitivly not only for "some" players that need to play later in battle.
Finally I think that of course every player should be given the option to play the best he can, improve and test his limits without gold being a requirement to do so. There seems to be a reason why the doctor does not want payment, even if you go mountain climbing.
I cant help but think that slight changes to the guild wars system could improve or even resolve these issues without drawbacks in other areas or for other players.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
I find that hard to believe man
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https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
(#1 I don't force anyone to spend $$)
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All that said, no matter your skill level or ranking in the game, the idea of being called selfish for not wanting to burn gold on heals just didn't sit well with me. Then suggesting dropping down and playing lower levels didn't either, the best way to get better at the tough maps is by playing them. Eventually heavy injuries turn into injuries, injuries turn into bruises, so on. None of that happens if you have a guild leader forcing said players to drop down into their comfort zone though because they're taking too long. My 2 cents.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
I'm not sure NG would like that though, as I assume they like players having more reasons to spend gold.
Could also just permanently change hospital healing time ratios for GWs injuries. Again, maybe not desirable to NG as it reduces need to spend gold.
Unfortunately it seems to be less of an issue to others I assume. So I simply wait for 2021 to come and see the next GW iteration.
Edit: Actually Suckit did post the issue
For argument's sake let's say you're playing at the top of your ability to clear a sector that has 8 walkr missions
Now let's say that you have one primary team that you like to use in Guild Wars, your go-to team.
So if anyone on this team got critically wounded they would have to be healed before you can move on to the next mission.
Assuming you're playing at the top of your ability that means likely after each Mission you will have at least one of your survivors critically injured, requiring 2 hours of heal time.
So that's:
8 x2 = 16 hours plus PVP to clear one sector,
That's 12 attacks used up out of 180 for a 10 Man team.
And now let's assume that everybody in the guild is playing at the top of their ability, all with varying degrees of skill, because most guilds aren't like wild walking with 20 Aces.
So again assuming a 10 person team that's 180 attacks - PVP around 60 or so and that's 120 missions. So assume for argument's sake that all of the 120 missions and with a critical injury that requires two hours of heal time.
That's 240 hours plus PVP and let's face it nowadays a lot of times players get critically injured from PvP so let's just tack on another 30 hours, so 270 hours total.
Now some of these missions can be going on simultaneously obviously since there's multiple paths and not everyone has to wait for everyone else so let's just divide that by 3 and it's roughly 90 hours to complete all assigned sectors and use up all 180 attacks, while including Hospital wait times.
So I don't know about you but I don't have 90 hours to play, on a work day I'm lucky if I have 3 hours to play.
So I'm really trying to wrap my head around how you can expect people to not use gold to heal when they're playing at the top of their abilities and acquiring critical wounds?
You have to look outside your bubble because I know in your guild people don't get critical injuries until the last few sectors in the far right corner. But this is not the case for a lot of guilds I would wager to say most guilds.
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Now about me
I let my players decide the difficulties they want to play, and they all know that we're working against the clock being an international Guild.
Some of them don't want to use up gold or tools and so I give them missions to do that they won't get murdered in and can pass within the range of their abilities.
Others are okay spending gold and really want to push themselves and so I give them missions to do that fit this difficulty for them.
And to be clear I hold myself to the same standard and in fact I'm usually the one at the end of the battle with just a couple hours trying to use up all my attacks before the clock expires. Obviously no time for the hospital.
Gold heal.
In a top-tier guild like yours , with everyone playing at the highest level probably there's only a few missions that are going to critically wound you so maybe it makes sense for you to be able to use Hospital time. But for the rest of us scrapping by beneath you, we do not have that luxury of time.
It's not fair for me to use Hospital time simply because I'm doing 5H when somebody in my guild has to work just as hard as I did to complete 4E. Difficulty is relative.
So help me understand. I think my methods are reasonable and my players seem to agree.
(edited for typos/grammar)
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I agree, if you're picking up heavy injuries to your main team every map and you're not playing a 6x sector then you're probably biting off more than you can chew and should either drop down or continue but use gold. But that's a very extreme case.
Not every map carries this risk. You can prioritise your maps and play maps that are going to be a little easier first. Play the lower levels or KAW/get to exit first, then play the search for clues with tanks and spike after a few missions. If Rick or Sasha pick up a heavy injury I'll play maps that are more favourable for the other. If Eugene does then I'll play maps that I can get through with Morgan/RGG. If they're all injured then ill take a little healing break, but if it's going to affect other players I'll bite the bullet and pay the bill but I wouldn't want to feel forced.
As long as you're averaging 1 or 2 missions per hour you're not going to run out of time. If you've allocated your maps well as a guild then it isn't going to be a issue. If you let people just go rogue and do missions they're not strong enough for and they refuse to use gold, playing one map every 2 hours, that's where I can see your problem but I've not heard of that happening in any guilds I speak to.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Yesterday I did 4F in my morning time and luckily an American team mate was up late and could finish the humans. I finished the zombie missions quickly so he didn't have to wait long. I think I needed 1-3 gold only. Then I had about 4 or so hours before everyone else woke up and another 6 or so hours before I found myself having to use gold again to keep another person from waiting. Before I went to bed I asked another team mate to use gold to heal so I could finish my last attacks, and he did of course.
As you probably figured this doesn't quite fit Atlas week day case of only having a 3 hour window to play, but I think playing within a 3h window would be impossible with our min-maxing strategy and people being in different time zones.
Sounds like chattel slavery to me 🤔😂
top guilds normally go for war in groups of more than 5, yes? If so, wouldn't there be more than1 weak player compared to whole team? and if that weak player got injured and want to wait for 2h, can't the next weak player continue? if that player not around, the next one take over? where is the waiting time?
to the first person who post, if 2 days for each battle, will this affect the schedule or other things like waiting for next battle? i think i will be bored wait for next battle. there may be affects if change.
calling others selfish for not spending gold on heal is not right. some of us have not much gold and not much real cash. may i ask you back, why are you as fellow guild member so selfish not to help the weaker player to continue open the maps? you know what is a meaning of guild? a guild is as strong as the weakest link. ranking will improv if all members help each other. not helping the weak player show you no guild player.
also, who are you to tell others where to spend their gold. can we say player who hoard alot of gold as selfish becos they not using some gold to buy crates to help others? we cant for same reason.
so players like atlas and paste, you should kick the low rank player out of guild since they waste your time. i assure you cant because you need them in future battles and wars. imagine a guild full of no weak players, then who is going to open the easy maps?