Rework critical chance mechanics

The badge, trait and skill are useless at higher levels and I doubt anyone uses these.
Maybe I'm wrong, but to my knowledge it won't work on body hits, so what's the point?
Maybe I'm wrong, but to my knowledge it won't work on body hits, so what's the point?
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I suggest you study better the hero, character, and gear traits, perhaps discussing with other players, to see where you can make critical hits work beyond bodyshot.
@JayZ strategy compendium is a perfect start - I'm tagging him here so he can link you to it.
Every attack hits with perfect accuracy
We can Dodge our enemies, but our enemies cannot Dodge us
(and when they tried to let some enemies Dodge we cried like little bitches)
At certain level Dodge stops working, but instead now cancels critical Hits? What??
And conversely a critical hit would cancel a Dodge and results in a normal hit, so if more things dodged then Critical chance would be a much more valuable mechanic
I'm not saying I want this... I'm content with my funny little game and just as it is with minor tweaks here and there as time goes on.
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Probably nowhere near your level, but the design intrigues me so I raised some ideas.
So true about the mechanics here - always hitting is not the standard in such games.