Trait Reroll System Improve

The trait reroll system has been around for so long without any changes. As more and more heroes are introduced into the game,
the more rerolls it takes. And this has been a burden to many new players with limited rerolls, and even some end-gamers,
they haven't been able to completely rerolled their favored traits.
the more rerolls it takes. And this has been a burden to many new players with limited rerolls, and even some end-gamers,
they haven't been able to completely rerolled their favored traits.
The new badge system, on the other hand, is newly introduced and has been implemented in a very player-friendly way.
With the change from the latest patch, badge rerolls has improved my survivors greatly, no doubt many players benefit from those changes as well. Along with the similar way of how reroll system works on traits or badges (you spend reroll tokens to change one trait for another),
I think it will be much more enjoyable if I trait reroll system works in the same way as badge reroll
.
With the change from the latest patch, badge rerolls has improved my survivors greatly, no doubt many players benefit from those changes as well. Along with the similar way of how reroll system works on traits or badges (you spend reroll tokens to change one trait for another),
I think it will be much more enjoyable if I trait reroll system works in the same way as badge reroll

I have decided to create this post because it was irritating for me to find one single trait from 8 available traits, and it didn't happen as I wanted. And it get worse when your heroes has pink star(s). For example, my RGG has Iron Skin, Lucky, Retaliate, Punish.
As he has enough Damage Reduction, IS trait is not required anymore. So I change IS for Dodge. For every reroll it takes 50 token and 250 RGG tokens (level 6 IS), so far I have done around 11 times and still failed. Estimated 550 reroll tokens and 1375 hero tokens
.
The available traits are: Follow Through (FT), Bullet Dodge(BD), Defensive Stance(DS), Power Strike(PS), Dodge(D), Ruthless(R), Vigilant(V), Strong(S). The probability in my case is
7/8×6/8 (5/8×4/8)^10 = 0.000582867% ( I could be wrong though).
It is not the first time for me. Took me to 11th time to change Sasha's Markman to Lucky, not including to change her other traits(IS, SS).
As he has enough Damage Reduction, IS trait is not required anymore. So I change IS for Dodge. For every reroll it takes 50 token and 250 RGG tokens (level 6 IS), so far I have done around 11 times and still failed. Estimated 550 reroll tokens and 1375 hero tokens

The available traits are: Follow Through (FT), Bullet Dodge(BD), Defensive Stance(DS), Power Strike(PS), Dodge(D), Ruthless(R), Vigilant(V), Strong(S). The probability in my case is
It is not the first time for me. Took me to 11th time to change Sasha's Markman to Lucky, not including to change her other traits(IS, SS).
I am an active player scavenging my way to level 73 after 11 months. With average of 30 reroll tokens earned each week (10 from personal challenge stars, 8 from TG Shop, 6 from Distance, 6 from Guild stars), I cannot imagine how long it takes to have half of preferred traits for 1/4 of my 20 survivors.
This is not a game problem rather than personal opinion based on a quite amount of time engaging with the game.
I hope you can give your personal ideas about this @Fluxxx.
Below are my 6 recent screenshots from what happened to my RGG ( I did not capture previous ones).






11
Comments
I had to do 7 on Morgan and 8 on Sasha!
We need a new Event:
Less hero / char tokens + Less reroll tokens!!!
Edit: Maybe low prices forever
Thanks!!
It should be a cycle, whether we like it or not. I have had the bad luck that it happened to me with Eugene ... imagine the amount of tokens and reroll token that I have spent. I'm Level 75 and Eugene only has two pink star
Nevertheless. I dearly hope NG starts doing something about this just like they did with badge reroll.
When the character skill changes start, the changes were random (protests from the players) and then a cycle. They have do the same with the badges, first random then cycle ...
I hope they change it but I doubt it very much...
I am at the point where I will not reroll any trait until the reroll system changes
Although I would completely welcome this mechanic for trait reroll, it probably won't happen. The issue is when you are looking for one (or in my case 2) traits out of a larger pool the odds are already stacked against you. Now when it comes to availability of reroll tokens in the game I definitely think they should increase those because as OP mentioned it's a huge grind just to get one chance without resorting to premium currency.
(First post on the forum btw, greetings everyone!)
A similar mechanism could be implemented in Badegs !
Yeah, haven't had a whole lot of success with this mechanic so far. Maybe I should just start hoarding them and hopefully they implement a mechanic similar to the badges soon for traits.
If you refuse 2 offered traits, they should NOT be included on any further rolls on that character for said trait.