Endless challenges...

Happy new year to all, and hope you had a nice time during holidays 😊
I don't want to bring bad news right from a start but i think it's important to tell that general feeling about challenge mode is really depressing and i witnessed many conversation where people are announcing retirement and moving on from game.
As much as some enjoy their new PBs, they soon realize that they are actually falling behind even more to others who have more time and gold.
@Fluxxx, i think you really did a lot for community since coming here and i can't thank you enough for listening to us and grant most of requests players have asked in past year.
But maybe we asked for too much and made game too easy...
I really hope there is a solution coming and is set as priority for next update to fix the endless challenges. If there is, i would like it announced ASAP before a huge amount of old school players sail to retirement and don't wait for changes,with me among them.
From a strategy game, careful positioning, spawn blocking, badging survivors to be able to take hit, we came to the point that none of it is important and most of maps can be played badgeless, just stun/root, wait them to burnout, etc.
Maybe is just me, maybe after 4 years i have nothing else to achieve, but i think i am sharing opinion of hundreds of players with this post.
Thanks for listening, and good luck in next GW season, hope at least those maps are still "challenging" enough, and require some real strategy
Thanks for listening, and good luck in next GW season, hope at least those maps are still "challenging" enough, and require some real strategy
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I think every single challenge set needs looking at and the hardest maps need tweaking to make it so that it's a show stopper. Nightly visitors is the only map that I think of that still has that fear factor, where I'm not sure it's even possible at super nightmare mode. Knee deep used to be but now there's a glitch where you can use Daryl in lead and just sprint to the finish if you play it right.
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I really like @WellyLuga’s suggestion of adding an extra star for playing tool-free. It would definitely help distinguish skill a bit more. Tools have made some previously near-impossible missions so easy (see The Locker last week), so rewarding clean play makes a lot of sense. It seems like a win-win: If you use a tool to beat a map, you can still get farther than you did before. But more skilled players playing tool-free will earn more stars (only up to 6 per round so not game-breaking).
We’ve talked about this before, but there needs to be significantly less variability in nightmare and super nightmare modes. So much of it is luck/spawn dependent that it becomes more about burning gold to get the right setup than skill to actually beat the map.
Nightmare mode should have 25% fatties spawn, 25% armored, 50% normal. Super Nightmare should be 50% fatties and 50% armored. Maybe even add another round after that which includes 50% fatties, 25% armored, and 25% spikes.
Everyone gets the same spawns, and it equalizes the playing field and makes it more about skill than retrying/luck. Also creates a pretty natural stopping point.
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It's we, the players , that actually making the game too easy.but maybe I am wrong indeed.
I would suggest two weeks without videos from everyone and see how that will go
Or just share low lvl videos , I guess people that can actually reach nightmare/mission impossible mode ,can do that without video.
And seriously I really value the effort of ppl making videos(myself included) , but , if everybody knows exactly how to pass a mission , then it comes to money / tools /time only.
At least that's my feeling all this time now.
I just say , its the main reason many ppl play so high and find the game easy.
Offcrs its easy , if everybody knows where to block spawn , which character to use and where to move ,which equipment they should use, even more , where tool is needed or not .
It becomes too easy indeed , and while for like 50-100 players that comes by searching/thinking analyzing , trying and retrying , to the majority it comes like chewed food ,and then they complain .
What i sayed for couple weeks , was like an experiment proposal .
If ng doesn't make somthing to change (and i doubt that they can without having a very negatve effect),we as a community should try to help game not to die.
it’s just not feasible. That being said I agree there needs to be an end, but trying to block players from sharing videos just isn’t feasible
If the idea of having an End is a go, you could even award stars for completing missions first try. So those who are passing missions on first attempts and without tools will surpass gold spenders using tools and needing lots of gold for healing.
It certainly would reflect skill in the leaderboards a little more rather than cash spent being the obvious measure of stars.
That said I'm nowhere near the endgame so it really makes no difference to me!
I'm not sure NG will want to make changes that actually discourage the spending of money so I'd be surprised if they made the challenge have an end...
Unless they're quitting mobile slot machines disguised as strategy games.
Ask @Troublemaker he knows
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Why a player who wants to play endless mission can't play endless missions?
...i feel like now some players used to be at the top are pissed because they don't want to invest so many money to be there at the top.
....PLEASE EXPLAIN ME what's different from 1 year ago??
I'm always been a f2p. ...and i never had the chance to buy gas booster and 2xp and gold to heal as the old “top players” were used to do before. So ..meanwhile my challenge was only around free gas and healing for others it was just FULL GAS, HEAL and TRY AGAIN
...what's the difference from tools?? ..just pissed because “some” can't buy so many tools??
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Players complain but are all burning tools, gold and money for various in-game resources while staying online 24/7.
NG only sees data. What data are giving to them?
Truth is NG exploits our addiction and it's the rule of the game. Accept and enjoy it or move on.
Unfortunately.
Make grinding worth it and all complaints go away. Too obvious p2w stuff like tools are kinda disrespectful to old time players in a pseudo-strategy game.
The challenge isn't endless
If you've reached a nightmare mission that takes 12+ retries and tools to sneak by with 1-star, you're at the end.
We're just upset that some people are willing to do this...
Over and over... and it's allowed
#BCSbeyondtheEnd
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Harpoon Gun
Decimator
Kingdom Shield
Shotgun weapons
A LOT of other new gear, a lot of which is available to all players in the season campaigns.
Shane's leader trait
Beta's leader trait
PGG trait rework
All 5 new tools
A LOT has changed in a year that makes the game too easy now. Just watch videos of challenges like In The Dead of Night now vs. 1-2 years ago.
As new concepts gets introduced into the game, it's only reasonable to expect game modes to adjust accordingly so there is still some semblance of balance.
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Do you know what is the best time to do it? When the new map game is released
You mean this guy isn´t a top player?
I watched the videos. That was quite often.
I used a bunch of tools last weekend but I still have a ton... It's because I don't go hardcore every week.
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