Dream challenge 2.0

Bravo is all I got to say.
Finally a challenge where you can mix melee with ranged, thank you.
Now just waiting to see this week's leaderboard.

m4srelb67DrhooanniesprinklesDeathwish19
«1

Comments

  • SuperheroSuperhero Member Posts: 239
    edited January 20
    Found a bug...

    Riot-Glenn can´t reach the exit, even if he should.


  • SuperheroSuperhero Member Posts: 239
    This challenge will be ending early I guess.
    Danski_46Drhooanniesprinkles
  • SuperheroSuperhero Member Posts: 239
    After the cable is installed, you must go outside the cars to reach the exit, if one of your survivor is on the wrong side.
    The upper way on your screen is blocked, but the lower way is accessible.
    Happened to me too. 



    Ah, okay. That makes sense. Thanks  :)
  • BillbamBillbam Member Posts: 1,070
    why can't we climb under or over the cable hahaha?
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  • m4sm4s Member Posts: 197
    We exciting  The cable. New re-worked trait Eekiel is climb or over cable 😆😆😆
    Deathwish19XeRo
  • wmswms Member Posts: 57
    Seems like something wrong with Secure the Lodge.  Those freemen seem abnormally hardy if not damage proof.  
    RealClareB
  • IcePeterIcePeter Member Posts: 302
    You can’t see or get to them. I can’t even tell what the map layout is. Triple-bruiser map.
    mack22GovernatorRiotZappa
  • ghost_pepperghost_pepper Member Posts: 505
    NG, please lighten the screen under the lower car. Players keep not "seeing" that they have to go around. If the map at the bottom of the screen is brighter, it will be easier for players to see they can go that way.

    Another solution is to do away entirely with the fog of war without line of sight aspect on this map. It's a count down map. If you don't make it you lose. Fog of war isn't adding to the gaming experience at all in a positive way for this specific map. Keep all the spawns. Keep the timer the way it is. But change the fog of war so players can see more easily and brighten the bottom portion so the blue movement area bubble is clearly visible and players go "Ah ha!"

    It's actually nice to have some trickier maps and some harder maps and some nice mix between mele and range driven strategies.

    I have to say I really LOVE the split on The Future. 3rd position for spear rick or beta. Can your solo character survive until you free him? Really fun. I was cringing when I didn't think rick would make it over the bridge and for that one moment I felt like I was having a serious TWD themed experience. Thank you.
  • FuriousMoldovanFuriousMoldovan Member Posts: 789
    IcePeter said:
    You can’t see or get to them. I can’t even tell what the map layout is. Triple-bruiser map.
    Sasha + 2 assault do the job perfectly in this map.
    3 melee freemen come out on third turn and 1 range freeman on fourth turn (I think).
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  • WattlaueferWattlauefer Member Posts: 176
    On the Secure the Lodge-map you can try to block the spawnpoints, so only 1 freeman can came up
    ShadowWalkermack22zombieornottobe
  • WattlaueferWattlauefer Member Posts: 176
    Here a screenshot

    zombieornottobe
  • WattlaueferWattlauefer Member Posts: 176
    Don't know if useful, but in secrue the hostage, you can move the garbage container. So you have access without drop the fence

    ATLAS-ZShadowWalker
  • SuperheroSuperhero Member Posts: 239
    Here a screenshot



    Who is opening the fence at this strategy?
  • FirekidFirekid Member Posts: 2,738
    Just do it after once the single freeman is dead. 
    SuperheroWattlaueferGovernatorMasterofBullets
  • ladre5ladre5 Member Posts: 136
    Here a screenshot

    I did the same but 2 spawned in front of me being invisible, only the names appaered, after i finished turn they were back visible. 
  • ATLAS-ZATLAS-Z Member Posts: 4,663
    Herd it thru the grapevine central spawns stop after a few rounds

    @WellyLuga I'm sure you've figure but just sharing



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  • Danski_46Danski_46 Member Posts: 1,090

    This team works well on secure the lodge. 
  • WellyLugaWellyLuga Member Posts: 2,739
    ATLAS-Z said:
    Herd it thru the grapevine central spawns stop after a few rounds

    @WellyLuga I'm sure you've figure but just sharing
    Yeah I did mention that in my mini review. I think if they continued to spawn forever it would be the worst map ever :lol:. Still, at high level it will be savage when the walkers don't drop so easily.
    ATLAS-Z
  • XeRoXeRo Member Posts: 72
    I hate humans 😒


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  • ATLAS-ZATLAS-Z Member Posts: 4,663
    edited January 21
    XeRo said:
    I hate humans 😒


    Just Hunter's man, ease up on the blanket hate LOL

    Hunters always have a knack for ignoring the Walkers swarming around them then tap me in the ass half a map away

    They suck



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  • arqbsarqbs Member Posts: 8
    what's up guys...
    congratulations to all winners ....
    my phase is to put the cables in the cars!
    Too bad the cars can't get over the horde!
    I hope you enjoyed!
    hug to everyone



    ATLAS-Zmack22MFJigsawRiotZappa
  • brucewayne007brucewayne007 Member Posts: 373
    I love how we get new maps and challenges. 
    Something to spice it up
    And we always get a crew that complains. 
    Sorry you can’t score 5000 stars (😴🥱)
    Danski_463vilrine
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