Should more than 1 player be able enter a map at the same time

2

Comments

  • ShadowWalkerShadowWalker Member Posts: 874
    I think only one additional player should be able to enter a map, just because there may be a case where a player gets disconnected, falls asleep, gets shot up, or falls into a wormhole while playing the game and you need someone else to be able to go in and complete that map. This will also allow stacking to continue on a smaller scale, but since it will be limited to only 2 players per mission, there might not be enough KAW to go around and teams may have to try stacking in different types of missions more often.
    Anjelos
  • BurmeliinisBurmeliinis Member Posts: 983
    Yes, but change the battle map to stop it being so advantageous
    Based on last week's war, I strongly feel that GW needs an update very soon, as the current game mode is badly broken. In this week's battles, 6H was closed by both teams 3 of 4 times and the winner was decided purely on who stacked more. 

    Earlier successful stacking was a tactic used by the top 10 global teams, now it's probably more like top 100. This need to be fixed, and as I mentioned before, not by entirely disallowing stacking, but by making other changes so that stacking is not the one and only tactic to win a battle.
    Ingame username: Jubjab
  • PokiPoki Unconfirmed, Member Posts: 2
    edited February 1
    What about stacking level 47 non KAW? Might as well remove that too huh?😑
  • BurmeliinisBurmeliinis Member Posts: 983
    Yes, but change the battle map to stop it being so advantageous
    Couldn't have said it better @Karajoca. 100% agree. 
    Ingame username: Jubjab
  • FirekidFirekid Member Posts: 2,938
    No, it ruins the experience.
    @Poki well yes, if we remove stacking of KAWs then removing stacking in non KAWs would happen as well. Just remove stacking altogether. 
    We had a battle yesterday and 7 of the 8 of us stacked a 47 kill 15 and exit mission and a 47 KAW. Would have had 8 but one of our teams battery died. We lost because of that. It’s still ridiculous that it’s allowed and that having one player not available can cost you the battle. It’s not tactics it’s just rubbish and needs to go. 
    Burmeliinis
  • KarajocaKarajoca Member Posts: 366
    No, it ruins the experience.
    Anyway, until(or if) fixed i strognly recommend for those who don't like it to play with teams of 7.
    Then you have only 2 extra swords and jumping is way easier. 

    8-10 are the problem
  • Yes, it’s a great tactic.
    Firekid said:
    @Poki well yes, if we remove stacking of KAWs then removing stacking in non KAWs would happen as well. Just remove stacking altogether. 
    We had a battle yesterday and 7 of the 8 of us stacked a 47 kill 15 and exit mission and a 47 KAW. Would have had 8 but one of our teams battery died. We lost because of that. It’s still ridiculous that it’s allowed and that having one player not available can cost you the battle. It’s not tactics it’s just rubbish and needs to go. 
    if it's against Red Snow so in battle with such strong opponent it's always 1 atack can determine win you or lose
  • iBolskiiBolski Member Posts: 118
    Stacking is just like the old GW before where you used gas and it was only for a few hours at a time and to win, you had to have everyone come on at the same time which was very difficult to get done. It's way too hard when you have guild members spread all over the world like ours. We have people in the states, Canada and even in Sweden and Russia. It's not entirely possible for all of us to be on at the same time and we've lost several wars because of it. We've had too many wars where we saw we were in the lead but then before midnight eastern US time, the guild came on and piled on a node near the end of the war and we lost. So our guild feels it shouldn't be allowed. I understand where some feel it's a great tactic, but to me it just seems kind of cheap. But, since the game allows it for now, so be it. We'll just have to deal with it on our end as best as possible. Keep up the great work and listening to our feedback.
    In-Game Username: Bolski
    Guild: Glorious Undead (Leader)
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    Paste
  • 3vilrine3vilrine Member Posts: 259
    They just need to add a few more rows with more maps up to 50+ and beyond. I guarantee you there will be no draws at all and no need to stop stacking. What an easy solution, but I bet NG is working on some useless Season Missions at the moment. Imagine GW is still titled as a "Beta" loooool ....

    ShadowWalker[Deleted User][Deleted User]
  • PastePaste Member Posts: 779
    This thread has been a perfect example of respectfully disagreeing and arguing one's cases (and doing it well). I wish discussions were more like it in the forum in general. Not having a set mind I feel like a swing voter watching the comments.
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    ShadowWalker[Deleted User]FirekidBurmeliinis
  • WellyLugaWellyLuga Member Posts: 3,014
    edited February 1
    No, it ruins the experience.
    Whatever they do it needs to be something, imagine being in beta for 7 seasons and other than naming the maps and balancing them basically nothing has changed. Laughable. It is stagnating in my opinion.

    I agree, remove stacking, add a bunch of sectors and put something of a cap on the amount of tools you can throw. You won't see nearly as many 812's with heavy spending players breezing through all of the hardest maps flinging tools like there's no tomorrow. Maybe at the top it will encourage some players to step up and play some tougher ones instead of leaving it all to hang upon the shoulders of one player. There will be more variables about which route you go, whether you play safe or gamble.

    It won't change much about which guilds are at the top but it will breathe new life into things that's for sure.
    3vilrineAnjelosMinKhan
  • Jens_KFJens_KF Member Posts: 53
    Yes, it’s a great tactic.
    The answer I was looking for is unfortunately not there.

    I think the main issue is, that there are always a few attacks left and you can’t close another sector with it. To me it is totally nonsense, if a very good player would have to use this attack in 4E, as all good sectors are closed.

    So to me, I think we need more sectors to have more tactical considerations to work with. Also higher levels are needed. I am by far not the best player in this game and just did 4 times 812 points in a row. It shouldn’t be that easy to get the highest score possible.

    And finally, as even with more sectors there are some attacks left, why not implementing something like a „slot machine“, where you can adjust a walker lvl up to 50 (or even higher) and the slot machine chooses the mission (kill boss, kill exit...), the special walkers etc. (Of course it would need to be the same mission for both teams, if both choose the same walker lvl.) With this everybody could use their attacks on highlevel maps, while not stacking them.
    And would be really fun, if you wouldn’t know what’s coming, before you enter.
    KarajocaFirekidVov
  • FirekidFirekid Member Posts: 2,938
    No, it ruins the experience.
    Thank you all for voting in this and for your constructive comments for and against and not turning this into a slagging match or getting personal with each other. Hopefully NG can read this and do something that appeases both sides. I’m guessing middle ground would be to allow stacking but to increase the map size too so that the big dawgs can go higher and harder for a higher score, or play it safe and stack. That would actually bring tactics into it. You can’t call something tactics if there is only one way to win. 
    ATLAS-ZWellyLugaAnjelosPaste
  • WellyLugaWellyLuga Member Posts: 3,014
    edited February 1
    No, it ruins the experience.
    Firekid said:
    You can’t call something tactics if there is only one way to win. 
    100% with this. It sort of reminds me of when HDaryl was first released, where you could highlight a charge, prowl and guarantee a crit hit. You knew it wasn't how they intended it to be, you felt a bit cheap for doing it but it was by far the most effective way to play to a point where it became the only way to play.
    BurmeliinisAnjelos
  • ATLAS-ZATLAS-Z Member Posts: 5,178
    No, it’s a cheap tactic which is the only way to win
    We've been in master tier all of last week and when we stack we win, when we don't stack we lose

    I'm not putting my guys through that next week, we'll just go casual this week and take our losses for most matches


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  • ghost_pepperghost_pepper Member Posts: 739
    Yes, it’s a great tactic.
    There are levels to this game. At the highest level, it seems like stacking is required. And that should be addressed. Even higher levels made available to play would be one solution.

    A little lower down, there are guilds which don't complete 6H. But do compete against each other and there are A LOT of these groups. Stacking is tactical in this range of groups. Not every player can complete every level kaw. Some groups play non-competitive areas and will lose simply because of that (not enough area bonus). Other fights are determined between which kaw's are stacked and who saves how many actions for the end to do this. There may be close fights. There may be fights determined by a few hundred points. In this range, stacking is working as intended. (Or it's just working.)

    Much lower down are guilds that haven't figured out stacking, probably never will, and periodically one of those players leaves to find a more organized and more competitive group. And then they learn about what is really going on in this game. Stacking isn't a problem for this group.

    Stacking seems to be a problem for the highest level of play. Make more high level areas. Problem solved.

    I like that idea about surprise variety boss walker levels for the highest areas. That was pretty cool too.
    JayZPaste
  • Mario_RomeroMario_Romero Member Posts: 231
    Not really the answer i was looking for, that wasn't there.

    Stacking is one of the few things that is genuinely fun about GW as it requires team effort in coordinating and it is fun to execute.
    Gives the idea you are a team and not a numbers of players doing some individual missions that get tallied up.

    It's not all about winning matches, it's also about having fun playing.

    You remove this and it really becomes a chore with very little pay off, except for you won a match. yee :/
    JayZBurmeliinis
  • JordanYukiJordanYuki Member Posts: 149
    edited February 2
    No, it ruins the experience.
    No more team up on KAZ missions. 

    The map should have more sectors and some sectors harder than 6H. 
    I make battle plans every week and always have some players playing on easy mode because there isn’t enough high level sectors for everyone. 
    Also tools and new weapons (like the morning star) have made GW a lot easier, I still have a lot of room to improve my teams and completed most walker missions in 5H/6F without much trouble. 
    Jens_KF
  • ATLAS-ZATLAS-Z Member Posts: 5,178
    edited February 2
    No, it’s a cheap tactic which is the only way to win
    Not really the answer i was looking for, that wasn't there.

    Stacking is one of the few things that is genuinely fun about GW as it requires team effort in coordinating and it is fun to execute.
    Gives the idea you are a team and not a numbers of players doing some individual missions that get tallied up.

    It's not all about winning matches, it's also about having fun playing.

    You remove this and it really becomes a chore with very little pay off, except for you won a match. yee :/


    The fact that KAW are the only remaining (and cheap) vestige of "teamwork" in guild wars is a sad sad fact showing the ass of a flawed system.

    How sad is it that this should be the one time each war players actually need to talk to each other?

    (Info - these are only problems experienced by very organized guilds with detailed assignments and battle plans. Everyone has orders before match begins, no one needs to talk... At all, until KAW stacking time)

    (info - less organized guilds with no set plan actually talk more during matches) 


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    kinko
  • dangaleldangalel Member Posts: 33
    Mmmm, I love it when more than 1 enters at the same time.
  • brucewayne007brucewayne007 Member Posts: 567
    Great read. 
    Many different viewpoints here. 
  • dangaleldangalel Member Posts: 33
    I love it when they spit.
  • xbamfxxbamfx Member Posts: 1,435
    This is the let me make a poll topic then disagree with every poll vote that opposes my selection thread 😂 classic 
    [Deleted User]brucewayne007ChrisScorpio
  • FirekidFirekid Member Posts: 2,938
    edited February 3
    No, it ruins the experience.
    @xbamfx surprised you haven’t noticed that they have changed the maps now so you either have autospawn or a threat counter never both (apart from a few bugged maps where you get an incoming even if reduced to 0) 
    I’m guessing you’ve read the thread but it was pretty civilised and good collection of constructive feedback from both sides of the argument. 

    Edit to add: I don’t think anyone is saying that it isn’t a tool fest and an expensive game mode. There are plenty of other threads on that subject. Just because we are discussing this aspect of it doesn’t mean we are ignoring the other issues. 
  • VovVov Member Posts: 84
    xbamfx said:
    Firekid said:
    @xbamfx surprised you haven’t noticed that they have changed the maps now so you either have autospawn or a threat counter never both (apart from a few bugged maps where you get an incoming even if reduced to 0) 
    I’m guessing you’ve read the thread but it was pretty civilised and good collection of constructive feedback from both sides of the argument. 

    Edit to add: I don’t think anyone is saying that it isn’t a tool fest and an expensive game mode. There are plenty of other threads on that subject. Just because we are discussing this aspect of it doesn’t mean we are ignoring the other issues. 
    Yes forgive me if I haven’t noticed or remembered I’m busy getting my ass kicked every battle and having to blow gold and tools like I’m in high stakes casino royale. I routinely play the max sectors every War so I have experienced all these factors and imo the stacking is the only breather when it comes to GW. Expanding the map and blocking stack will only lead to other players having to play more single maps which means more gold to heal and more tools to spend! I’m sure NG will have no problem implementing that for more $. This is the double edge sword that was created by adding tools that made these sectors easy for most every guild in their respective tiers. When they expand the map the same occurrence will be oh we tied because we finished the same exact route only it took you more gold and more tools to get there. That’s just my vision on what is happening, if anyone disagree or feel I over exaggerating my position please by all means argue any of the points I make. Literally GW is so stressful and time consuming I can’t even score 2500 stars without being burnt to a crisp. That’s working a 5 day a week job and trying to compete with just the people in my guild to keep my position. Am I alone is this burn out feeling? If so I’d be shocked man. 
    Hey man, you are not alone; and even just keeping the star above 2500ish is almost a full time job for me. Ppl hanging around the forum all know you, even I haven't got the chance to visit Mavericks but I am sure you are a great veteran and team player. 

    I expect the same outcome when taking out the piling, leading to many guilds are able to finish the same line(s), closing same sectors, also taking the fun out of it. The tool limitation by @Karajoca seems viable and making enough sense to me. 

    Hope I don't meet your bloody Lucille in battle anytime soon though  :#
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