🔥TURNS or Spawn, OK! What's this ?🔥

Can someone tell me why when they write that the wave is 1 zombie, and 3 zombies climb out of the walls. Sometimes it's more fun to write 2, and climb 6. And the coolest thing is when the wave of zero zombies, and they all climb exactly when the counter comes to its time. Why can't I know when, where, and how many zombies will come out?  Has anyone noticed this before in the War?  You can tell us something @Fluxxx @vane @zbot , thank you.  This is very annoying, I can't know what is waiting for me on the next move and I spend more resources!
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I would also like to stunned fast walkers being able to retaliate being fixed, had to restart one of 6H maps just because of this....
https://youtu.be/nBwdJsnYUpQ
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There is a BIG issue with the count down timer, the every turn spawn, the visual display (or lack of) for this, and the bugs surrounding all of this. This issue directly affects how players play. It places an unnecessary strain upon player retention.
Before I go into a map, tell me how many turns there will be before there are spawns. Or tell me the base amount of walkers that will spawn. Or tell me how many spawn each turn from the spawn piles. Tell me something. Then, let that number be correct.
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Feeling Lost, Click Here!
https://youtu.be/1XYyqHGTfSk
Click here to visit our website and learn more about how you can join our guild family.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg/playlists
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Line ID: jayztwdnml
Just to shed some more light on this, we're not able to look directly into a specific mission based on a timestamp - the programming of maps and the rest of the game are a bit separated, so sometimes issues can arise from an unusual interaction between the two, and it's also a bit more complicated to look into it.