🔥TURNS or Spawn, OK! What's this ?🔥

mirmir Member Posts: 216
edited November 2020 in Guild Wars Discussion

Can someone tell me why when they write that the wave is 1 zombie, and 3 zombies climb out of the walls. Sometimes it's more fun to write 2, and climb 6. And the coolest thing is when the wave of zero zombies, and they all climb exactly when the counter comes to its time. Why can't I know when, where, and how many zombies will come out?  Has anyone noticed this before in the War?  You can tell us something @Fluxxx @vane @zbot , thank you.  This is very annoying, I can't know what is waiting for me on the next move and I spend more resources!

Nova_TWDCrocodilemiori199373ShadowWalkern00bPastemarroba2000m4sChrisScorpioEngAamieanniesprinkles

Comments

  • mirmir Member Posts: 216
    Here's a little video
    Paste
  • BurmeliinisBurmeliinis Member Posts: 816
    I think this bug has been around forever. Sometimes the timer won't show the correct amount. It's the same in the challenge.
    Ingame username: Jubjab
  • find2046find2046 Member Posts: 50
    Yes, walkers out at every round even no bar
  • AlexKomAlexKom Member Posts: 49
    @Fluxxxyou have to fix it.  Otherwise, it looks like cheating players.
    ShadowWalkerCrocodileJankelmir
  • n00bn00b Member Posts: 19
    edited November 2020
    Happened to me yesterday, 4 walkers popped out instead of 1 (as was shown in counter). It is annoying when you have to use tools just because of the bugs.
    I would also like to stunned fast walkers being able to retaliate being fixed, had to restart one of 6H maps just because of this....
    mirmiori199373
  • mirmir Member Posts: 216
    How do I get an answer to this question? @Fluxxx @Vane
    miori199373
  • BustaBusta Member Posts: 49
    edited November 2020
    Happened to me today. Zero in the counter for 3 turns but 2 walkers spawn at the turn over on the counter. @Fluxxx check the video 

    https://youtu.be/nBwdJsnYUpQ
    Burmeliinismirmiori199373
  • NovellNovell Member Posts: 198
    Same here! Threat counter says 0. But 1 or 2 walkers spawned. But i think it was in the challenge 1 or 2 weeks ago.
    Proud member of WEIRDnDEADLY
  • mirmir Member Posts: 216
    @Fluxxx @Vane @zbot Why has so much time passed and there is still no answer from you. Do you think this is not worthy of your attention ?? 
    miori199373
  • PastePaste Member Posts: 697
    If you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,111
    @mir sorry for the delay, the best thing to do in these situations is to contact in-game support right away so they can look into it and figure out what happened.


  • ghost_pepperghost_pepper Member Posts: 503
    zbot said:
    @mir sorry for the delay, the best thing to do in these situations is to contact in-game support right away so they can look into it and figure out what happened.


    I mean this in the politest possible way. I don't exactly have the most confidence in the in game support. I say that from experience with most of my tickets.

    There is a BIG issue with the count down timer, the every turn spawn, the visual display (or lack of) for this, and the bugs surrounding all of this. This issue directly affects how players play. It places an unnecessary strain upon player retention.

    Before I go into a map, tell me how many turns there will be before there are spawns. Or tell me the base amount of walkers that will spawn. Or tell me how many spawn each turn from the spawn piles. Tell me something. Then, let that number be correct.
    miori199373ATLAS-Z
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,111
    @ghost_pepper there’s no way to figure out what’s going on with a few clips, could this be related to spawn reduction issue? There was an issue where it’s not working or could it be the issue where spawn reduction during overwatch not registering? Is it this particular map?  While you may have doubts, it's the best place to report as they can look at the back end of things.  And having multiple players report it would help support figure out what's going on.  That's my view.

  • ghost_pepperghost_pepper Member Posts: 503
    Ok. Thank you for that. If I or anyone from my guild run into some of this, we'll report it.
  • brucewayne007brucewayne007 Member Posts: 373
    mir said:
    How do I get an answer to this question? @Fluxxx @Vane
    There is always 3 piles. 
    You see this happen a lot in the Distance 
  • brucewayne007brucewayne007 Member Posts: 373
    JayZ said:
    +1. This is absolutely unacceptable. The game straight up lying about how many walkers come out so drastically alters strategies and positioning.
    Hey pal, I always felt the game gives you the threat count distribution and the 3 from the piles when they are there. 

  • mirmir Member Posts: 216
    This happens on all maps where there is a wave. No need to search for special cards, they are all wrong. Please check it out, it's not difficult. @zbot
    Crocodilen00bPastemiori199373
  • BurmeliinisBurmeliinis Member Posts: 816
    Happened to me in my last battle, too. Had a supposed 1 walker spawn and probably 5 or 6 spawned. I think it goes without saying that I was not happy.

    Ingame username: Jubjab
    CrocodilePasteghost_pepper
  • MuchachoMuchacho Member Posts: 3
    Fair Play Policy, from the developers of this game
  • MuchachoMuchacho Member Posts: 3
    In my opinion this is pure deception, one should come out, but in fact it comes out more.
  • FluxxxFluxxx Community Manager Posts: 1,037
    Thanks everyone for the gifs and videos. We've been investigating this, and hopefully will be able to fix it by the next update :) 

    Just to shed some more light on this, we're not able to look directly into a specific mission based on a timestamp - the programming of maps and the rest of the game are a bit separated, so sometimes issues can arise from an unusual interaction between the two, and it's also a bit more complicated to look into it.
    Paste
  • mirmir Member Posts: 216
    Fluxxx said:
    Thanks everyone for the gifs and videos. We've been investigating this, and hopefully will be able to fix it by the next update :) 

    Just to shed some more light on this, we're not able to look directly into a specific mission based on a timestamp - the programming of maps and the rest of the game are a bit separated, so sometimes issues can arise from an unusual interaction between the two, and it's also a bit more complicated to look into it.
    Thanks for the reply. I would like to pay more attention to this on your part. Many bought silent harpoons and special weapons for the descent. As a result, when you have done your job and reduced the danger to zero, you still meet a wave of 2 to 6 new zombies. All this looks at least abnormal.
Sign In or Register to comment.