GW suggestion Plz read and comment TY ❤️
So I read over this entire topic yesterday, frustrated and wondering what could we do to make things better for all parties. So, I grabbed my bottle of whiskey as I normally do when I need a moment of clarity. After long thought about stacking and not stacking, ties and all other issues with GW I thought it was time to give it some serious thought. Some feel stacking is cheap, some feel it’s a great tactic. We all know ties have been more prevalent now with tools and routes laid out. It’s kind of taken away the suspense of GW and not knowing what could happen when two guilds faced off. I wondered how could we resolve this issue and still keep all happy with the outcome.
It finally dawned on me what if 3 more mission were made available to each player as a bonus and costs 1 red gas each to play. These bonus mission would be dependent on the highest rsl that player has ever completed and would progress by 1. For example me 6H I played rsl47 play so I would get 1st bonus mission 48 followed by 49 and finally 50. These missions would NOT be replay-able. If you fail you get no bonus points and these missions would be worth more Rps as they are much more dangerous and tougher to complete. Loss results in half RP since you did sacrifice resources ie red gas and obviously gold since you got your ass whooped 😂. To further add to this mayhem I’d like to also suggest that if all members of your team finish 1st bonus mission of their tier they are awarded an additional War Lord bonus of X amount of VPs. This would also take effect for tier 2 bonus if all complete and tier 3 for those who think they can top their max difficulty as an entire team.
Since I had my thinking cap on at the time, my mind started to click. So with that being said I thought of diff type of walkers that could be introduced that have actually existed in TWD universe, so I present the Radioactive Walker! These would replace all fast walkers in NML. Their powers are presented in a circular pattern present in the Shane shotgun special attack (similar radius) the closer these walkers get to you the more they affect you! So it’s super important to target them early and often. Maybe they have on hazmat suits? Or maybe regular dressed who knows? Their circular radius makes your survivor sick and slows your movement for 1 turn so kill them and get back ASAP! Exploding them can prove deadly if they are too close as their explosion can affect you with radiation poisoning damage, maybe with balancing a small percent of damage from poisoning can also be present in their damage radius as they move toward you.
Finally I would like to introduce a new tool, The claymore trap. Set this trap to cover your retreat or to punish incoming freemen or GW raiders. Attack spread is similar to the festive shotgun range Fan. The base damage is 33% damage followed by bleeding.
I would love to hear what you all think about my suggestions, please feel free to comment with your honest feelings.