GW suggestion Plz read and comment TY ❤️

xbamfxxbamfx Member Posts: 1,417
So I read over this entire topic yesterday, frustrated and wondering what could we do to make things better for all parties. So, I grabbed my bottle of whiskey as I normally do when I need a moment of clarity. After long thought about stacking and not stacking, ties and all other issues with GW I thought it was time to give it some serious thought. Some feel stacking is cheap, some feel it’s a great tactic. We all know ties have been more prevalent now with tools and routes laid out. It’s kind of taken away the suspense of GW and not knowing what could happen when two guilds faced off. I wondered how could we resolve this issue and still keep all happy with the outcome. 

It finally dawned on me what if 3 more mission were made available to each player as a bonus and costs 1 red gas each to play. These bonus mission would be dependent on the highest rsl that player has ever completed and would progress by 1. For example me 6H I played rsl47 play so I would get 1st bonus mission 48 followed by 49 and finally 50. These missions would NOT be replay-able. If you fail you get no bonus points and these missions would be worth more Rps as they are much more dangerous and tougher to complete. Loss results in half RP since you did sacrifice resources ie red gas and obviously gold since you got your ass whooped 😂. To further add to this mayhem I’d like to also suggest that if all members of your team finish 1st bonus mission of their tier they are awarded an additional War Lord bonus of X amount of VPs. This would also take effect for tier 2 bonus if all complete and tier 3 for those who think they can top their max difficulty as an entire team. 
Since I had my thinking cap on at the time, my mind started to click. So with that being said I thought of diff type of walkers that could be introduced that have actually existed in TWD universe, so I present the Radioactive Walker! These would replace all fast walkers in NML. Their powers are presented in a circular pattern present in the Shane shotgun special attack (similar radius) the closer these walkers get to you the more they affect you! So it’s super important to target them early and often. Maybe they have on hazmat suits? Or maybe regular dressed who knows? Their circular radius makes your survivor sick and slows your movement for 1 turn so kill them and get back ASAP! Exploding them can prove deadly if they are too close as their explosion can affect you with radiation poisoning damage, maybe with balancing a small percent of damage from poisoning can also be present in their damage radius as they move toward you. 
Finally I would like to introduce a new tool, The claymore trap. Set this trap to cover your retreat  or to punish incoming freemen or GW raiders. Attack spread is similar to the festive shotgun range Fan. The base damage is 33% damage followed by bleeding. 
I would love to hear what you all think about my suggestions, please feel free to comment with your honest feelings. 
ATLAS-ZNova_TWDFirekidTroublemakerChrisScorpio

Comments

  • ATLAS-ZATLAS-Z Member Posts: 4,670
    Maybe if you explode radioactive walkers any nearby walkers also become radioactive?

    Good ideas bamf



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  • xbamfxxbamfx Member Posts: 1,417
    ATLAS-Z said:
    Maybe if you explode radioactive walkers any nearby walkers also become radioactive?

    Good ideas bamf
    That’s an excellent idea! And realistic combat tbh slowed movement is a huge factor that has to be compensated for and creates clever strategy situations. I like it a lot man! I got the ldea from FTW dead season premiere I think 2 years ago when the plane crashed and the radioactive walkers were making people sick. 
    ATLAS-Z
  • DrunkenDrunken Member Posts: 1,726
    I never understood goo walkers. They only impact you and even then it’s limited 
    xbamfx
  • FirekidFirekid Member Posts: 2,740
    Yeah why not, really nicely thought out ideas and any reason to play more and go for glory is a great idea. I think the bonus level difficulty should be the highest level you’ve played “in that season”. That would also mean people need to think of getting their lower level players to stack in a KAW in 6H is worth it or go for the team bonus. 
    No idea how difficult it would be but if the bonus rounds could work like distance healing, so that all your hero’s start full health but if you get into a struggle on the first then they are out of action for the second etc. that way it wouldn’t be yet another gold drain and reward those players with real strength in depth. This is a really good idea and could be an awesome addition to guild wars. 
  • xbamfxxbamfx Member Posts: 1,417
    Firekid said:
    Yeah why not, really nicely thought out ideas and any reason to play more and go for glory is a great idea. I think the bonus level difficulty should be the highest level you’ve played “in that season”. That would also mean people need to think of getting their lower level players to stack in a KAW in 6H is worth it or go for the team bonus. 
    No idea how difficult it would be but if the bonus rounds could work like distance healing, so that all your hero’s start full health but if you get into a struggle on the first then they are out of action for the second etc. that way it wouldn’t be yet another gold drain and reward those players with real strength in depth. This is a really good idea and could be an awesome addition to guild wars. 
    I don’t know if I’d be a fan of playing rsl 48-50 maps without my best team avail though, I guess my thought process was make it rewarding enough it’s worth the price you pay to complete it. This also allows for dynamic battles that aren’t as easily predicted or planned out by opposing teams. It would also very likely eliminate the chance for a tie where both guilds do not get bonuses. These bonus maps should be very rewarding in the RP and VP dept. 
    Nova_TWDATLAS-Z
  • FirekidFirekid Member Posts: 2,740
    Fair enough, I just thought that GW was enough of a gold dump without making 3 more missions where possibly you’d have to spend around 270 more gold to complete them. Might price a lot of people out. 
  • ATLAS-ZATLAS-Z Member Posts: 4,670
    Well I say keep the whiskey flowing and the ideas coming bamf, cuz sometimes we players hit on a jackpot nugget of an idea that elevates the game to the next level.

    Cheers



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    xbamfx
  • brucewayne007brucewayne007 Member Posts: 373
    I have mentioned a Claymore beforehand. 
    Had positive feedback from that that read it. 
    Also an IED would be could. Very similar and counts for all toons and walkers. 
    I like the idea of radioactive walkers. Not sure how they would attack. I’ve heard some variety from different people. 
    But the thought is cool. Maybe they take your health down in GW and your total is now lower from say 35k, you have now lost 20% within the map. As we know our bruisers do cop a beating and need healing. Just a thought. 
    How to mix up GW. That’s tough
    I say this because we have teams and individuals that like the current format. Then there is us hardcore individuals that need more. With the addition of new tools 6H isn’t as scary. 
    How do we create that fear again?? 
    It’s a 5 horse race for the top. You have some interesting points. I’m not knocking it at all. 
    Thinking proactively is good. 
    Stay safe 🙏🏻
    xbamfx
  • Nova_TWDNova_TWD Member Posts: 39
    Also, add new maps
    xbamfx
  • MagnusRexMagnusRex Member Posts: 46
    I understand the need for new things, higher challenges etc. for very experienced and long term players. As someone who started only in June last year I personally don't feel that need because I'm having enough work and challenge as it is now. I'm still learning how to use these tools properly. I'm working my ass off to be a team player to my more experienced guild mates. And all this learning, growing, trying to keep up takes big effort, lot's of play time. A regular guild wars day for me means a whole (long) day being able to check in very often and a lot of hospital time, gold, tools. Please do think about players that are still building their team of survivors. I don't have the chance yet to choose which survivor I take in battle. If your still upgrading that's very limited. 
    This format now is already eating my tools and gold to keep up a little. I really can't figure out how adding more tools, more missions can be made possible without lower level players pushing to spend more money than any app or game is worth but that's my opinion. And only adding something new that will start for players when a particular level reached, maybe.. but I'm doubting we'll be seeing all the consequences of that thoroughly beforehand..

    Do you want a bigger group of end players or keep it as if or even smaller? Sometimes there already seems to be an unclosible gap between all kinds of players..
    xbamfx
  • FirekidFirekid Member Posts: 2,740
    @MagnusRex that’s really good if you to use your tools and gold for the team, but maybe sometimes ask your guild if you can do easier sectors every so often to save some of them, particularly gold (to spend in BM which will help more in the long run). The changes proposed would only affect those pushing right at the top end of the map so shouldn’t really affect new players or those who are levelling up too much. You’ll just get to enjoy the benefits when you do get to end game. 
    Good luck with the grind and have fun! 
    MagnusRex
  • MagnusRexMagnusRex Member Posts: 46
    Thank you for your tips @Firekid
    Didn't @xbamfx suggested these extra missions and tools to be available for every player or did I understood that part wrong? I'm not yet convinced it won't affect me..?
    If it's for every player, it will mean I will have to do those missions. If the difficulty is adjusted to your highest level all-time that means heavy injuries without a doubt and a longer gw day for me. Taking out raiders is absolutely not a walk in the park for me. So I need and want to push myself, only way to get decent amount of points, being able to buy good things in the shop and grow a little bit.

    I haven't got a single draw (yet) but if guilds encounter multiple draw's in the same season that's indeed frustrating. Is this happening more with top guilds? If so I would feel more for the idea of adding more maps of higher difficulty or changes only to that G-H path. That way only those players should get affected and maybe the tier shifting in the beginning of every season goes faster.

    This could be an interesting discussion, I hope more players from all levels step in..
    xbamfx
  • FirekidFirekid Member Posts: 2,740
    edited February 7
    @MagnusRex yes, atlas’s idea does involve extra missions and I agree that the extra cost would be a pain in the ass, hence my suggestion that it be dealt with like distance, basically a separate hospital for those battles). All ideas are worth voicing though and it’s great to hear from players who aren’t end game! 
    Edit: sorry meant @xbamfx
    xbamfxMagnusRex
  • ATLAS-ZATLAS-Z Member Posts: 4,670
    This one's all bamf not me, i give plenty of suggestion , won't steal this one haha





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    Firekid
  • ghost_pepperghost_pepper Member Posts: 511
    MagnusRex said:
    =Do you want a bigger group of end players or keep it as if or even smaller? Sometimes there already seems to be an unclosible gap between all kinds of players..
    You have to imagine you can close that gap, set goals, and then do it.

    There are all sorts of end game players. There are players who will never upgrade another hero level. There are players who are level 75 and just starting to get their heroes rerolled. There are players who have all their heroes super badged and rerolled and could level their heroes 4 more times but don't because of GW benefit. End game is very diverse. You are either growing or you aren't.

    I loved Bamfs ideas. Especially the claymore idea. Maybe this is yet another thing that PGG is just so good at if he's the only one who can run away after the claymore is set. Everyone else has to stand there until it's their turn again to move away (unless tactical?). 

    I think he's right about the bonus rounds offered. Playing them with red gas, that's cool. I like that it gives a chance to have players rewarded for their play as individuals (rp) and to have teams measured in strength against other teams (bonus to vp).
    MagnusRex
  • MagnusRexMagnusRex Member Posts: 46
    @ghost_pepper thank you very much for your explanation about playing styles. I think you are right that a player has to make some decisions about gameplay somewhere on the road. Up until last week I was consistently growing too, upgrading as soon as possible, making change over during gw break. After this gw season I decided I was not going to lvl up my heroes cuz I would loose some special gear (gw shop and cold steel event) unless investing reinforcement tokens. So i choose to be a little stronger next gw season and contribute a bit more in challenge and stay at the same lvl. To be honest I was feeling really bad about not up-levelling my heroes until I read your comment. Knowing more players out there are doing this took some pressure away. 

    Is it possible that the introduction of tools made it harder to grow consistently unless you buy enough of them yourself or if you are in the position where you don't have to worry about contributing a little less during your makeovers?

    I'm not yet a fan of having to use and buy red gas (spend my hard earned gw cash) but I've read that a lot of players still have a lot  from earlier days. If I was in that case I also wanted a purpose for it I guess..
    ghost_pepper
  • ghost_pepperghost_pepper Member Posts: 511
    MagnusRex said:
    Is it possible that the introduction of tools made it harder to grow consistently unless you buy enough of them yourself or if you are in the position where you don't have to worry about contributing a little less during your makeovers?
    Well tbh, I see tools as a double edged sword but with a whole lot more of one side of the sword than the other. 

    On the one side, it's really cool that anyone can have a better chance to get through tough spots with all the game play modes. That's really cool.

    What's NOT cool is the price. Way too expensive. And they can become a crutch, then more than a crutch. There is the addiction for their use and then the expectation you and others have of your new performance with them. And now suddenly you're letting your guild down if you don't BUY MORE when you have to have them because YOU MUST WIN!!! The design behind gw is fun in certain ways, really fun, but also really bad in other ways and tools are exacerbating the bad aspect of gw. There needs to be some serious change with tool use in the gw landscape. I think they know this by now.

    My advice to everyone at any level of development is do not use tools regularly. Don't do it. Save as many of them as possible. If using a tool gets you that extra gold component or bunch of tokens in distance, great. If using a tool helps you finish one big map in gw and you're having fun, fantastic. If using a tool helps you reach some new reward plateau in challenge, amazing! But don't over use them and play within your means without tools.

    Much later, when you are "done" with development, or just taking a break from it, go ahead and have fun with them when you want to approach some very difficult stuff. The worst thing of all with tools is when they not only distract you from developing your technique as a player but when you STOP developing your play as a player because you can just use tools instead.

    Fun story.
    End of last season of gw, I threw a grenade to pop a goo and that explosion caused a 2 turn stun on my bruiser who was going to hold off the advancing hoard from the exit (and fail at doing this). I threw this grenade because I calculated that my exploading goo stunned bruiser would then get grabbed by the correct walker from the correct direction to hold off the advancing walker hoard by just 1 extra space, and then I could spear rick power strike charge kill that one walker and escape to the exit. It wasn't the grenade damage as a crutch which helped me win the map. It was my growing understanding of the game mechanics and how to utilize them, which happened to be through a grenade, which made the difference for me to pass the map. And doing that "blew me away".  

    The fix for tools is simple. We need 2 categories. We need stronger and more expensive tools. These will have a good value. We also need simpler and weaker tools, perhaps with more specific use. We should be able to craft these weaker and more abundant tools as well as gather them through certain forms of game play. Example, the new Cripple mechanic. Let us craft caltrops and throw them out on the ground. When a walker (or human) moves over them, it slows them to Cripple for 1 turn. Something like that isn't game breaking but sure as hell is convenient when you're running from a fatty you can't kill. 

    Lots of typing!
    MagnusRex
  • MagnusRexMagnusRex Member Posts: 46
    I'm definitely going to act upon your tools advice! The past few weeks I've noticed how massive the possibilities with this game can be pure strategical wise.

    Brilliant how you tackled that gw mission!

    But if you guys wanna introduce more tools, isn't there not going to be a new problem: for crafting you need your components. components now can be earned after missions. The more different tools/components etc. the game has, the less chance on a specific one to get. And the longer it will take, not? Does the award system need a review too?
  • ghost_pepperghost_pepper Member Posts: 511
    They can release a scavange mode which has a high component drop rate for crafting badges and an equally high drop rate for whatever new bits and bobs they release for us to craft the B level tools.
  • TroublemakerTroublemaker Member Posts: 1,461
    NG has people getting paid to do this and I think it's a shame that players have to do the work.

    Thanks for the ideas @xbamfx and I hope NG feeds on them.

    Also: Guild Wars was the worst thing that ever happened to the game. And unfortunately it can't be fixed. Awesome idea, terrible execution.

    Nova_TWDn00bNerfZone187
  • MagnusRexMagnusRex Member Posts: 46
    I like the idea of different scavenge modes but the rewards need to be optimised. The existing ones like scavenging for gear is something that hasn't been contributing to my gameplay at all and the gas cost isn't cheap.
     
  • NerfZone187NerfZone187 Member Posts: 776
    NG has people getting paid to do this and I think it's a shame that players have to do the work.

    Thanks for the ideas @xbamfx and I hope NG feeds on them.

    Also: Guild Wars was the worst thing that ever happened to the game. And unfortunately it can't be fixed. Awesome idea, terrible execution.

    Finland doesn't have barns available to take things to shoot them 
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