New Challenge = Beta Distance 2.0???
So it's already been a bit more than a month since the new update came out and challenge changed .
I haven't seen any post about it and i really want to know what people think about and how it is possible for anyone to like the new setup.
Personally , i find the new setup a huge failure and dissapointment.
1. How is it possible an rpg game prevents you from playing? IMO , that must be the first time i saw a game telling you , you cant play anymore.
We see people finish the challenge in one day more than once .
And not just one player doing so. So you get to have nothing to play .
2. Competition. How does that help competition and people try to get to top and play hard and waste their money exactly ? Unless this game was made by an non-profit organization it raises the question a friend of mine makes "why you treat your customers like that?".
Best case scenario if you have a perfect run , is to finish with a tie . Who waste money for having a tie exactly?
All games , all competitions etc , have a description that says "target of game is to finish first,have the more points , have the more money etc etc" from monopoly game to champions league. i never encountered a game that says "target is to play perfect to get a tie and thank you for participation". At least not since i was 6 six years old .
Furthermore , the way system goes , does not give an advantage to the players playing every week to the end , but actually punish tottaly the ones that doesn't.
So if for example one week i am busy and i don't take all the rp's , the week follows i am directly banned from : a. Be on top of leaderboards , b. get the gifts that i could take if i had all rp. So why bother for three star?
Previous system ,would give a headstart to the players that went higher , but stil you would have a chanse to go high . Therefore a motive .
My personal experience says that i made #4 to global while i had my eugene LT at 6 , just cause i found a solution to a hard mission. Whats the probability this happens with new system ?
Also , it would punish players overdoing it with many rp , not letting them actually compete at the next challenge , still though, that would be their own choise .
I see now people finish challenge with a perfect game , and they don't get all gifts possible and also not top of leaderboards.
So atm , game starts at round 62 , cause lets face it , there are plenty f2p that can reach round 62 easily, and then what ? 18 mission , which half of them are easyer than first nightmare in previous version , and some missions at the end that can only be passed 3star with tools.
IMO its more like a distance , and we already have that .why make second one?
In conclusion, i would propose two things to get game back on beiing intresting .
A. Make the challenge with no ending BUT instead of a repeating nightmare 2 mode , just have the difficulty scaling more and more untill it has a natural stop. Some will finish at round 75, some at round 125. Take this annoying stop away.
B.nerf the tools a bit. Having usage of tools resulting end of players turn would be more than enough . It won't affect levels up to round 65-70 , where half of move can be spared without a big problem , but it will raise huge the difficulty to end gamers , since moving two squares or an extra hit to charge can be the whole key to finish the mission in nightmare mode .
Even more , less effective tools and high chanse of loosing while using them , will boost tool sales even more .
Also would be a nice idea adding an extra star for missions which would be lost from tool usage , or replace the star you loose for getting bruised.
Sorry for the long post , blame ng for giving me so much free time having nothing to do ingame :-)
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