Am i the only one hating the new format?

Im going to get disagreement I'm sure but keep an open mind.
1. The confusion over open maps and where attacks are being used along with where to go next is becoming a day long job to solve.
2. Having to complete 3 sectors is forcing players, in our guild anyway, to play down in level to help finish islands.
3. The above issue gives guild families, in my opinion, an advantage as they can more closely balance their groupings. Many stand alone guilds have a wide gap between top producers and the bottom and top scorers want to do more, not less.
Why not do away with the links between sectors, make all sectors 12 missions and let players play according to their abilities?
1. The confusion over open maps and where attacks are being used along with where to go next is becoming a day long job to solve.
2. Having to complete 3 sectors is forcing players, in our guild anyway, to play down in level to help finish islands.
3. The above issue gives guild families, in my opinion, an advantage as they can more closely balance their groupings. Many stand alone guilds have a wide gap between top producers and the bottom and top scorers want to do more, not less.
Why not do away with the links between sectors, make all sectors 12 missions and let players play according to their abilities?
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Comments
2-3. I think it's fair that teams with many strong players will now be able to benefit from it now. My guild will probably be one of the losers, but it wasn't fair that we were able to beat stronger guilds in the old format because our best player beat their best.
The rewards are better now, even if you lose more battles.
Too many countries, too many timezones for the line app. Also I don't have a problem with players being turned loose to score higher, in fact thats what I'm advocating. We are a low master tier guild so loosing comes with territory especially now. Matchmaking needs improvement but thats another issue. I just hate seeing good players lose interest in gw because they feel stifled. In cruising the forum it seemed to me most complaints on the topic were not enough maps. Thats addressed and fine, but lets go back to the old unlock system or something better than this as I am losing interest too.
First person who disagree and respectfully expresses his opinions and you press "LOL" :P
I don't want to go to old format, but I get what you're talking about:
problem for mixed guilds with huge skills gap is that island needs 20 pvZ+12 pvp, 1 person can't make all pvZ and sometimes there might be only 1 person who can pull 900 VPs in the guild and do this particular high lvl island.
It could be fixed by changing islands from 12-12-8(locked) to 8-8-12(locked). This way you need only 16 pvZ per island. Which is amazing for all mixed guilds.
But that creates another problem - pvZ/pvp ratio - which is gonna suck for top guilds.
Or NG could increase attacks per person to 20, but then it's more stress, time, and spending on a single battle (easier to count and plan though).
Kinda hard to have a win-win situation here 😕
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I've always been advocate for keeping attacks at 18, but honestly I'd be OK with 20. It's only 2 more.
Then a strong player in a weak guild could do all the PVE walker missions in one island.
Right now it's only doable if a semi strong player can hit 2 KAW missions to help. Not horrible, but somewhat limiting.
Summary,
I love the new map
I love 18 attacks
I wouldn't cry if it was bumped to 20 attacks
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I agree, lets not go back and in fact I like @ATLAS-Z's simple fix which adds 2 attacks to the day.
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Also it adds an element of risk. Maybe you look in 20AB and it looks like a cake walk with 9 KAW mission ... But oh shit, maybe there's x3 KTBW hiding in 20C?
I think the format is solid as is, just work on squishing all the bugs, maybe bump to 20 attacks or not, and be done with Beta
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I get that man, I do, but they still need to coordinate for the PvP so it's not truly a one man job.
At the moment, if one real strong player is on a team of weaker players, he had no choice but to play below his abilities... Which is not cool.
Sometimes you have strong players that are just loyal to a weaker guild, it happens often.
This is a relatively small concession to make them happy and it's one I'm willing to make
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my opinion will only touch players in my position who are suffering from the changes, because for players whose currency has value and don't mind paying to win, they laughed and disagreed with my opinion