Tara's Leader Trait enhencement idea

Currently, Tara's leader trait can only heal herself.

I think her leader trait could be more useful if she can choose to heal any members of the team for charge attack?
ShadowWalkerTCBRITORiotZappa

Comments

  • GovernatorGovernator Member Posts: 4,335
    edited May 7
    Currently, Tara's leader trait can only heal herself.

    I think her leader trait could be more useful if she can choose to heal any members of the team for charge attack?

    If you put Tara in the Leader position, the other survivors on the team are healed when they use their charge attack.

    Maybe an enhancement is when Tara uses her charge attack as a leader, there's also a 10% healing bump for the rest of the team. That would be nice.

    EDIT: I think you may be saying that instead of healing Tara when she's the leader and uses her charge attack, the game will let you pick which survivor on the team to apply her healing charge to. If that's the case, it would be great to have that, but it would make Tara OP IMO.
    woshidingyihaoTCBRITOT_12
  • WellyLugaWellyLuga Member Posts: 2,830
    I think Tara's LT is a waste of what would be a great bruiser trait. What if hers was reworked and what she has now was added as a 2nd condition to Morgan? He used to be a really strong bruiser but now he is probably the weakest of the hero bruisers.
    T_12
  • ShadowWalkerShadowWalker Member Posts: 787
    I've been thinking, what if when Tara uses her charge attack, she creates a healing zone. Like how Beth does for her LT. Tara wouldn't have to be the leader anymore for bruisers to heal, or you can still have her as the leader, and create a bunch of healing zones. This could also be a LT idea for Hershel  :)
    woshidingyihaoShianPasteTCBRITO
  • ShianShian Member Posts: 10
    yeah you're right , she deserve better , if any teammate stand next to her 1 space will also get heal , if she as a leader so everyone can healing each other , some people actually think you must be the leader for the healing effect , i get what you mean and is great

    TCBRITO
  • ShianShian Member Posts: 10
    I've been thinking, what if when Tara uses her charge attack, she creates a healing zone. Like how Beth does for her LT. Tara wouldn't have to be the leader anymore for bruisers to heal, or you can still have her as the leader, and create a bunch of healing zones. This could also be a LT idea for Hershel  :)
    nooooo you have to kill walker and is so bad , since in higher level you can't can't walker with a few shot anymore so is useless
    ATLAS-Z
  • ShadowWalkerShadowWalker Member Posts: 787
    edited May 8
    Shian said:
    I've been thinking, what if when Tara uses her charge attack, she creates a healing zone. Like how Beth does for her LT. Tara wouldn't have to be the leader anymore for bruisers to heal, or you can still have her as the leader, and create a bunch of healing zones. This could also be a LT idea for Hershel  :)
    nooooo you have to kill walker and is so bad , since in higher level you can't can't walker with a few shot anymore so is useless
    I said when Tara uses a CHARGE ATTACK it would create a healing zone, NOT when she gets a kill. This means you can for example, go with a Sasha lead on higher levels, get Tara charged up with bodyshots and then when Tara uses a charge attack, create a healing zone which could then heal everyone in range. 

    To clarify, the healing zone would form around Tara or if she is the leader, then which ever survivor uses a charge attack. It will not form around the targeted enemy. Basically what I am proposing is a step up from healing adjacent enemies. Perhaps I'll write a more formal description of my idea later.
  • GovernatorGovernator Member Posts: 4,335
    How about also adding that if Tara is in the lead, you are immune to bleeding? I could live with that.
    ghost_pepperShadowWalkerTCBRITORiotZappa
  • ghost_pepperghost_pepper Member Posts: 640
    This would make tara really cool. She had a great role in the show and shooters need serious love.

    Love the healing zone upon charge attack. I especially love how healing zones should stack if she is in 1st slot. Stacked healing zones is not op. Playing perfectly with spear rick in leader and stacking charge attacks isn't op. Beta lead and everyone herds untill charged isn't op. Sasha lead with bruisers/assaults charging and stun looping isn't op. Tara causing a heal-fest isn't op. It's just another tactic and if it helps us get 3 stars but takes an hour and a half to get through a map then so be it.

    I especially love canceling bleed if in 1st slot, or heal zone instantly cures/prevents bleed damage etc.

    Please consider this thread.
  • ScottyJScottyJ Member Posts: 37
    I agree,  Tara becomes useless once you get up into higher levels where shooters, scouts, hunters and warriors are into 1 hit struggling. Bruisers cant really take advantage of her LT because she's not a good enough leader at these higher levels and bruisers are hard to charge up. She definitely needs a buff. 
    I like a bunch of the suggestions above.
    I think having a charge attack pull a hero out of the red to something like 25% health would be cool too.
  • GovernatorGovernator Member Posts: 4,335
    I still use Tara (3-Pink) as the leader against Level 41 walkers in the Challenge with Morgan (3-Pink) and Sasha (4-Pink). With Morgan's charge points, I can heal him up as I complete the map and easily get 2-3 Stars at that level. He's the meat shield with Tara and Sasha with her Winter Harpoon shooting from behind. I seem to hit the wall with this crew when I go up against Level 42 walkers. But, I still think Tara is great.
    RiotZappaShadowWalkerAngelspit
  • ATLAS-ZATLAS-Z Member Posts: 4,834
    I still use Tara (3-Pink) as the leader against Level 41 walkers in the Challenge with Morgan (3-Pink) and Sasha (4-Pink). With Morgan's charge points, I can heal him up as I complete the map and easily get 2-3 Stars at that level. He's the meat shield with Tara and Sasha with her Winter Harpoon shooting from behind. I seem to hit the wall with this crew when I go up against Level 42 walkers. But, I still think Tara is great.

    Yeah Tara has a place, for clean lazy play I call it up to round 40/41

    No she's not useful after that but it's OK. 



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    WellyLuga
  • LoneWanderer360LoneWanderer360 Member Posts: 544
    The area effect isn't a bad idea at all. Maybe if they ever add Herschel to the game, since he is a doctor.

    I never understood why Tara had a healing trait to begin with. 
  • GovernatorGovernator Member Posts: 4,335
    ATLAS-Z said:
    I still use Tara (3-Pink) as the leader against Level 41 walkers in the Challenge with Morgan (3-Pink) and Sasha (4-Pink). With Morgan's charge points, I can heal him up as I complete the map and easily get 2-3 Stars at that level. He's the meat shield with Tara and Sasha with her Winter Harpoon shooting from behind. I seem to hit the wall with this crew when I go up against Level 42 walkers. But, I still think Tara is great.

    Yeah Tara has a place, for clean lazy play I call it up to round 40/41

    No she's not useful after that but it's OK. 

    "Clean lazy play"? You try playing using boxing gloves on both hands. That's how I do it. :sunglasses:
  • ATLAS-ZATLAS-Z Member Posts: 4,834
    No offense intended @Governator I use her for this quite often



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  • SparrowMervSparrowMerv Member Posts: 60
    I think it's fine as it is, i'm always using her on distance and guild wars she's very usefull!
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