Tools and solutions
So , people are complaining more and more about tools making the game p2w and competition unfair (including myself).
I would like to propose a solution over this for both guild wars and challenge.
Guild wars :
Usage of tool causing a flat rate punishment . Let's say 5 points . (Can be three , can be seven , can be different number depending on tool)
That way , using one or two tools will cause a small lose , but abuse usage in a mission will make you loose lot of points. Still people will use to get the bonus of sector , but that will come with a cost and might hit back as boomerang .
My thinking is , people most probably will start hit closer to their real level . And more strategy will be implemented on where to hit .
As for challenge , since I don't see any light on changing this ridiculous stop at round 80 , a star could be added over tool usage .
That way ties will be prevented , and competition will rise again . Plus will be a nice motive for people that doesn't spend a lot of money and are closer to f2p than others .
That way ties will be prevented , and competition will rise again . Plus will be a nice motive for people that doesn't spend a lot of money and are closer to f2p than others .
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As stated , point is to make it more competitive for everyone , so if i get in a high level with autospawn and need tools , i get handicapped for that .
It will not really prevent me from trying even with handicap though , since the sector bonus will again give a nice advantage .
Certainly will make it more as guild war and less of a tool war.
There are many maps that are impossible without tools both challenge and guild war .
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It would change the way the battles at the top went. At the moment both teams spam tools to their hearts content to clear all the highest sectors and the winner is decided by red gas. Some players spending 60+ tools. It's a joke. With a cap missions might need to be split between the team, you might have to decide between going for max or playing it safe, each tool use would have to be carefully considered.
If you're going down the route of stars/score docking I'd rather be more positive and instead reward tool free play than punish tool use. An extra star or say 10% boost to VP. Those are my thoughts anyway. Tools have had more effect on the competitive side of things than anything I've ever seen and it's completely killed it for me.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Lets say grenades have 6 rounds, flares (most powerful tool) have 10 rounds, so its basically only usable once per mission.
Which is OK from player side. Ok with me.
But then, that's lost revenue for NGs.
We want to win without buying tools, we want to win without buying gold...
I'm not sure what the answer is here, but I'd love to see some ideas that still encourage spending without promoting pay to win?
(other than the Craftsmen tools suggestion I've pitched a few times, give people lots more "free tools" but they have to work their asses off to craft them themselves.... Here spending is still encouraged because it saves precious time >>> TIME vs MONEY)
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Increase F2P (or limit P2P) access to tools, don’t change how tools are used...
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Tbh , we as players wouldn't want this , as income of NG is what makes game going .
The facts are simple to me :
1.Tools are overpowered and make all mission doable , not only from very good players but also from the not so good ones.
2. There are missions , that without tools , you don't even have a fighting chanse anymore.
3. P2w have almost unlimited stock of tools as they make life easyer .
4. New players and f2p have no chanse almost anymore .
5.NG will NOT pur a cap to lower sales in the bandle that is the most profitable .
One solution might have been to nerf tools by needing action point over usage , but as mentioned by some people , i bought something doing specific things , if they nerf after i bought it is a sale scum and it is illegal.
So what left thinking all of the above ?
To me it is only what i suggested , tool drop stars and minus points from guild wars.
Wil not prevent people from buying ,not gonna cause drop of sales for NG , won't make buyers loose their advantage , will helps people that spend less and f2p and rise competition ones again.
Target is not to punish p2w , but certainly close the gap from people abusing them with people that don't.
I thought we all want some change in this game to make it more competitive , at the moment it is pure p2w , giving f2p zero chanse , and looks like the game dies .at least that is the feedback i get from most people ingame .
I am not a f2p offcourse , but the way game goes , it becomes boring and without competition even for paying customers.
Hope people would start thinking outside from what is good for themselves and try to find solutions that will satisfy everyone as much and compromise a little.
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With a cap in the back of your mind you would prioritize island 20, or maybe if that and island 19 looked absolutely horrendous you might not even try it. You might be able to track the enemy scores to see what they did and win by doing a lower less risky island because they overreached and failed trying to complete the lot. Remember when GW was first introduced and 6H had that fear factor, you didn't always risk playing it because there was a good chance you might fail. I'd like to see that return, right now there is no risk of that. It doesn't have to be as low as 20, maybe even 30. What I hate seeing is one player spending 60+ tools to effectively buy their team the victory, something you had first hand experience with this week
You are someone who is obviously very tuned in with the strategy side of the game, navigating the map with your 3 heroes and planning moves in advance with that has always been what made this game special and kept me playing all this time. IMO that has become a secondary side of the game because the primary strategy in your success in the mission is the amount of tools in your tool bag and how well you manage their cooldown...
Increasing tools available for F2P is fine, even @ATLAS-Z suggestion of homemade tools is solid too. Both would improve the competitive state of the game but it wouldn't improve the overall state of it IMO. I guess I am too much of a veteran trying to live the good old days
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
If you use more than 5? tools in one mission, the next 3 missions you get a 20% VP deduction or something similar. So the smartest strategy for a guild with enough heavy hitters would be to play human opponents afterwards until the penalty is over (and to save the hardest mission for last since you could spam tools there without any penalty next). This way tools can still serve their purpose, but it discourages one person having to do all the hard missions. If you take on a tough one for the team your wallet get a break afterwards.
This would not help guilds in the second half of the top 40 list of course, and it would make tracking even harder. And it would definitely piss off a lot of people, but at least they get to finish the mission and know and strategize about the penalty.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Also what about sports teams that have to pay the best players to play on their team.
Lifes p2w isn’t it?
What about like THE REPLACEMENTS, when the scrubs beat the pros at the end?
It could happen right? Oh wait nevermind that was just a movie, a work of fiction and fantasy.
IRL pay to win is life. It's true.
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Allow 2 to 5 tools, per mission, with No Penalty, and after that make it exponentially increase with each extra tool used?
So in essence, the new "clean play" would be no red gas used and less than 4 tools used per mission (as example)
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Still prefer small punishment for any tool.
Imo , using 1-2 tools and loosing 5-10 vp , is less than redo in high sectors , cry me a river.
Overkilling though , will make people think again of doing levels they normally shouldn't. Still they get to buy the higher bonus from sector , but if they need 5 + tools for a mission , they deserve to get less points .
For player peace of mind and for NG to not ignore this thread outright.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
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Cheers
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
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Offensive Tools - Using one will be treated like using a regular attack. So standing still and using an offensive tool and that's the survivors turn over, or you can do a quick move and use a tool. To mitigate this nerf grenades damage increased by 10% and blast grenade damage increased by 15%. Both cooldowns reduced by 1.
Defensive/support tools - Using one of these will be the same as using a regular attack but you get a tactical movement afterward (like alpha after hitting a bodyshot). So you could quick move, use a medkit/flare/gore and get a further movement. To mitigate this nerf all cooldown timers are reduced by 1. (I would also like the ability to degore yourself when you want rather than having to either attack or wait the full 2 turns)
The way I see this is that you will still be able to use all the tools you've bought and as many as you like but only be able to use a maximum of 3 per turn and if you do use 3 in that turn then you are not going to be able to use a regular attack.
My hope is that this would bring back the tactical side of the game that has been missing since tools were introduced.
Yes you won't be able to use a grenade to charge sasha/assault and then root/stun something. Won't be able to throw a grenade, then blast, then a flare and then gore up all with one survivor.
I am sure NG will be bringing out new and inventive tools in the future and this needs to be resolved now before things get out of hand.
Lets make it harder for ourselves now so that we can enjoy the game for longer and allow NG to give us new tools to use which will still be balanced because you'll have to choose your tools and when to use them and when to charge up/retreat wisely.
There should be some maps which are incredibly difficult/impossible that you fear to attempt even with a full toolbag.
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Thanks for reading!
Can we also discuss in which crypto currencies is good to invest now since you become financial advisors?
Tool limit can actually INCREASE game profit if done correct, and enough room left for pay to win factor. Many people now choose not to buy ANY tools, because price is ridiculous, and even if you buy a bundle or two you are still ages behind some other players who can afford buying repeatedly. But if there is somewhat "more fair" rule and limit and you know, aha, with 10-20$ investment i can compete in this GW season - let's do it. That price is currently 100+$ per season if a player wants to be able to play all hardest missions.
I don't care if limit would mean island20 is impossible, its how it should be, imo, that only few players in the world (or nobody) are able to do it.
Current GW are nothing but a beauty contest where only few girls bought makeup and they are prettiest in many people's eyes, but their real beauty (a. k.a skill) is questionable or fake.
Limit tools so natural talents can compete
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
That just makes no sense at all.
And that the game is broken is obvious. Let's not kid anyone, the game has always been p2w, and that's fine. But it used to be that other things like strategy, tactics, some insight also counted for something in narrowing the gap on some and closing it completely on some others.
Right now all those things mean exactly squat
I read here also a statement saying how terrible it would be if you couldn't complete island 20 because of the cap. But would it really be so bad?
Don't you remember the days going into a sector unsure of wether you were going to be able to finish it? It was an awful feeling when you couldn't. But it felt like a real achievement when you pulled it off.
These days there is no doubt you will finish the sector you start, the only uncertainty is how much it will cost you.
Where is the challenge in this? A lot of us enjoy the challenge this game offered trying to get a little better, do something you hadn't been able to do before.
What challenge is there today for endgamers? What is (near) impossible?
Now i don't think tools are the sole cause of this - the introduction of a host of OP weapons and heroes without increasing the difficulty of the game itself has also played it's part - but they are an important part of the equation.
Speaking for myself, and apart from the p2w discussion, i would like there to be something to achieve, something that i can't do by just throwing money at it as is the current state of affairs.