Absolute beginner's guide to TWD

SkywithinSkywithin Member Posts: 45
edited August 3 in Strategy Discussion
I've recently created a second account primarily for guild wars (GW) purpose. It gave me an opportunity to look at the game from a different angle and, to my surprise, this second account became very useful and playable within a few weeks. About a month after I started my clone was successfully participating in GW finishing off raiders and collecting close to 500 stars in weekly challenges. I want to share my experience with players who recently started the game - absolute beginners.

When I started my goals were:
  • Build Council lvl 12 to be able to participate in GW as soon as possible.
  • Get my heroes/survivors level as high as possible as quickly as possible.
  • Be able to complete easy Distance.
  • Be able to provide reasonable help with weekly challenges.
  • Free-to-play (F2P). Don't spend any cash.
Two Bottlenecks
The main bottleneck in the game is tomatoes - resource you need to upgrade buildings. You'll need more and more tomatoes as you upgrade your camp. Tomatoes can be obtained in reasonably good amounts from farms, scavenge missions and the distance. The amount of tomatoes you get from scavenge missions depends on the level of your top hero/survivor. The higher your survivor's level, the more tomatoes you get as a reward and the harder zombies will be in that location. Classic catch 22: you need to train your survivors to be able to complete harder missions, you need more tomatoes to upgrade training grounds and the workshop, but in order to get more tomatoes you need higher level survivors. When you start training your survivors soon you'll encounter a second bottleneck - XP. 

Get Started

A good place to start is the main story. As you progress new basic survivors of higher level will offer to join. You'll need to have an extra slot available to be able to accept them. Note: when one of your survivors/heroes goes up in level, so does the difficulty in scavenge mission but also the reward. On top of that, if you open a new hero, that hero will be of the same level as your top survivor.

Buy one extra survivor slot for 100 gold and always keep it free.


For your first team of survivors I'd recommend going for fire power: 3 hunters, 3 shooters and 3 assaults - it will keep your casualties to a minimum which means less time in a hospital. Scouts, bruisers and warriors can wait until later in the game. Keep deleting unwanted survivors until you get the right combination (it may take several attempts). 

Building your base

With all these new heroes and survivors hit scavenger missions searching for supplies. Do either normal or hard difficulty - whatever works best for you. Put Maggie hunter as a leader to earn extra XP (if she is available). Try to upgrade farms first to get even more tomatoes! This creates a positive feedback loop which helps with the tomato bottleneck. 

Equipping your crew
Once you have the basics covered, upgrade the workshop so you can enhance weapons and armor. Prioritize long range weapons but keep in mind that you'll be outgrowing you equipment pretty fast. Don't invest too heavily into it.

End game
The maximum level your heroes can get to is 29. It takes about 3.9M XP just for the last upgrade. If you multiply it by the number of available heroes you'll get a very large number. It will take enormous amount of time to train every single hero to that level. However, you can postpone opening non-essential heroes until one of your survivors/heroes reaches lvl 29. Than when you open a new hero you'll skip all training and go straight to level 29 (or whatever the highest level you have available). IMHO: Jerry, scout Carol, Gabriel, Sniper Morgan, Dwight, Aaron, Merle, Carl and a few others can wait.  

Hoarding radios
Radios are precious. It's the most important resource in the game which can make all the difference!
  • DON'T make calls which cost 5 or 15 radios.
  • ALWAYS wait for special deals (cost 20, 25 or 40 radios) which guarantee at least 1 hero.
Remember, heroes are 10-33% better than regular survivors of the same level and number of stars both in health and damage. By the end of the game you'll probably only have 1 or 2 regular survivors in each class.

Hoarding gold
Gold is precious. Hoarding gold is good. Don't waste it on healing or speeding up upgrades. Use it to buy unique weapons on black market or restart distance during special event in order to get the top price (if it's worth it).

Hoarding reinforcement tokens
Reinforcement tokens are precious. Hoarding tokens is good. Only upgrade unique legendary-level weapons with special abilities/infused traits which you can only buy for gold or GW points.

Hoarding re-roll tokens
Re-roll tokens are precious. Hoarding tokens is good. Only re-roll traits on heroes. Learn about re-rolls before you do it.

Rookie mistakes
  • Opening too many heroes too early. Don't open all heroes. When you do - open only essential heroes.
  • Buying too many weapons/armor early in the game. This gear gets obsolete as your heroes grow and it becomes very difficult to keep upgrading it all.
  • Having too many melee survivors. Seriously, you'll hardly ever use scouts or bruisers early in the game.
  • Investing into survivors with useless traits. Learn about traits and which classes require which traits. Don't upgrade survivors if they don't have the right traits from the start.
  • Calling for survivors using 5 or 15 radios, especially too early in the game. 
  • Wasting reinforcements tokens on low-level equipment. Keep tokens for unique weapons only. Don't upgrade weapons you can get from normal crates.
  • Having heroes/survivors of various levels. Try to keep your whole team on the same level. 
  • Crafting blue/gold badges before Craftsman lvl 2. Crafting is not random. Read on the forum how to properly craft badges using a map.
Core heroes (IMHO)
  • SPY/SMY (Sasha, Princess/Mercer, Yumiko) - The universal walker disposal team.
  • Glenn (scout) - Helps to get more tomatoes. Very useful for missions where need to open multiple containers.
  • Maggie (hunter) - Helps to get more XP.
  • Governor - Helps to get more tomatoes and XP.
Heroes not so useful (don't open until later)
  • Beth
  • Carol (scout)
  • Gabriel
  • Jerry
  • Sniper Morgan
  • Merle
  • Carl

Here's my account just a month after I started (before July 2021 update). I was able to participate only one week in GW. I was finishing off raiders while the rest of the team was clearing zombies for me. By the end of the season I surly will get that Decimator from the guild shop :)

I've completed the easy distance with only 5 characters dead and collected almost 500 stars in the challenge. 

BurmeliinisMrLuckyGothgulhunter_xghost_pepperATLAS-ZDeathwish19JimiFaithpollorex

Comments

  • hunter_xhunter_x Member Posts: 388
    I've done pretty much the same
    Things to consider is :smile: 
    • Unlock Glenn for more tomatoes
    • Unlock maggie for XP
    • Unlock Governor for better xp, tomatoes value when opening crates
    • Collect more trade goods
    SkywithinAngelspitDeathwish19JimiFaith
  • ghost_pepperghost_pepper Member Posts: 1,175
    edited May 2021
    In lower levels, open glenn immediately for tomatoes. Put him in lead. Ranged do the work.

    Opening maggie for her xp bonus or governor for his scavange run boost and chest rarity improvement, they're actually a bad idea lower down. Someone did the math here once. The amount of scavange runs required for their bonuses to pay for themselves and then some greatly exceeds what is required to jump levels. It starts to get much closer between levels 19-21 depending upon certain criteria if i remember correctly. There was a graph.
    hunter_xAngelspitJimiFaithpollorex
  • SkywithinSkywithin Member Posts: 45
    hunter_x said:
    ....
    • Unlock Glenn for more tomatoes
    I agree, early in the game Glenn is the ONLY scout needed. He has very useful leader trait that makes some missions easy to complete. In general scouts and bruisers are more for advanced players on missions with recommended survivor level (RSL) +8 and higher.
    hunter_xJimiFaith
  • ChimeraChimera Member Posts: 23
    IMO, The game changes as your progress towards max level.

    The farming team should be: Glenn leads, Maggie kills, (Shooter or Assault) assists. Maggie is the highest earning tomato and XP character of all, when led by Glenn and given armor with the 'training gear' trait. Make her strong in the early to mid-game.

    The game changes when your objective is to defeat the highest level zombies possible. Bruisers w/top tier Damage Resistance and Scouts w/Top Tier damage dealing become important. Maggie becomes unimportant. Glenn remains situationally helpful by being able to open two containers in one turn. Guild wars becomes important. JayZ's strategy guide and videos become extremely helpful.
    Deathwish19JimiFaith
  • HampaHampa Member Posts: 14
    edited June 2021
    • 1) "ALWAYS wait for special deals which guarantee at least 1 hero."   for example...?

    2) What do u use gold for?
  • SkywithinSkywithin Member Posts: 45
    Hampa said:
    • 1) "ALWAYS wait for special deals which guarantee at least 1 hero."   for example...?

    2) What do u use gold for?
    From time-to-time there will be special deals which cost 25 or 40 radios. Usually, you'll get much better return on those deals.

    I use gold to buy good weapons on black market. 
    HampaJimiFaith
  • HampaHampa Member Posts: 14
    Skywithin said:
    Hampa said:
    • 1) "ALWAYS wait for special deals which guarantee at least 1 hero."   for example...?

    2) What do u use gold for?
    From time-to-time there will be special deals which cost 25 or 40 radios. Usually, you'll get much better return on those deals.

    I use gold to buy good weapons on black market. 
    Nice, i got Morgan and Sasha in this event, should i open them? I just reached lvl 13.
  • SkywithinSkywithin Member Posts: 45
    Yes, both excellent heroes 
  • JimiFaithJimiFaith Member Posts: 860
    In lower levels, open glenn immediately for tomatoes. Put him in lead. Ranged do the work.

    Opening maggie for her xp bonus or governor for his scavange run boost and chest rarity improvement, they're actually a bad idea lower down. Someone did the math here once. The amount of scavange runs required for their bonuses to pay for themselves and then some greatly exceeds what is required to jump levels. It starts to get much closer between levels 19-21 depending upon certain criteria if i remember correctly. There was a graph.
     I would add Maggie on Core Heroes just for that...

    To get the most possible number of tomatoes you need to:

    Know how to use what you already have.
    • Farm Plots produce tomatoes per hour, and have a maximum capacity. If you divide the "Holds Max" value, by the "Production" value, you'll get the number of hours that takes for that farm plot to be full. Knowing this, you can time it and harvest more efficiently by that rule, instead of making it randomly and/or having your farms full for hours wasting production.
    • It's easier, quicker, and more precise for the first point if they are all together, instead of having to look for them over the camp.

    Investing.

    • Farm Plots should be a priority as soon as you upgrade the Council. First thing to upgrade, first thing to build when available.
    • Unlock Gleen and use him as Leader.
    • Unlock Maggie and combine her with Glenn, MAKING HER DO ALL THE KILLS POSSIBLE.(If only Maggie makes the kills you get Glenn's "Lucky Dumpster" trait combined with "Harvest Red", that way, her kills will worth more, specially by finishing uncommon walkers or Free Men)
    • If it's not possible to make Maggie kill all enemies, make her kill the most per turn compared to your other survivors. For example, if you have infinite spawn waves, and you need another survivor besides Maggie to avoid swarming, try to see which survivor kills more per turn, and fix it so that Maggie kills first, and on a larger ammount. By making her kill first, you'll avoid missing that last batch when you hit the 100 limit.
    • Have Maggie, Glenn, and your third survivor equipped with armor having the "Training Gear" trait. In the case that Maggie is busy or can't do all the killing, and you need to use another survivor, you'll still get more tomatoes having that armor with training gear than without it.
    • Invest on a rifle for Maggie that has the "Large Caliber" trait. That will help on different angles to get more enemies at once.
    • Glenn and Maggie must be used like this for as long as possible on all different game modes until they can't take it anymore and you have to call the A-Team.
    Get all of the juice out of them...

    SkywithinAngelspit
  • pollorexpollorex Member Posts: 261
    Sorry for be late but how worth to kill a walker that give you 100 xp *20%*25% just in case they are gold?

    In my case I let them lock!
    I focus in distance first time you win is with level 10 Suvivor and tomatoes are 3x your mass store.

    All those here who are so good
    Pglen
    Hmagi
    Governor
    Are good when multiple are high after heroes in 22.

    Those days do everything in this post but only unlock spy and put they as unicorn
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