Badge crafting overhaul

Crafting top badges is a daunting and frustrating process and learning how to craft badges properly is akin to getting PhD in Statistics. I want to talk about problems of crafting and perhaps suggest a solution.
First, let's get basic facts straight - crafting is not random. Everything is procedurally generated. The game already "knows" what the next badge is going to be.
There are techniques which allow you to craft badges more efficiently compared to randomly trying to guess what the next badge is going to be. People who are not aware of these techniques will NEVER get a golden set of top badges even for a single hero. Chances of building a golden six-pack of badges of the right type with the right form in the right set with the right bonus with the top values by pure luck is virtually zero. You are more likely to win a jackpot in a Casino. IMHO it's fair to say that everyone who has at least one hero with the top badges didn't get them by luck alone. This means the game community is split into two tiers - those who know how to get badges and those who don't. I think it's lame.
Everyone wants to get the best golden badges, however, the game mechanics is designed to prevent people from getting them. This introduces an incentive for "creative" solutions.
What I propose is to fix the system. When crafting a badge, let the player know what the next badge is going to be. There is no need to hide it. Just make it transparent. It doesn't need to be so difficult - it needs to be fun.
Obviously, there are more ways to solve this problem. How would YOU overhaul badge crafting?
First, let's get basic facts straight - crafting is not random. Everything is procedurally generated. The game already "knows" what the next badge is going to be.
There are techniques which allow you to craft badges more efficiently compared to randomly trying to guess what the next badge is going to be. People who are not aware of these techniques will NEVER get a golden set of top badges even for a single hero. Chances of building a golden six-pack of badges of the right type with the right form in the right set with the right bonus with the top values by pure luck is virtually zero. You are more likely to win a jackpot in a Casino. IMHO it's fair to say that everyone who has at least one hero with the top badges didn't get them by luck alone. This means the game community is split into two tiers - those who know how to get badges and those who don't. I think it's lame.
Everyone wants to get the best golden badges, however, the game mechanics is designed to prevent people from getting them. This introduces an incentive for "creative" solutions.
What I propose is to fix the system. When crafting a badge, let the player know what the next badge is going to be. There is no need to hide it. Just make it transparent. It doesn't need to be so difficult - it needs to be fun.
Obviously, there are more ways to solve this problem. How would YOU overhaul badge crafting?
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Comments
The one reason I don’t see this happening is that this is classified as a gambling game designed to tap into gamblers’ euphoria, looking forward to the magical possibilities of the next “pull”. I refuse to support that model by only spending money on guaranteed results.
The point made above by @Firekid is absolutely correct. NG doesn't understand their game or players in that showing the upcoming badge bonus and the odd/even orientation will increase gold sales for components as more casual players say "gee, it's a lot easier to get these good gold badges now".
The biggest thing NG can do to increase gold spending is extend guild gift chests through Mondays and Tuesdays from the first week into the following week, so 9 days in a row. Those are the best way to get blue and gold components, mathematically speaking.
And as usual, anyone who would like to learn the crafting system (including NG employees), join the discord server. We're there all day and our response time is much faster than support.
NG would best monetize badging if players experienced the system as non-random. Just like premium items. Maybe they'll talk about this.
P.S. it is not that hard to discover how badge crafting/badge-reroll cycles work
That's my understanding of the new player experience. Either that or the staggering mountain of supplies/xp or character token requirement turns them around. Or getting out of a shitty guild and finding even a reasonable one, regardless of what being in a good guild means to someone simply knowing to leave the bad one is a big step.
Players that are actually playing the game shouldn't face such an immense roadblock as the badge crafting system. Players stop spending, or playing, when they're mad or frustrated. The badging system isn't doing this game any favors for the player base with that.
Could you post a link or instructions on how to do this? I am not familiar with Discord and don't know how to "join the discord server" and would appreciate any help you can provide. Over the last several months I have been collecting gold components and fragments and now have enough to make 20+ gold badges, but I don't want to without knowing the "formula".
In all seriousness, on every level of this game I've experienced an openness to share all information and to help others improve. It takes a very special community to play any kind of competitive game with a universal approach towards helping others, including the opposition.
Seriously speaking though, agree 100% @ghost_pepper
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
Not your typical wise and frugal gamers, certainly, but I know a few. They're too busy out there making all that huge cash and don't have a lot of time, but when they play, they spend, and spend a lot.
Don't assume because you and your buddies don't spend on something that no one does. That's a mistake.
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Before rerolls and community maps existed, So.Many. components burned through just to come up with decent legendary sets.
Support the cause though, crafting process needs simplification!
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
Thanks for the links, they have been very helpful, especially the videos about how to navigate the table. I really appreciate the help.
Yes, exactly!
Over the last few months, I've had some really good players in my guild quit the game. They were frustrated with certain aspects, losing interest and moving on to other games instead. They went from being very active to gradually just never coming back. I'm talking about people who had a few years committed to this game. It's very sad when that happens.