New status symbols

I hate them, yes there were some issues with overlapping status’s before but this is ridiculous. Got a bunch of walkers stunned and on fire? Wait for fire status to disappear then nothing for a second then stunned comes up with a tiny number which goes again so quickly back to fire there is no way to really see how many of those walkers were single or doubled stunned. So wait again to go round again. Any chance that stunned symbol to be more weighted to stay on for longer and the fire symbol not as long (we can see they are on fire from the animation). Also why have a “blank” space in the cycle? 
Or even better have the fire symbol to the side of the other status effect. 
NovellBustaRickMSATheKingGoptus_kfJayZAntonioGreekWarriorAndreas07ViniCasonatto_01ATLAS-Z0neManArmyTheLostOnesTCBRITOCarl_Tyreese999euchidSg_Deathrelb67Muirnamiori199373SJCJimiFaithMFJigsawLokiantallinieBloodyChainsawKozdramaRiotZappaReeconnSkywithinAnjelosNordakJasonZm4sCarolsCookiesShaggyBloodyLady Jghost_pepperVerdao1914VersyseBurmeliinisShezza10rebecca38341884


  • FirekidFirekid Member Posts: 3,117
    @zbot might as we’ll merge these two threads when you get a minute. 
  • ATLAS-ZATLAS-Z Member Posts: 6,311
    I think I want to see how it plays out in the weekly challenge but I had my concerns about this change before it went live. I hoped I was wrong...

    I'm also hoping they can change it back if that's what the community really wants.


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :

    Send me a PM
    0neManArmyMFJigsawJimiFaithLady J
  • FirekidFirekid Member Posts: 3,117
    Are there actually any other status affects which can overlap other than fire? If you have a separate location for the burning symbol I don’t think there would be any problem. 
  • DaiikoDaiiko Member Posts: 150
    Imaginez uand vous allez remplir la carte avec l'équipe SPY ? 😩. Ce ne sont pas ces icônes qui vont changer le jeu il faut les supprimer il ne nous servent à rien en plus
  • BassreactorBassreactor Member Posts: 90
    1.Now End turn button work to slow...
    2.New survivals menu..... 
    We need swap weapon between survivals
  • SKZadniHoveziSKZadniHovezi Member Posts: 4
    More statuses on walkers (primarily with stuned) = big chaos. 
    This change is very bad.
    TCBRITOMasterBoyLokianLady J
  • ShadowWalkerShadowWalker Member Posts: 1,092
    Firekid said:
    Are there actually any other status affects which can overlap other than fire? If you have a separate location for the burning symbol I don’t think there would be any problem. 
    Bleeding. Burn, stun and bleed a freeman and you can put on a light show.

    Negan's mark also seems to alternate as well.
  • euchideuchid Member Posts: 367
    YEP new burning and stunned cycling is bad, please change it back to show only stunned you see the fire effect on the walker anyway.
    SKZadniHoveziMasterBoyLady JCarl_s_Hat
  • Sg_DeathSg_Death Member Posts: 123
    WellyLuga said:
    JayZ said:
    Tried playing the Distance, and really can't see/understand anything...
    I lost my beloved SPY all before mission 18 and now cannot complete it. I'm going to blame this change and not my noob play :lol:
    Me too lmao
    Elder : Dead Stalkers
  • MichelWarsMichelWars Member Posts: 77
    Os novos icones de status realmente ficaram horríveis, era algo bom que foi modificado para pior. Acho que o jogo tem diversas falhas para serem consertadas e estão sendo deixadas de lado, enquanto o foco esta em coisas menos importantes como os icones de status e o layout de visualização de personagens.

    Por outro lado para ser justo, a inclusão do talento ativo durante o ataque ficou muito bom, por exemplo se durante o ataqueno sortudo foi ativo, isso ficou legal.


    The new status icons really looked awful, it was a good thing that was changed for the worse. I think the game has a lot of glitches to be fixed and they're being pushed aside, while the focus is on less important things like the status icons and character view layout.

     On the other hand, to be fair, the inclusion of active talent during attack was very good, for example if during attack in lucky it was active, that was nice.
    Lady J
  • MichelWarsMichelWars Member Posts: 77
    I wanted to know what these points mean over the outpost defenders
  • SkywithinSkywithin Member Posts: 36
    Not happy with the status icons either. If they are staying I'd suggest the following improvements:
    • Sycle icons without fade-in/ fade-out effect and shorter pause in between. It feels like icons are longer invisible than visible
    • Icons with numeric values - make them stay visible for longer and increase font size. 
    • Alternatively, display icons with countdown separately, so they are always visible.
Sign In or Register to comment.