No use for Beth. She sits in the corner facing the wall like King Ezikel and Jerry. NG really needs to let the peasants remove unwanted survivors regardless of status.
If you take her, along with Jerry into the Last Stand, you no longer have to worry about any of your good heroes losing 50% damage. Plus it ends much faster, no more grind!
just an idea to make Beth useful. my suggested LT:
"When Beth hits her main target, it emits an area hex that poisons the target by dealing 5% of their current HP as extra damage. All walkers inside the area will receive the same effect. Overlapping area effects do not stack. The hex lasts for 2 turn(s).
As a leader, each member of your team gains the bonus."
just an idea to make Beth useful. my suggested LT:
"When Beth hits her main target, it emits an area hex that poisons the target by dealing 5% of their current HP as extra damage. All walkers inside the area will receive the same effect. Overlapping area effects do not stack. The hex lasts for 2 turn(s).
As a leader, each member of your team gains the bonus."
I don't know if this works in practice, as in theory poison doesn't work with Walkers, as their blood doesn't circulate in their bodies.
Her LT might be useful if it effected walkers within the area instead of players in the area. Scouts are so fragile, if there's walkers around, I'm not running them into the circle for the bonus. If it was a negative buff on walkers within the circle, you could still shoot at them from far away.
Comments
Hey she's finally good for something!
NG really needs to let the peasants remove unwanted survivors regardless of status.
Who is Beth?
I've found another use for Beth!
If you take her, along with Jerry into the Last Stand, you no longer have to worry about any of your good heroes losing 50% damage. Plus it ends much faster, no more grind!
"When Beth hits her main target, it emits an area hex that poisons the target by dealing 5% of their current HP as extra damage. All walkers inside the area will receive the same effect. Overlapping area effects do not stack. The hex lasts for 2 turn(s).
As a leader, each member of your team gains the bonus."