Last Stand game mode - Official Feedback thread

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  • mkspankermkspanker Member Posts: 2
    Is there a work around for the last stand reload issue?  3rd time I’ve been stuck mid-game.  Every time I attack the game reloads.  First 2 times, I just moved (without killing) for a couple of turns until I was killed.

    I tried turning off WiFi and reloading.  No dice.
  • pkaygh1pkaygh1 Member Posts: 17
    JayZ said:
    My biggest fear when this game mode was introduced was that it would be another game mode that involved using the same team, grinding your way through, and very little strategy. All of that was very quickly confirmed after my first 3 tickets.

    Last Stand has a lot of potential, and three very simple fixes would make it a lot of fun for players. They are listed below, in order of importance.
    1. Restrict the characters that players can use. Every week should be a different set of 6 heroes (one from each class) and ALL non-hero survivors. This has so many benefits: (1) It forces people to use non-SPY lineups, (2) It gives values to lesser-used heroes and regular survivors and forces people to invest in balancing their teams, (3) it introduces a LOT more strategy into the game when you have to account for something besides raw charge points. Giving bonuses to certain heroes in certain weeks, even by doubling scores, is not enough. An SPY team will still get me so much farther than Rosita, Jerry, and Sniper Morgan. FORCE players to use untraditional teams, otherwise they will take the path of least resistance to obtain maximum rewards.
    2. It's already been said, but the ability to use tools really puts a damper on the game. Allowing Supports might be interesting/fun because they are still new and they are the primary reward from this game mode, but tools just further reduce the strategy from this game mode, which only has one main team that is able to be successful.
    3. Top 5 tries during the week are simply too many to count. Lower that to about 3 or so to achieve better balance.

    As it stands now, I'll push my way to Wave 40 every day this week because I can sleepwalk through that, and probably end up with a decent ranking. But starting next week, I'm not going to bother spending more than 5 minutes a day on this game mode.
    Might make it uninteresting once people start to be frustrated about not being able to play as to how they would. And mind you the majority of players are low take-offs to mid-players with only a few having maxed characters for any happy gameplay. 
  • ATLAS-ZATLAS-Z Member Posts: 5,329
    mkspanker said:
    Is there a work around for the last stand reload issue?  3rd time I’ve been stuck mid-game.  Every time I attack the game reloads.  First 2 times, I just moved (without killing) for a couple of turns until I was killed.

    I tried turning off WiFi and reloading.  No dice.

    While we wait for an answer... Who is mk? And why do you spank them?


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

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    ShadowWalker
  • Still_HereStill_Here Member Posts: 0
    Re the recent update (27 July 2021)
    Survivor movement across the play area- the “running” brings to mind the scurrying of rodents. PLEASE, Next Games, CHANGE IT BACK!
  • ATLAS-ZATLAS-Z Member Posts: 5,329
    It's a neat game mode, but not gonna take the place of the other Big Dog modes  (Challenge / GWs) and I don't think they intended it to.
    We wanted free tools, and they found a way to give them to us. (Supports).
    We'll have to work a bit for them, but that's standard. It's either that or cash, and I like that this is a grind option (with a side of cash if you want to use tools for ranking).

    As for the "competition" & "leaderboard"... PAY TO WIN BABY! Just like all the others.
    Pay to win pays the bills for NGs.
    ( if they ever did make a truly 100% free, no gold, no tools, fair for all, enjoyable competitive game mode, then that's THE Game Mode that everyone would play and then NGs will have straight fucked themselves)

    Cheers baby!!


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    ambience
  • ATLAS-ZATLAS-Z Member Posts: 5,329
    Scouts running with Reach weapons

    Its friggin HILARIOUS!!

    :D<3B)<3:*


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    SirDeepFish
  • ElsbethElsbeth Member Posts: 120
    Is there a picture of where to find the supports earned?  It has been confusing.  

  • ATLAS-ZATLAS-Z Member Posts: 5,329
    Elsbeth said:
    Is there a picture of where to find the supports
    earned?  It has been confusing.  


    Yes, in camp survivor screen.

    There are 2 tabs, one for your troops, and one for supports


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
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  • mkspankermkspanker Member Posts: 2
    Atlas Z -
    I could respond with “Who was Atlas X and Y?  And why did they make you “Z”.

    It is *just* a nick. 
  • FirekidFirekid Member Posts: 2,976
    edited July 29
    @ATLAS-Z you said it yourself it’s a neat mode but not going to replace GW and Challenge that’s 2 pay to win modes there. Why not let this mini mode be a more level test of skill? 
  • ElsbethElsbeth Member Posts: 120
    edited July 29
    A… here are two pics of camp survivor screen.  Do you see the file?  I’m thinking I’m loosing my mind.  Thanx


  • FirekidFirekid Member Posts: 2,976
    It’s in the survivors screen. 
  • GovernatorGovernator Member Posts: 4,431
    veadaba said:

    I also have same issue. How can I claim rewards?

    I submitted an in-game support ticket asking for the rewards I lost when I had to flee. I took a screen shot of my team all being full health and with charge attacks, but was screwed out of advancing when the game shit its pants. Good luck with Support. Usually, it is just "Stay Safe Survivor." :disappointed:
    veadabaMrLucky
  • brucewayne007brucewayne007 Member Posts: 643
    Firekid said:
    My initial feedback. I really like the gamemode, its challenging and tactical and the rewards aren't too shabby. What instantly has demotivated my desire to play this game is simple. The fact that tools are allowed. Now I quite like tools, I use them in both challenge and guild wars, mainly as a time saver or gold saver however, this mode above all others is the most level playing field you can get in this game. Everyone has the same map, the same walkers, there is no randomness to the starting spawn and pretty much everyone in the game should be able to get fully charged in the first couple of waves. It had the chance to be a true test of skill and tactics but now, those with the biggest tool bag will have an immense advantage over those who don't. With each try taking so long there is plenty of time to wait for cooldown timers to go through and use upto 10-15 tools per run. I also strongly believe that without tools then SPY wouldn't necessarily be the best team for the job and would encourage people to try new teams and different strategies. 
    As it is now I have no desire to challenge for the top of the leaderboard because I don't want to waste my precious tools on it. However I do want to see how well I can compete against some of the best players in the game on a level playing field. 
    We have guild wars and challenge to scratch that tools itch if so desired lets have 1 mode where they aren't allowed. 
    Brother

    not sure if you read my comment in the RIH chat when it 1st came out. But my 1st thing I said was I was disappointed that this game mode is allowing tools. 
    Truly has taken away that survival factor 
    Firekidambience
  • brucewayne007brucewayne007 Member Posts: 643
    Without reading many other comments, this game mode would be cool if it gave us a rotation of players we can use. 
    It’s the same shite, SPY and tools 

    boring

    MrLucky
  • veadabaveadaba Member Posts: 22
    edited July 30
    Now I'm facing other problem. My SPY team give only 50% damage after reloading problem. Before Sasha's charge attack was 80k and now 40k. Princess 50k to 25k and Yumiko 100k to 50k.
    Both are princess charge attack, before and after.



    Firekid
  • mack22mack22 Member Posts: 1,295
    I'm sure this was already mentioned, but I find it to be a very long drawn out game play.

    MrLucky
  • MrLuckyMrLucky Member Posts: 630
    Playing 5 of these yesterday was taxing to say the least. I used tools on the first two and then I said to myself, "Self, why are you wasting your tools on this!? You need them for Guild Wars(BETA)!" I played yet again today, tool free, twice(somehow) and felt just as taxed. Other than the rewards(and special walkers), I could get the same excitement from grinding a Scavenge mission as far as I can go. Do I need these Supports that bad!?
    Well maybe Shiva ... wait ... what ... ?    :o
    brucewayne007ShadowWalker
  • black_ninesblack_nines Member Posts: 33
    100 kill xp cap still in place on this particular  game mode is lame
    ATLAS-Zambience
  • darkdestinationdarkdestination Member Posts: 1
    i have an error when i finished there was shown another points as in the list.

    After finish:
    http://i.prntscr.com/-Nz27e0jTM6vjUliW9Q0Xw.png

    Ranking list
    http://i.prntscr.com/-AJu_UdgSGOpqsR_Lf40nA.png

  • BlackFBlackF Member Posts: 29
    I have the exact same problems like @veadaba. This really sucks. Sorry to be that harsh now. I play the game nearly since the beginning and it still made me fun. But with this update, which is by far the worst, i really loose my interest in this game.

    Tools are allowed in last stand?!?! Come on. Could you please at least make 1 game mode, where no tools are usable so only tactical knowledge is important?!
  • xeniiaxeniia Member Posts: 44
    edited July 30
    Deleted
  • FluxxxFluxxx Staff Posts: 1,085
    For those who are getting the reload issues, did you happen to be idle for sometime before this happened?
    @mkspanker @veadaba



  • paeaeaeschpaeaeaesch Member Posts: 83
    Something is wrong with the scoring, often the score doesn't change when i kill some walkers. then with the next kill it suddenly increases a lot. Because of the wrong displayed score it is impossible to see, if it's working as intended, but i think it is not...

    Somtimes a normal kill gives 16 points, sometimes 19 points (hard to tell because of the bugged display score). Also it seems that multikills are not giving more points, as it was explained in the patch notes.

    Then the new status effects are awful and scouts with a spear are walking like hershel after losing his leg. 

    The biggest issue i have with the last stand is, as many others said before, that tools are allowed. I know NG has make money, but this is just greedy. The mode with all the heavy walkers is designed to force us using a shitload of tools, even worse then in GW. 

    Can't we have just one skill based game mode ??




    ShadowWalkerWellyLugaJens_KF
  • ______ Member Posts: 28

    Can't we have just one skill based game mode ??

    I don‘t think so. 😄
    I‘ve hoped that this game mode would be skill based but it‘s just the same p2w-shit like all other game modes. Stopped playing challenge, GW and after this week I‘ll stop to play Last Stand. Will use my remaining Tools and then the game is finally over for me. 

    Greetings Michi 😜
  • ______ Member Posts: 28

    Here you can see what happens if you use enough tools but not worth it. 😄
  • WellyLugaWellyLuga Member Posts: 3,054
    edited July 30
    ___ said:

    Here you can see what happens if you use enough tools but not worth it. 😄
    The difference between #1 and everyone else in the top 10 is around 100 dog tokens, 20 radios and 3 grenades. Spend them wisely :lol:

    Wave 60 is seriously impressive, you absolute lunatic!
    ___ShadowWalkerMrLuckyATLAS-Z
  • ShadowWalkerShadowWalker Member Posts: 922
    Something is wrong with the scoring, often the score doesn't change when i kill some walkers. then with the next kill it suddenly increases a lot. Because of the wrong displayed score it is impossible to see, if it's working as intended, but i think it is not...
    I am also experiencing this problem. At first I thought the score wasn't updating on the first attack of your turn, but it also seems to happen when I kill multiple walkers.
  • ArqueueArqueue Member Posts: 226
    Firekid said:
    @ATLAS-Z you said it yourself it’s a neat mode but not going to replace GW and Challenge that’s 2 pay to win modes there. Why not let this mini mode be a more level test of skill? 

    i believe this mode won't consume more tools than the other two but it beats the other two in terms of availability, meaning i think this mode will be on for 7 days a week?

    i guess thats what NG wants...players to continue spending money on tools each day, every day

    more modes, more tools used, more money spent, more income they get... more players disgruntled
  • ATLAS-ZATLAS-Z Member Posts: 5,329
    edited July 30
    @paeaeaesch careful the language you use.

    Players of all different spending tiers have different skill levels. There are lots of people that spend money that are very skilled and statements like this tend to upset them. Rightly so. 

    I know what you mean to say is:

    "Can't we have just one game mode based on skill and skill alone with no other factors?" 

    And the answer I think is, no. My guess. 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

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    ShadowWalker
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