New status symbols

1235»

Comments

  • FirekidFirekid Member Posts: 2,938
    @JayZ and bleeding for human enemies. If they need to have icons for those two then they need to be located separately from the movement status effects which should be always visible and clear. 
    BurmeliinisTCBRITO
  • kmrkmr Member Posts: 152
    JayZ said:
    The main issue is the Burning symbol. That is the thing that forces the symbols to cycle through because walkers can only be Herded, Rooted, Crippled, or Stunned, but never more than one of those at a time. Get rid of the Burning symbol and all will be fine because we will only have one symbol that is helpful and intuitive. It’s easy to see walkers on fire, no symbol is needed for that.

    And definitely need bigger numbers for stun rounds and/or different colors for 1 and 2 rounds stun. 
    TCBRITO
  • JayZJayZ Member Posts: 3,712
    Firekid said:
    @JayZ and bleeding for human enemies. If they need to have icons for those two then they need to be located separately from the movement status effects which should be always visible and clear. 
    True, but we encounter humans so infrequently, and the few encounters (Outpost, GW PVP) are so quick that there’s not as much confusion as the matchups are quick.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
  • GothgulGothgul Member Posts: 284
    But the new stun symbol is low contrast crap, very hard to see even when not cycling, especially when playing on a phone. Yellow pinwheel was far better.
    RiotZappaMuirna
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,277
    JayZ said:
    The main issue is the Burning symbol. That is the thing that forces the symbols to cycle through because walkers can only be Herded, Rooted, Crippled, or Stunned, but never more than one of those at a time. Get rid of the Burning symbol and all will be fine because we will only have one symbol that is helpful and intuitive. It’s easy to see walkers on fire, no symbol is needed for that.
    Agree, this ↑ and making stun icons brighter. New dark icons make it really hard to see, especially in darker maps.
    And definitely we need NO switching/flickering whatsoever. Period.

    Flashing activated LTs on top are absolutely unnecessary either, they slow down gameplay speed drastically.
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
    Muirna
  • hunter_xhunter_x Member Posts: 388
    at least eliminated that status symbol on 2x speed and turn it all the way on 1x speed
    or gave us 3x speed with status symbols eliminated all the way
  • m4sm4s Member Posts: 338

    whats this?
    hunter_x
  • SPC_TORRESSPC_TORRES Member Posts: 2,017
    m4s said:

    whats this?
    @m4s
    when you use the road flair 
    BAIT 


  • m4sm4s Member Posts: 338
    edited August 8
    Really?
    Look wide perspective....
    He is resuscitating Sasha  :p

    ShadowWalker
  • m4sm4s Member Posts: 338
    @SPC_TORRES governor leader?
  • SPC_TORRESSPC_TORRES Member Posts: 2,017
    Farming 😁
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,277
    m4s said:

    whats this?
    @m4s
    Listening Radio for 2 turns :)
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
    m4sBloodyChainsawAngelspit
  • hunter_xhunter_x Member Posts: 388
    m4s said:

    whats this?

    listening radio for 2 hours
    m4sNovellBloodyChainsaw
  • WellyLugaWellyLuga Member Posts: 3,013
    This looks to have been addressed in the upcoming update, tomorrow? It seems to have gone under the radar due to all the bugs and crap going on. These patch notes have been out for 3 days and no one seems to have noticed :lol:

    It seems they have removed the burning/bleeding symbols and tweaked the root/stun ones. Fingers crossed this mess is behind us now.

    https://forums.nextgames.com/walkingdead/discussion/48155/4-3-no-mercy-update-notes#latest
    ATLAS-ZShadowWalkerFuriousMoldovan
  • ShadowWalkerShadowWalker Member Posts: 874
    I am pleasantly surprised by this, I thought it was stated that the icons were a low priority due to more serious bugs. Seems like all those other bugs have been addressed as well.
    FuriousMoldovanWellyLugaATLAS-Z
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,277
    WellyLuga said:
    This looks to have been addressed in the upcoming update, tomorrow? It seems to have gone under the radar due to all the bugs and crap going on. These patch notes have been out for 3 days and no one seems to have noticed :lol:

    It seems they have removed the burning/bleeding symbols and tweaked the root/stun ones. Fingers crossed this mess is behind us now.

    https://forums.nextgames.com/walkingdead/discussion/48155/4-3-no-mercy-update-notes#latest
    That's exactly what happened, first time I see this announcement. Will dig through it now.
    Thanks bud!
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
    WellyLuga
  • FirekidFirekid Member Posts: 2,938
    Thanks so much for changing the status symbols and they are so much better now, particularly like the new rooting symbol. 
    One small issue is that you still get rotating symbols with Negans leadertrait. So much so that stun hardly shows up. Not sure what you can do about that but something to work on. (Still think two effect status locations would work) 
Sign In or Register to comment.