Last Stand game mode - Official Feedback thread

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  • dalmerdalmer Member Posts: 92

    Unfortunately it works as intended @WellyLuga :/
    HirntodShadowWalker
  • HirntodHirntod Member Posts: 29
    Maybe there should be a Last Stand for SPY and a last stand for all other players, who use "normal" character constellations. If you use SPY, you'll get your first Support Tokens with wave 50...
    ..to be serious, I'm not happy with overpowered strategys, even if it's legal to use them right now. The devs should have an eye on it and adjust game mechanics if applicable (and in my opinion it already is).
    ShadowWalker
  • zeeblackzeeblack Member Posts: 1,216
    ATLAS-Z said:
    No joke, this one is TOUGH

    Try harder lol 😂🙈
    Looking at the gap between the scores of 3 and 4, I smell something fishy.

    What happened to Staycation. In previous Last Stands, scored between 25-29K. Level 40 plus walkers came after 20+ waves. In Staycation, barely managed a flimsy score of 10K. Level 40 walkers in the 12 wave were too much for me.   

    Zee Black 

    Playing the game since 2015, Level 75 and 200K plus stars

    Part of SG Woot since 2016. We have played more than 300 challenges and earned  4 million plus stars

    xeniiabillythegatesATLAS-ZBigBob
  • WellyLugaWellyLuga Member Posts: 3,037
    edited August 10
    dalmer said:

    Unfortunately it works as intended @WellyLuga :/
    Alas, last stand of the tool bag it is then! Such a shame as that is purely to encourage/force grenade spam :neutral:
    Shezza10
  • billythegatesbillythegates Member Posts: 14
    zeeblack said:
    ATLAS-Z said:
    No joke, this one is TOUGH

    Try harder lol 😂🙈
    Looking at the gap between the scores of 3 and 4, I smell something fishy.

    What happened to Staycation. In previous Last Stands, scored between 25-29K. Level 40 plus walkers came after 20+ waves. In Staycation, barely managed a flimsy score of 10K. Level 40 walkers in the 12 wave were too much for me.   
    Honestly, I think most top players will have a really hard time to reach more than 50k per try (with spikeys, fatties and metal heads), even if you are a SPY master on full tool rotation. There must be an exploit, no?
  • ATLAS-ZATLAS-Z Member Posts: 5,294
    Definitely something fishy 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
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    Send me a PM
  • Winston457Winston457 Member Posts: 60
    It seems like they are changing the rules each week.  Week 2 brought us the Super Walkers, and this week the difficulty increase is on steroids.  Who knows what next week will bring?  Not us, because NG has not been forthcoming at all about any more details as it relates to LS.
    Next week might be starting at Walker level 1, have search for clues, and take 3hrs of non-stop play to get to 20k points!
    ShadowWalker
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,365
    I played 3 rounds with these 5 tickets they gave us on day 1.
    Got to 100k+ points, collected my absolutely worthless rewards for the time spent. That's it for me. LS is boring and rewards were less than mediocre. Disappointed.
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
    Shezza10
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,365
    Another thing - I guess major point of playing LS is to get Supports. But then you can use Supports only once per mission elsewhere and every 10 turns in LS.

    So... Playing LS to get Supports to mostly use them in LS?
    .......
    Makes total sense.
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
    BigBob
  • ATLAS-ZATLAS-Z Member Posts: 5,294
    @FuriousMoldovan close but not quite

    The supports are more limited in other missions yes, but still provide a modest advantage. And they are free and reusable. 

    And last Stand isn't a "mission".

    2 hours and more isn't a "mission"

    It's a marathon. You picking up what I'm putting down? 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
  • LexiaLexia Community Manager Posts: 209
    Hey!

    In regards to Last Stand latest cycle awards - there was a data error that caused the correct amount of rewards to be shared to players, but with the incorrect support token (Dog instead of Whisperer's Mask).

    We worked on getting everything sorted with support today, and if you would like to have your Last Stand LB cycle rewards (last weeks cycle, rewards out beginning of 9.8.2021), Dog tokens replaced with Whisperer’s Mask tokens (as shown in the game), you can do so by reaching out to support directly.

    Please be aware that you need to have the same amount of Dog tokens you got, deductible on your account in order for support to replace the same amount in Whisperer’s Mask tokens instead.

    Thank you everyone!
    ATLAS-ZTCBRITO
  • billythegatesbillythegates Member Posts: 14
    Lexia said:
    Hey!

    In regards to Last Stand latest cycle awards - there was a data error that caused the correct amount of rewards to be shared to players, but with the incorrect support token (Dog instead of Whisperer's Mask).

    We worked on getting everything sorted with support today, and if you would like to have your Last Stand LB cycle rewards (last weeks cycle, rewards out beginning of 9.8.2021), Dog tokens replaced with Whisperer’s Mask tokens (as shown in the game), you can do so by reaching out to support directly.

    Please be aware that you need to have the same amount of Dog tokens you got, deductible on your account in order for support to replace the same amount in Whisperer’s Mask tokens instead.

    Thank you everyone!
    While it's nice that we can get the correct token type now, is it really worth now to flood your support, because *EVERYONE* will want to unlock the whisperers mask instead of having 1/5 of the needed dog tokens for level 2 dog?
    Paste
  • WellyLugaWellyLuga Member Posts: 3,037
    Firekid said:
    @WellyLuga I think it was intended to stop indefinite play with spy and encourage other teams (obviously it didn’t work). However looking at the scores this week from those top players it appears they have found a way to exploit that mission ending factor, I don’t believe that they can keep going this week without a spawn filling up. There are some massive spawns this week and have heard of peoples maps ending even quicker than last week because of it.

    As for the difficulty think it’s a little high but not too much, I mean it is the same for everyone, however if this difficulty is going to be the norm then the rewards need adjusting to make it more worthwhile. Increase chance of tools, phones and support tokens. Remove trade goods and regular survivor tokens. Maybe even add some gold rewards. 

    Lastly I still think that tools should not be allowed in this mode and that hero selection should be reduced to make us play with different teams. 
    Oh and give us our mask tokens you guys messed up now bite the bullet and give us what you were meant to. 
    Yeah I get the why, I think if tools it wasn't for tools I wouldn't feel so annoyed by it. Seeing players score astromical scores and barely scoring close to them despite feeling like I'm playing the maps well. Even when I do cave and throw some tools to try and really push for a big score here and there. 

    I agree on some of the rewards. When I see things like 1 radio, 1 reinforce token, 100 TGs, 2 Jerry tokens I just roll my eyes. A cap of 20 support tokens per day unless you're spending gold on repeat plays is really, really stingy too. Especially when it costs 2,000 tokens to level a support up to level 2...
    Sg_DeathFirekid
  • JasonZJasonZ Member Posts: 39
    Lexia said:

    the correct amount of rewards

    Thanks Lexia, but I disagree with this part.  We only see our ranking in one place now. On the Main Menu where you select the game mode, I was showing as Top 1%. The rewards I received were for the level of Top 5%. 

    Not a big deal to me in terms of 100 support tokens, but just pointing it out that the amounts were wrong. 
    This could be a display issue with rounding as others have suggested. But the ranking inside the game mode was removed. The ranking on the main menu should be honored. 
    wms
  • pirate1125pirate1125 Member Posts: 349
    Lexia said:
    Hey!

    In regards to Last Stand latest cycle awards - there was a data error that caused the correct amount of rewards to be shared to players, but with the incorrect support token (Dog instead of Whisperer's Mask).

    We worked on getting everything sorted with support today, and if you would like to have your Last Stand LB cycle rewards (last weeks cycle, rewards out beginning of 9.8.2021), Dog tokens replaced with Whisperer’s Mask tokens (as shown in the game), you can do so by reaching out to support directly.

    Please be aware that you need to have the same amount of Dog tokens you got, deductible on your account in order for support to replace the same amount in Whisperer’s Mask tokens instead.

    Thank you everyone!
    This is a joke right?  Entire update has been one failure after another and its basically my bad, sorry.  NO ETA on the slow scouts, moronic status symbols .  Just more failures and we are aware of the issue

    It's never been this bad before 
    KozdramaADPaqShezza10
  • GovernatorGovernator Member Posts: 4,425
    I’m still waiting on my compensation for getting stuck in the infinite game loop the first week. :disappointed:

    billythegates
  • BurmeliinisBurmeliinis Member Posts: 1,002
    WellyLuga said:

    Here’s the reward breakdown:


    Ingame username: Jubjab
    WellyLugaJasonZPaste
  • WellyLugaWellyLuga Member Posts: 3,037
    WellyLuga said:

    Here’s the reward breakdown:


    This really should be in the game. Where did you even get this from? I was absolutely right with my prediction that hero/class tokens would be about 90% and everything else single digit.
  • Winston457Winston457 Member Posts: 60
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.
  • LexiaLexia Community Manager Posts: 209
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
  • Winston457Winston457 Member Posts: 60
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."

    Thanks for the quick reply. That is my bad for not reading that fully.  I saw the "do not last" part and assumed it was like Distance.  Thanks!
  • NatsuDarkNatsuDark Member Posts: 41
    edited August 11
    WellyLuga said:
    WellyLuga said:

    Here’s the reward breakdown:


    This really should be in the game. Where did you even get this from? I was absolutely right with my prediction that hero/class tokens would be about 90% and everything else single digit.
    That red table you had on the line, I made it :) I imagine that all rewards appear to have the same chances of showing up. So you have the same chances of getting Tokens of a specific hero and a tool, or any other type of reward. What I imagine JubJab did was to sum the chances of all Heroes (2,... x numbers of heroes = approx. 71%) on 1 line, and the chances of all Classes on 1 line (2,... .x 6 = approx. 21%) as well.
  • NatsuDarkNatsuDark Member Posts: 41

    Well, the odds are something I can't explain very well, but I think they're all the same for all rewards. While you had 5 tools, there were a lot of people who didn't get any. Obviously, the bigger the waves you pass, the more rewards you get and consequently the more chance of getting tools.
    So probably you're lucky
    The table he made is basically the practice explanation of what I explained to you before
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,365
    JayZ said:
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
    If we can do this for Last Stand, why not do it for GW? Half of the issue that arise with teams on GW is when different team members have different levels of willingness to pay gold to heal and it slows the team down...
    @Lexia ↑ this exact problem with healing wait times in GW has been mentioned many times in the past.

    Not all can use gold for healing and waiting 2.5 hours after every battle is not an option either.
    Can we get similar "no lasting injury" in GW?
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
  • WellyLugaWellyLuga Member Posts: 3,037
    NatsuDark said:

    Well, the odds are something I can't explain very well, but I think they're all the same for all rewards. While you had 5 tools, there were a lot of people who didn't get any. Obviously, the bigger the waves you pass, the more rewards you get and consequently the more chance of getting tools.
    So probably you're lucky
    The table he made is basically the practice explanation of what I explained to you before
    Yes I remember, the thing I wanted to see was the breakdown of each particular reward. Mostly about tools so it was no surprise to see the 1-2% chance.
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