Last Stand game mode - Official Feedback thread

17810121315

Comments

  • Winston457Winston457 Member Posts: 60
    JayZ said:
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
    If we can do this for Last Stand, why not do it for GW? Half of the issue that arise with teams on GW is when different team members have different levels of willingness to pay gold to heal and it slows the team down...
    @Lexia ↑ this exact problem with healing wait times in GW has been mentioned many times in the past.

    Not all can use gold for healing and waiting 2.5 hours after every battle is not an option either.
    Can we get similar "no lasting injury" in GW?

    I'm on Board if you (Furious), and JayZ, mean it to be: Hero gets hurt in GW, Needs to heal to be used in GW, but is not injured for use in Challenge.
    But the way you say it seems to be unclear.  Can you clarify your position so I understand better?
  • mack22mack22 Member Posts: 1,295
    JayZ said:
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
    If we can do this for Last Stand, why not do it for GW? Half of the issue that arise with teams on GW is when different team members have different levels of willingness to pay gold to heal and it slows the team down...
    @Lexia ↑ this exact problem with healing wait times in GW has been mentioned many times in the past.

    Not all can use gold for healing and waiting 2.5 hours after every battle is not an option either.
    Can we get similar "no lasting injury" in GW?

    I'm on Board if you (Furious), and JayZ, mean it to be: Hero gets hurt in GW, Needs to heal to be used in GW, but is not injured for use in Challenge.
    But the way you say it seems to be unclear.  Can you clarify your position so I understand better?
    Well you basically answered your own question in the first sentence.
    Different game modes different healing.
    Would also like to add that outpost survivors should be able to be used for other missions.
    ADPaq
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,365
    JayZ said:
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
    If we can do this for Last Stand, why not do it for GW? Half of the issue that arise with teams on GW is when different team members have different levels of willingness to pay gold to heal and it slows the team down...
    @Lexia ↑ this exact problem with healing wait times in GW has been mentioned many times in the past.

    Not all can use gold for healing and waiting 2.5 hours after every battle is not an option either.
    Can we get similar "no lasting injury" in GW?

    I'm on Board if you (Furious), and JayZ, mean it to be: Hero gets hurt in GW, Needs to heal to be used in GW, but is not injured for use in Challenge.
    But the way you say it seems to be unclear.  Can you clarify your position so I understand better?
    Ok. I meant "Survivors must be fully healed to enter GW. Injuries sustained in GW do not last." Meaning, you can enter the next mission in GW, no healing required.
    Otherwise, it's pretty much given that you have to use gold to heal every battle.
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
    JayZWinston457ATLAS-Z
  • Winston457Winston457 Member Posts: 60
    JayZ said:
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
    If we can do this for Last Stand, why not do it for GW? Half of the issue that arise with teams on GW is when different team members have different levels of willingness to pay gold to heal and it slows the team down...
    @Lexia ↑ this exact problem with healing wait times in GW has been mentioned many times in the past.

    Not all can use gold for healing and waiting 2.5 hours after every battle is not an option either.
    Can we get similar "no lasting injury" in GW?

    I'm on Board if you (Furious), and JayZ, mean it to be: Hero gets hurt in GW, Needs to heal to be used in GW, but is not injured for use in Challenge.
    But the way you say it seems to be unclear.  Can you clarify your position so I understand better?
    Ok. I meant "Survivors must be fully healed to enter GW. Injuries sustained in GW do not last." Meaning, you can enter the next mission in GW, no healing required.
    Otherwise, it's pretty much given that you have to use gold to heal every battle.

    It seems to me like you are saying that if a Survivor gets injured in GW, they get insta healed and can be used immediately.  As awesome as that would be it's not fair or realistic.  If I've misunderstood your post, then please let me know.
    Could they reduce healing times for GW? Sure, that would be nice, but eliminating healing times altogether will never happen.  Nor should it.
    It's all part of the strategy, and it would be ridiculous if there was no penalty for getting injured.  If people don't want to wait or spend gold for healing, they should play missions more appropriate to their skill level.
    It is not a given that you have to use gold to heal every battle.  I plan and I play to my skill level.  Occasionally I take some chances if the mission looks right for me.  I take my chances throughout the day so I have time to heal and still play my attacks.  If people are playing in a way that they have 2hr+ healing times after all 18 of their attacks, they are doing it wrong.  People that play that way should expect to have to wait and/or spend gold.
    CliffBarnesShadowWalkerShezza10Marcus6253FuriousMoldovanADPaqJayZ
  • ATLAS-ZATLAS-Z Member Posts: 5,294
    Kinda like the idea of free auto heal WAR even tho I personally don't mind healing my troops with gold.

    Would cheaper be better? Pssshhh... YEAH.

    But maybe not free?

    If it was free then GW shop would probably look like the LS rewards.

    💩


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
  • ATLAS-ZATLAS-Z Member Posts: 5,294
    WellyLuga said:

    The other problem I have is with the mission inexplicably ending whenever the map fills up too much and no more walkers can spawn. 


    Yeah... Finally happened to me here:


    And i will be honest, I was chucking grenades like i was on infinite ammo God Mode... At LEAST 30 grenades I'd say.

    I could have gone on forever.

    I mean it's no 1 MILLION, but for this set and my skill set, and full-auto-grenades, not bad. 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
    BurmeliinisNovellWellyLuga
  • WellyLugaWellyLuga Member Posts: 3,037
    ATLAS-Z said:
    WellyLuga said:

    The other problem I have is with the mission inexplicably ending whenever the map fills up too much and no more walkers can spawn. 


    Yeah... Finally happened to me here:


    And i will be honest, I was chucking grenades like i was on infinite ammo God Mode... At LEAST 30 grenades I'd say.

    I could have gone on forever.

    I mean it's no 1 MILLION, but for this set and my skill set, and full-auto-grenades, not bad. 
    Really impressive, I must say I wouldn't have bothered given what's going on with some of the players on the leaderboard!
    Shezza10ShadowWalkerPaste
  • billythegatesbillythegates Member Posts: 14
    ATLAS-Z said:
    WellyLuga said:

    The other problem I have is with the mission inexplicably ending whenever the map fills up too much and no more walkers can spawn. 


    Yeah... Finally happened to me here:


    And i will be honest, I was chucking grenades like i was on infinite ammo God Mode... At LEAST 30 grenades I'd say.

    I could have gone on forever.

    I mean it's no 1 MILLION, but for this set and my skill set, and full-auto-grenades, not bad. 
    lmao, so for 1 million, you will need like 400 grenades, or 2000 for 5 million total? 😂😅👌🏼
    ShadowWalker
  • CliffBarnesCliffBarnes Member Posts: 24
    lmao, so for 1 million, you will need like 400 grenades, or 2000 for 5 million total? 😂😅👌🏼
    "Fair play"
    Shezza10Governator
  • ShadowWalkerShadowWalker Member Posts: 911
    This is why there should be a hard tool limit.

    Even if it was like 5 tools per mission, that would be up to 25 tools for playing The Last Stand five times a week. We only get 17 tools for free each week (4 free start of the week, 7 from dailies, 6 from Nightmare Distance), and players will still need tools for GW and even the Challenge. That means NG can still milk money and gold from us, but at least there is a chance for a fair competition.

    Better yet, get rid of tools in this game mode and make it all about the new supports.
    billythegatesATLAS-ZFuriousMoldovanTCBRITO
  • ATLAS-ZATLAS-Z Member Posts: 5,294
    This is why there should be a hard tool limit.

    Even if it was like 5 tools per mission, that would be up to 25 tools for playing The Last Stand five times a week. We only get 17 tools for free each week (4 free start of the week, 7 from dailies, 6 from Nightmare Distance), and players will still need tools for GW and even the Challenge. That means NG can still milk money and gold from us, but at least there is a chance for a fair competition.

    Better yet, get rid of tools in this game mode and make it all about the new supports.

    Yeah you reach a point (quickly this week) when even your strongest attacks are a Flys peck, and grenades and burn are the only thing that does any damage at all. 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
  • WortipWortip Member Posts: 34
    This is why there should be a hard tool limit.

    Even if it was like 5 tools per mission, that would be up to 25 tools for playing The Last Stand five times a week. We only get 17 tools for free each week (4 free start of the week, 7 from dailies, 6 from Nightmare Distance), and players will still need tools for GW and even the Challenge. That means NG can still milk money and gold from us, but at least there is a chance for a fair competition.

    Better yet, get rid of tools in this game mode and make it all about the new supports.
    That’s assuming the top scorers are using insane amounts of tools to achieve those scores, and not using some alternate methods. 
    Gut feeling tells me there’s more going on than simply using tools to win. We’ll never know..
    Shezza10Governator
  • CliffBarnesCliffBarnes Member Posts: 24
    edited August 13
    Sad is what it is.
    ShadowWalker
  • euchideuchid Member Posts: 323
    It will be dog tokens again why use tools ;)
    ShadowWalkerATLAS-ZSg_DeathGovernator
  • WellyLugaWellyLuga Member Posts: 3,037
    edited August 13
    Wortip said:
    This is why there should be a hard tool limit.

    Even if it was like 5 tools per mission, that would be up to 25 tools for playing The Last Stand five times a week. We only get 17 tools for free each week (4 free start of the week, 7 from dailies, 6 from Nightmare Distance), and players will still need tools for GW and even the Challenge. That means NG can still milk money and gold from us, but at least there is a chance for a fair competition.

    Better yet, get rid of tools in this game mode and make it all about the new supports.
    That’s assuming the top scorers are using insane amounts of tools to achieve those scores, and not using some alternate methods. 
    Gut feeling tells me there’s more going on than simply using tools to win. We’ll never know..
    If @ATLAS-Z is maxing out at 60k+ whilst throwing 30+ grenades going balls to the wall there is no question about it. They are using 'alternate' methods that the rest of us legitimate players aren't privy to. These players haven't discovered some new found strategy to cleverly play the map that the rest of us haven't figured out yet. Don't be so diplomatic :wink:
    ATLAS-ZTheKingGovernator
  • ATLAS-ZATLAS-Z Member Posts: 5,294
    I keep coming back to Shane, cuz he's the only way but then I can't imagine staying charged with only princess leading. I've tried a few times and no bueno. 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
  • ShadowWalkerShadowWalker Member Posts: 911
    ATLAS-Z said:
    I keep coming back to Shane, cuz he's the only way but then I can't imagine staying charged with only princess leading. I've tried a few times and no bueno. 
    Yumiko, Princess, Shane perhaps?
    FuriousMoldovan
  • FuriousMoldovanFuriousMoldovan Member Posts: 1,365
    ATLAS-Z said:
    I keep coming back to Shane, cuz he's the only way but then I can't imagine staying charged with only princess leading. I've tried a few times and no bueno. 
    Yumiko, Princess, Shane perhaps?
    ↑ Was a very effective team for me on some Challenge maps.
    Leader of the original TWD guild (est. 10/2015).
    We Are TWD 😎
    FuriousMoldovan's NML Glossary
  • ATLAS-ZATLAS-Z Member Posts: 5,294
    ATLAS-Z said:
    I keep coming back to Shane, cuz he's the only way but then I can't imagine staying charged with only princess leading. I've tried a few times and no bueno. 
    Yumiko, Princess, Shane perhaps?

    But then how are you getting Shane charged?

    When enemies have millions of health? 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
  • ShadowWalkerShadowWalker Member Posts: 911
    ATLAS-Z said:
    ATLAS-Z said:
    I keep coming back to Shane, cuz he's the only way but then I can't imagine staying charged with only princess leading. I've tried a few times and no bueno. 
    Yumiko, Princess, Shane perhaps?

    But then how are you getting Shane charged?

    When enemies have millions of health? 
    Grenades?
    ATLAS-Z
  • pirate1125pirate1125 Member Posts: 349
    Why did they pun a feedback thread if they barely show up on the forum anymore?  Completely pointless 
    MrLuckySg_Death
  • CoolsebCoolseb Member Posts: 133
    In these so many feedbacks, I don't want to search if this issue already told, sorry, too lazy...
    It's my first participation this week, so don't hesitate to tell me if just my newbie exeprience mess me. The game stop alone at X wave without any reason  :/ .. 
    Wasn't sure at first but here is about my 3 or 4 times it happened. 
    You can see in the corner that my toons are ok.
    Sacha and yumiko are still entirely green and princess is only bruised...
    Tell me if I missed anything
  • WellyLugaWellyLuga Member Posts: 3,037
    edited August 14
    ATLAS-Z said:
    ATLAS-Z said:
    I keep coming back to Shane, cuz he's the only way but then I can't imagine staying charged with only princess leading. I've tried a few times and no bueno. 
    Yumiko, Princess, Shane perhaps?

    But then how are you getting Shane charged?

    When enemies have millions of health? 
    @ShadowWalker If NG come back and say that these scores are 100% legit then I think I'm quitting :lol:

    They say no fair play rules have been broken but all that means that there isn't a hack, cheat, 3rd party app, whatever else in play. There must be a bug or a glitch being exploited which is technically not against the rules. It would be like them banning people for using the prowl bag glitch back in the day. That's the only way in my opinion.

    The highest legitimate looking score is Tomo in 11th with 200k. 1st place has 25x that score. I'm not buying that anyone above that isn't exploiting a bug of some sort.
    Sg_DeathGovernator
  • WellyLugaWellyLuga Member Posts: 3,037
    Coolseb said:
    In these so many feedbacks, I don't want to search if this issue already told, sorry, too lazy...
    It's my first participation this week, so don't hesitate to tell me if just my newbie exeprience mess me. The game stop alone at X wave without any reason  :/ .. 
    Wasn't sure at first but here is about my 3 or 4 times it happened. 
    You can see in the corner that my toons are ok.
    Sacha and yumiko are still entirely green and princess is only bruised...
    Tell me if I missed anything
    If the map fills up with too many walkers it will end.
    ShadowWalkerCoolseb
  • ADPaqADPaq Member Posts: 396
    I'm no where near as expert as many of you, but the only way I can think these scores are achievable is by having the map fill up but not end.

    If that's the case, a near permanent stun wall plus fire and possibly Shane might make the scores possible.
  • WortipWortip Member Posts: 34
    I think it’s probably some sort of glitch or loophole being exploited and probably one NG are trying to quietly patch up. 
    There’s too much attention on this NG, some clarity would be nice. 
    Or, if it’s something legitimate, let us all know what it is so we can all do the same 😂
    wms
  • unbreakable_unbreakable_ Member Posts: 10
    @ATLAS-Z @WellyLuga @Coolseb i just created another thread and included a video because i see no reason there to stop where it stops, at first i thought i had made a mistake but theni decided to record to check again and it doesnt look logical or clear

    https://forums.nextgames.com/walkingdead/discussion/48167/why-was-i-kicked-out-of-last-stand#latest
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,374
    @unbreakable_

    Last Stand is a game mode in which you fight endless waves of walkers and the objective is to score as many points as possible. Waves will increase in difficulty.
    The battle will end either when all of your survivors are dead, when you flee, or when your map becomes overrun with walkers
    Coolseb
  • unbreakable_unbreakable_ Member Posts: 10
    @zbot as I said in the separate thread, thanks, but that doesn't answer my question.
  • CoolsebCoolseb Member Posts: 133
    WellyLuga said:
    Coolseb said:
    In these so many feedbacks, I don't want to search if this issue already told, sorry, too lazy...
    It's my first participation this week, so don't hesitate to tell me if just my newbie exeprience mess me. The game stop alone at X wave without any reason  :/ .. 
    Wasn't sure at first but here is about my 3 or 4 times it happened. 
    You can see in the corner that my toons are ok.
    Sacha and yumiko are still entirely green and princess is only bruised...
    Tell me if I missed anything
    If the map fills up with too many walkers it will end.
    Huuuuh
    Ok I notice
    Thank you, mate
    WellyLuga
Sign In or Register to comment.