Last stand increased walker level this week without notice.

BustaBusta Member Posts: 97
So week 1 came and we were all excited to try the new mode. It was challenging but it also had all the walker types in the map. 

Week 2 seemed a little easier but that was cause it didn’t have tanks or goos popping up. 
Then bring us to week 3 which has been a straight nightmare early on. Yes it has spikes early with tanks and metal heads. 
But further looking into it…. Week 1 and 2 at wave 30 level 43 walkers were spawning. 
This week wave 30 and it’s lvl 58 walkers spawning. 

Thanks NG for a major jump without notice. It’s turned into a giant tool dump of a mode to begin with with shitty rewards. But to hit us with a giant walker level up like that is just another slap in the face to this very supportive community. 
I’m about to walk from this game as well and join the other smarter than me people that have already done so. 
Here are screen shots showing the walker levels 
here is week 3
Here is week 2

Shezza10Goptus_kfKozdramarelb67m4sDrhooRick__connellywmsrebecca38341884zombieornottobe
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Comments

  • BustaBusta Member Posts: 97
    WellyLuga said:
    Are we beta testing this game mode as well as GW? :neutral:
    seems like it   :/ 
    ShadowWalkerATLAS-Z
  • GothgulGothgul Member Posts: 285
    And wtf is up with top scores? 4M+ seems a bit of an outlier...
    Shezza10ShadowWalkerTCBRITO
  • Shezza10Shezza10 Member Posts: 40
    Was thinking about this overnight, and actually if the changes are the same for everyone then it doesn’t matter if the difficulty changes each week (if indeed that is the case), as all players still have the same equal chance of progression. If it’s harder sometimes like it is this week and I have to spend less time playing this monotonous game mode but still get roughly the same rewards I’m fine with that. 
    NovellUserDoeSirDeepFishPaste
  • UserDoeUserDoe Member Posts: 78
    Shezza10 said:
    Was thinking about this overnight, and actually if the changes are the same for everyone then it doesn’t matter if the difficulty changes each week (if indeed that is the case), as all players still have the same equal chance of progression. If it’s harder sometimes like it is this week and I have to spend less time playing this monotonous game mode but still get roughly the same rewards I’m fine with that. 

    I see it exactly like you. Less time needed is actually a good thing. 
    Ü30 Deutschland
    NovellShezza10
  • TheKingTheKing Member Posts: 148
    @WellyLuga you can see at the easiest LS last week he did 2,8mil now he has 4mil 100% cheating some how.
    TCBRITOwmszombieornottobe
  • WortipWortip Member Posts: 34
    Wouldn’t that be like a public execution? 
    But hold your horses this player hasn’t been proven to be a cheater (yet) 😅 

    Having said that I would also like to hear the juicy secrets though, regardless of whether it’s exploit/cheat or genuine 😂
    xeniia
  • ATLAS-ZATLAS-Z Member Posts: 5,310
    I have every tool in the belt and years of practice and that just seems impossible. Beyond impossible. 


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

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    Shezza10RiotZappaDeathwish19
  • Winston457Winston457 Member Posts: 60
    I'm fine with the Last Stand rules changing every week.  I'm not fine with going in blind to those changes when we have only one ticket per day.
    All this week needed was an announcement in the News, "Last Stand Week 3: This week the Wave difficulty will increase x-times faster than usual."
    It doesn't need to be super specific.  A 1-2 sentence vague blurb would make it so much easier on players & NG; Players would have a general heads up of what to expect, and NG wouldn't have to deal with a weekly post about the differences in LS from week-to-week.
    ShadowWalker
  • BustaBusta Member Posts: 97
    I'm fine with the Last Stand rules changing every week.  I'm not fine with going in blind to those changes when we have only one ticket per day.
    All this week needed was an announcement in the News, "Last Stand Week 3: This week the Wave difficulty will increase x-times faster than usual."
    It doesn't need to be super specific.  A 1-2 sentence vague blurb would make it so much easier on players & NG; Players would have a general heads up of what to expect, and NG wouldn't have to deal with a weekly post about the differences in LS from week-to-week.
    Exactly my
    point. Being aware of a major increase in difficulty on the waves should be communicated. 
    Winston457xeniia
  • BustaBusta Member Posts: 97
    edited August 11
    n00b said:
    Thanks NG for a major jump without notice. It’s turned into a giant tool dump of a mode to begin with with shitty rewards. 
    No-one forces you to use tools :D it is obvious that this game mode was made to drain them, but with such shitty rewards it is stupid to use tools nor time
    I know I’m Just bringing up the obvious. Especially this week with the major increase in spawn levels without notice. The game mode if you want to score high on is a tool dump. However when they pull this and increase the spawn level dramatically like this. And it catches us all off guard it is a major tool dump. 
  • WellyLugaWellyLuga Member Posts: 3,047
    edited August 11
    Wortip said:
    Wouldn’t that be like a public execution? 
    But hold your horses this player hasn’t been proven to be a cheater (yet) 😅 

    Having said that I would also like to hear the juicy secrets though, regardless of whether it’s exploit/cheat or genuine 😂
    Haha I'm not asking for a name and shame. To be fair, their names and scores are there for all to see. I just want to know how they are managing to do it to put my mind at ease! :lol:

    One other thing I would like to know is this, is the increased level/difficulty directly related to what scores people have been getting in an attempt to catch these players out? In that this week you turned it up 11 and they outscored what they did last week! If so, it's pretty shady that the rest of us had to trudge through shit and struggle this week for you to do that! @Lexia :lol:
    ATLAS-Zwms
  • TheKingTheKing Member Posts: 148
    Maybe they have undercover dev in top 3 to dump our tools in LS
  • Tux77Tux77 Member Posts: 205
    I think it’s time us long time loyal base of players just refuse to participate in this foolishness. You and only you have the power to support or not support these changes. If you are an end game player you should have your toons re rolled and everything set. Just don’t spend another penny on this game. Let the new players float the boat. I haven’t bought anything in a long time. I didn’t spend the gold to reset the summer campaign to get the useless bruiser weapon. Don’t give them anything because they clearly don’t care what we think or want. And yeah those scores are silly. It’s a joke. Top player loses Sasha round 80 something and pushes to round 338! With princess and Yumiko 😂 yeah that is all fair play. What NG should have said is, “we looked into it and they are spending money so we gonna let them play”. 😂 good luck y’all. 
    wmsHellnightrebecca38341884
  • ArqueueArqueue Member Posts: 225
    at this point in time, if NG still can't figure out the 'absent' bug in GW, what is the chance that they can detect cheaters in LS?
    rebecca38341884
  • WellyLugaWellyLuga Member Posts: 3,047
    1st has 5 million. 11th has 200k. I've never seen a gap as large as that in this game, if there is no cheating then I'll be shocked.

    Let them spend their money then ban them I guess.  
    ATLAS-ZTheKingTCBRITO
  • ATLAS-ZATLAS-Z Member Posts: 5,310
    I think my high score last week was close to 150,000. I didn't time it but it definitely 2.5 hours minimum. 

    So assuming these guys don't have super - speed powers or something, at that rate....

    5,000,000 assume 1M per run so...

    1,000,000 / 150,000 = 6.7 hours per run? 

    And it's only been out for 3.5 days? 

    Fishy..... 




    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

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    wmsBustaTheKingTCBRITO
  • VersyseVersyse Member Posts: 51
    edited August 13
    Lexia said:
    Busta said:

    But further looking into it…. Week 1 and 2 at wave 30 level 43 walkers were spawning. 
    This week wave 30 and it’s lvl 58 walkers spawning. 

    About the above; since we got some initial feedback about the LS rounds taking too long, we were hoping to shorten them by increasing the speed at which the difficulty increases.

    Okay but what about the rewards? In the past half month we got used to getting rewards of specific "tiers" (depending on waves reached), since we were starting at easier difficulty, now that you've increased the difficulty, we reach way less waves than we used to, and respectively less rewards.. if you adjusted the difficulty, at least do it for the rewards part as well please.

    *I mean the "per try" rewards, not the end of cycle that depends on your leaderboard location.
    Shezza10ShadowWalker
  • deividaclimadeividaclima Member Posts: 27
    Versyse said:
    Lexia said:
    Busta said:

    But further looking into it…. Week 1 and 2 at wave 30 level 43 walkers were spawning. 
    This week wave 30 and it’s lvl 58 walkers spawning. 

    About the above; since we got some initial feedback about the LS rounds taking too long, we were hoping to shorten them by increasing the speed at which the difficulty increases.

    Okay but what about the rewards? In the past half month we got used to getting rewards of specific "tiers" (depending on waves reached), since we were starting at easier difficulty, now that you've increased the difficulty, we reach way less waves than we used to, and respectively less rewards.. if you adjusted the difficulty, at least do it for the rewards part as well please.

    *I mean the "per try" rewards, not the end of cycle that depends on your leaderboard location.
    I agree. Less waves, less rewards .:-(
  • BustaBusta Member Posts: 97
    edited August 13
    Lexia said:
    Busta said:

    But further looking into it…. Week 1 and 2 at wave 30 level 43 walkers were spawning. 
    This week wave 30 and it’s lvl 58 walkers spawning. 

    About the above; since we got some initial feedback about the LS rounds taking too long, we were hoping to shorten them by increasing the speed at which the difficulty increases.

    Additionally about the top players in the current LS cycle - they are not breaking any fair play rules, though that also doesn’t mean that we won’t make any changes related to it.

    So you increase the spawn difficulty without letting us know ahead of time and in the process you keep the rewards the same. 

    NG just adding more nails to the coffin. 
    And to have only the same people 2 weeks in a row being able to pull off these ridiculous scores and the rest of the top players not understanding how seems a little fishy.  Guess there’s a new group of extreme elite players then out of nowhere 

    Good bye last stand won’t play it ever again. ✌🏼 
    brucewayne007
  • ArqueueArqueue Member Posts: 225
    Lexia said:
    Busta said:

    But further looking into it…. Week 1 and 2 at wave 30 level 43 walkers were spawning. 
    This week wave 30 and it’s lvl 58 walkers spawning. 

    About the above; since we got some initial feedback about the LS rounds taking too long, we were hoping to shorten them by increasing the speed at which the difficulty increases.

    Additionally about the top players in the current LS cycle - they are not breaking any fair play rules, though that also doesn’t mean that we won’t make any changes related to it.


    NG must be having a $$$ time if the players are not breaking the rules. doubt they will make any changes related to it, until those japanese wells dry up eventually
  • pirate1125pirate1125 Member Posts: 349
    Only took NG like 3 days to comment on it. Still no announcement in game.   There's no point in having a community manager here or a news section in game 
    hunter_xShezza10m4s
  • Goptus_kfGoptus_kf Member Posts: 57
    Lexia said:
    Busta said:

    But further looking into it…. Week 1 and 2 at wave 30 level 43 walkers were spawning. 
    This week wave 30 and it’s lvl 58 walkers spawning. 

    About the above; since we got some initial feedback about the LS rounds taking too long, we were hoping to shorten them by increasing the speed at which the difficulty increases.

    Additionally about the top players in the current LS cycle - they are not breaking any fair play rules, though that also doesn’t mean that we won’t make any changes related to it.

    I suppose, they play with lvl 1 heroes and weapons.
    Spy
    Harpoon
    Lucky Decimator
    Flare gun

    The perfect stun wall. 
    Congratulations. 
    Versyse
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