Shut gun don't work with Shane leader trait

pollorexpollorex Member Posts: 164
edited September 10 in Bug Reports
As I say in the title shutgun do explode the walkers when killed. Sometimes it does sometimes it does not

Just see the video

Comments

  • pollorexpollorex Member Posts: 164
    Look after the 1 minutes 10 seconds not explode after that
  • ShianShian Member Posts: 62
    .... Can you read the leader trait one more time ,  slowly and pay more attention to what it said
  • pollorexpollorex Member Posts: 164
    The enemy have to explode!


  • pollorexpollorex Member Posts: 164
    That's no a chance, it is not one does others don't!
  • brucewayne007brucewayne007 Member Posts: 628
    pollorex said:
    Look after the 1 minutes 10 seconds not explode after that
    This does look to be an error. Maybe the Fire effected it. Not sure
    but you wouldn’t have killed the walker anyway so you were still getting hit. Not worth wasting energy on it. 
  • pollorexpollorex Member Posts: 164
    pollorex said:
    Look after the 1 minutes 10 seconds not explode after that
    This does look to be an error. Maybe the Fire effected it. Not sure
    but you wouldn’t have killed the walker anyway so you were still getting hit. Not worth wasting energy on it. 
    Yeah may it is the fire, I'll test that theory.  I Know I don't worth cuz I finished the mission but want to see if can mining some XP but don't!

    I use that team to see how walkers explode!
    brucewayne007
  • FirekidFirekid Member Posts: 2,966
    It only didn’t explode the walkers on that bottom row, the weapon itself did explode others when you killed with it. Almost like that walkers were counted as adjacent. Very odd. 
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