💀 The Skeletal Walker subclass 💀
I agree that bigger and better challenges are needed for us to showcase all of the skills (and troops/gear/etc) we have now and all of the skills we will learn in the days ahead.
Some time ago I commented on this and suggested a new Walker type to the staff.
The skeletal walker
- skeletal can be a subclass added to any other Walker type indicating a walker that has rotted away the larger part of its flesh. This makes things difficult to burn or root, as there is little flesh for a harpoon to grab on or fire to burn.
-Skeletal Tank walker
-Skeletal Spiked walker
It's easy enough to take it a step further and imagine melee weapons being more effective against these types of enemies possibly doing even double damage with reduce chance of body shot.
Perhaps a new subclass of melee weapons with the bludgeoning descriptor, as these would be more effective than blades or bullets
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