đź’€ The Skeletal Walker subclass đź’€


I agree that bigger and better challenges are needed for us to showcase all of the skills (and troops/gear/etc) we have now and all of the skills we will learn in the days ahead.
Some time ago I commented on this and suggested a new Walker type to the staff.
The skeletal walker
- skeletal can be a subclass added to any other Walker type indicating a walker that has rotted away the larger part of its flesh. This makes things difficult to burn or root, as there is little flesh for a harpoon to grab on or fire to burn.Â
Examples:
-Skeletal Walker
-Skeletal Tank walker
-Skeletal Spiked walker
It's easy enough to take it a step further and imagine melee weapons being more effective against these types of enemies possibly doing even double damage with reduce chance of body shot.Â
Perhaps a new subclass of melee weapons with the bludgeoning descriptor, as these would be more effective than blades or bullets

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Comments
The mission preview shouldn't just include special walkers, it should include normal walkers to and then don't include normal walkers in every single mission.Â
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Most of us are enjoying this Era of EasyWins and HighScores.
But some... The very best, they need some extra challenges. To separate the men from the men with bigger cash.Â
I got you man. I got you.
đź’Ş
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I like the idea of then being weak to melee and maybe their attacks can cause root but deal less damage like tanks. What do you think?
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This idea is foundationally too smart. Damn shame cause now it'll never happen.
I like the idea of mud walkers having a chance to root but also only ever having 1 movement square. Running by then makes more sense but OH NO rescue a rooted hero!
Something like;
- 100% Fire Resistant
- 75% Resistance to Cripple, Stun and Root
- 20% Damage ReductionÂ
- Can still be Pushed and Interrupted
They could make new winter map sets with this kind of walker, that would be fun.Â
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