Bug with interrupt and Freemen

LoneWanderer360LoneWanderer360 Member Posts: 625
When you push a freeman with the interrupt morning star, instead of ending their turn, it automatically puts them into overwatch. It has happened so many times and should be easy for anybody to replicate. It happens with mercer's axe and the nine iron, so I don't think it's related just to the push mechanism, but to interrupt.

RohlikzauchemJordanYuki

Comments

  • LexiaLexia Community Manager Posts: 1,022
    Could you @LoneWanderer360 kindly send a message to support about this, so they can potentially request some additional information and also look into possible compensation on lost resources :smile:
  • JordanYukiJordanYuki Member Posts: 511
    I also got injured a couple times because of that.
  • echonapechonap Member Posts: 187
    It would also be nice to add some type of indicator so we know when a freeman is in Overwatch versus out of action points.
    ATLAS-ZNoiserating
  • FuriousMoldovanFuriousMoldovan Member Posts: 2,244
    echonap said:
    It would also be nice to add some type of indicator so we know when a freeman is in Overwatch versus out of action points.

    We already have visual indicators, but it might not be very obvious:

    In Overwatch - orange circle around freeman is thicker with target-like spikes directed inwards (towards them).

    Not in Overwatch - orange circle around freeman has these spikes directed outwards and they're thinner.

    Not sure if NG has that in their FAQ.
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
    echonapfasterBenjaminTRiotZappa
  • LoneWanderer360LoneWanderer360 Member Posts: 625
    I sent a message in game to support last week but they never got back to me.
    WastelandManNoiserating
  • LexiaLexia Community Manager Posts: 1,022
    @LoneWanderer360 we have received a report about this potential bug by another player (and it has been handled), but I can't find any other similar message by anyone. If you haven't received a reply, please make sure you've sent to the right place and done the ticket until the end (so it actually gets sent to a support agent). Some section eg. require you to answer all needed questions before it gets forwarded to someone, since additional information is many times needed.
  • LoneWanderer360LoneWanderer360 Member Posts: 625
    @Lexia I made the report to in game support. Where else should I send it?

    I'm not sure what "it's been handled" means, since the bug is still present. 
  • LexiaLexia Community Manager Posts: 1,022
    Good to hear, and most issues, if possible to recognize and fix, will require an update to be in the game
  • LoneWanderer360LoneWanderer360 Member Posts: 625
    This is still an issue. 
    NoiseratingfasterRiotZappa
  • LoneWanderer360LoneWanderer360 Member Posts: 625
    @Lexia

    This is still a huge problem. Particularly with Rescue Operation in the current challenge set and nightmare distance. 
    RiotZappa
  • RiotZappaRiotZappa Member Posts: 179
    I like how they run halfway across the map to stab my character, ignoring their comrades struggling to zombies along the way. 
    Stalker20
  • Stalker20Stalker20 Member Posts: 1,266
    @RiotZappa I had one in Rescue Operation by the gatepost with 3 walkers by him, my Mercer was by the dumpster and he ran past all the walkers to stab Mercer. 
  • FuriousMoldovanFuriousMoldovan Member Posts: 2,244
    It's probably his orange outfit, too bright and noticable 😆
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
    Dresden
  • ZXerZXer Member Posts: 248
    Stalker20 said:
    @RiotZappa I had one in Rescue Operation by the gatepost with 3 walkers by him, my Mercer was by the dumpster and he ran past all the walkers to stab Mercer. 
    If you are talking about a scout, this sounds NOT wrong. Since they can only hit 1, they will prioritize your survivor according to portrait order over all others, if within striking distance. That's why you should always cripple scouts if you don't want them to attack you. Same with shooters, although this is more challenging of course.
    Member of MavsOG
  • ZXerZXer Member Posts: 248
    When you push a freeman with the interrupt morning star, instead of ending their turn, it automatically puts them into overwatch. It has happened so many times and should be easy for anybody to replicate. It happens with mercer's axe and the nine iron, so I don't think it's related just to the push mechanism, but to interrupt.

    This also does not sound wrong. Also note that if you push anything before they move, they can still attack - and this is true for raiders and for walkers. If a walker stands next to Ezekiel for example and his LT pushes that walker next to another one of your survivor instead, that walker will attack your other survivor.
    Member of MavsOG
  • FirekidFirekid Member Posts: 3,215
    edited September 15
    @z-xer that shouldn’t be happening as the walker has used their attack to attack zeke hence activating his leader trait. They shouldn’t (and as far as I’ve noticed they don’t) attack anyone else. 
    Interrupt trait specifically says it ends their turn, I would assume that ends their full turn leaving them no action points to go into overwatch. 

    Edit to add: if zekes pushes other walkers at the same time as the one he pre-empts then yes they still get to use their attacks. 
    ZXerLoneWanderer360
  • ZXerZXer Member Posts: 248
    Firekid said:

    Edit to add: if zekes pushes other walkers at the same time as the one he pre-empts then yes they still get to use their attacks. 
    Yeah that's what I meant.

    The OP says "push" = this "push" does not necessarily mean interrupt kicks in.

    Also we know that interrupt only activates on the enemy that is targeted by OW / pretaliate. We've had discussions on this on discord on the wording of the description and consensus is that it should mass interrupt, but reality is it does not work that way.
    Member of MavsOG
  • LoneWanderer360LoneWanderer360 Member Posts: 625
    @ZXer I stand behind my claim that it's a bug and I do believe now that it is related to interrupt and not push. It is easy to replicate, so try it for yourself if in the distance or raid. 
  • ZXerZXer Member Posts: 248
    @ZXer I stand behind my claim that it's a bug and I do believe now that it is related to interrupt and not push. It is easy to replicate, so try it for yourself if in the distance or raid. 
    Just to be clear I am not arguing against you :smile: - just saying there are mechanics that we know to be true regarding to push mechanic.

    However no way for me to replicate this as I do not own interrupt/lucky MS - so if like you say it is related to interrupt and not push, then I really don't know.
    Member of MavsOG
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