Hi m a newbie so just asking. I realize farming gets exp points I do it amap. My question is. Does your survivor get stronger the more walkers he kills I notice the green !!! Blinking on my survivors picss what does that mean. Thanks
If you look under the image for the survivor you will see dots, two or three. When you kill two or three walkers on a mission, the survivor is "charged" and has special abilities. In the image above you will see skulls on the lower two and a squiggly on the upper one, when you press the skull or squiggly the survivor on the map with have a gyroscope thingy circling and the icon on the left became raised. The survivor is ready to use the special attack
Bruiser - 2 Kills - Stuns an area Shooter- 2 Kills - Gets two turns Warrior - 3 Kills -Gets two turns Assault - 3 Kills - Stuns an area Hunter -3 Kills - Increases the power of the attack/critical Scout - 2 Kills - Brain Stab good against tanks/armored
I got a big fattie party too...I thought I still had time. Great while it lasted, but they came in after about 160 walkers killed. It's so outrageous I just had to laugh!
If I counted correctly, I had 25 shots with the gates open before the fatties turned up. Adding the shots taken to clear the walkers there at the start, ID say you've got 30 turns (x3 survivors) max before you're in trouble.
“You never know how strong you are until being strong is your only option.” (Bob Marley)
The terminus challenge mission where you must make it across the shore presents another opportunity to farm walkers. Make it all the way to the finish line on the far side between the large buried walker pit and the escape rout. All walkers spawn near the beginning at the far left and will line up in two rows headed for you, two hunters can stand side by side and kill five per shot each turn.
I really like the "clear the containers", if you close the two on the right you can shoot z's from the left for a long, long, long time (until you get bored, anyway)
Comments
http://forums.nextgames.com/walkingdead/discussion/5161/shut-them-out-kill-150-walkers-but-not-single-one-more#latest
Member of the Empty Memorial Club- Elite Survivalist
Founder of the Lucille Level 18 Club
Bruiser - 2 Kills - Stuns an area
Shooter- 2 Kills - Gets two turns
Warrior - 3 Kills -Gets two turns
Assault - 3 Kills - Stuns an area
Hunter -3 Kills - Increases the power of the attack/critical
Scout - 2 Kills - Brain Stab good against tanks/armored
Adding the shots taken to clear the walkers there at the start, ID say you've got 30 turns (x3 survivors) max before you're in trouble.
Just wipe out walkers till you hit 150 and then flee, sacrifice the bait. Can do this for a while
There Are However.. Plenty of Stupid Answers!!
Rhonda