Guild Competition! 50,000 Gold per Guild up for grabs!

AmigaAmiga Member Posts: 3,770
So we know already the 2 best guilds :)
- Soco Elite
- and ??
Third place still open :)
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  • Oodles_PoodlesOodles_Poodles Member Posts: 5
    Pathetic! Top 3 guilds will probably easily burn more than 50k gold each.

    So top guild gets to lose the minimum amount of gold?

    Come on mods! Get with the program.

    People spend a ton on the game.

    Radios suck.

    Personal challenge level rewards suck.

    Guild challenge rewards suck.

    And you expect people to stick around and play this game?

    Shell out cash every week and be constantly disappointed?

    Are consumers really that easy to dupe?
  • Rick_ZKRick_ZK Member Posts: 296
    edited December 2015
    This games rewards and prizes or whatever you call them is a joke.
    This game went from good to bad in a very short time.
    Most Changes to this game hasn't improved anything.
    IGN : Rick. Officer in the Cure Family. Number One in Sweden & currently 22 globally.
  • AmigaAmiga Member Posts: 3,770
    Agree. To achieve 10k stars per week a lot of gold need to be used...
    <img src=""alt="" />
  • pullfrontpullfront Member Posts: 156
    I really wish they'd extend supplementary prizes, that's really only catering for a small part of the community.
    I also think that the cycling of users issue should be fixed before they start paying out for guild rankings.

    There wasn't a reason to rotate people through one guild - now there is...
    Thank you all for making this game so fun!
  • Oodles_PoodlesOodles_Poodles Member Posts: 5
    In essence, NG, you have to realise that the wrapping paper is usually more of value to us than the presents you give.

    And that's not a compliment.
  • Oodles_PoodlesOodles_Poodles Member Posts: 5
    Maybe they'll ante-up and offer 1 radio (yes! That's right 1 free radio!!!) to every member of the winning guild!!!

  • Rick_ZKRick_ZK Member Posts: 296
    @pullfront Agreed on the cycling issue.
    IGN : Rick. Officer in the Cure Family. Number One in Sweden & currently 22 globally.
  • TeeceezyTeeceezy Staff Posts: 3,579
    Not adding much to the discussion but just stepping in to say - We're hearing you on this and other things too. Keep the feedback coming.
  • RickGrimesRickGrimes Member Posts: 210
    Meh not buzzed about it. Possibly rotating players will be a big issue now.
    The one and only, RickGrimes
    ✯ Former Leader of RickRollers Community ✯
  • Rick_ZKRick_ZK Member Posts: 296
    @Teeceezy If you were hearing us you would fix the guild cycling issue before offering rewards. You are just making it worse now.
    IGN : Rick. Officer in the Cure Family. Number One in Sweden & currently 22 globally.
  • ConnConn Member Posts: 138
    I like the rewards. Great idea, just the rotating players will become a real issue now.
    Groupme Info:
    Name: Ralph (Conn)
    Email: [email protected]
  • MirzaMirza Member Posts: 133
    I agree 100% mate. Pay to win game just became more funny. Just need to see where it all ends.
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,916
    @ND, @Teeceezy, what I have seen in other games is offer a fixed prize, such as a legendary weapon, armor or even a character at certain personal star level or guild star level per week so that the players know what they are working up to.
  • PutchucoPutchuco Member Posts: 1,289
    edited December 2015
    I can't wait to see how this will play out. The first 'team' complaining that the 'other' is spending oh so much more money than they are, and only because of that yata yata yata....
    (getting a drink and popcorn for the show that is about to start)
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • Smokin_Joe_BlowSmokin_Joe_Blow Member Posts: 97
    Should be fun, although rotating players would ruin the competitive spirit of it, those rotated out would not receive the reward
  • pullfrontpullfront Member Posts: 156
    Awesome! From watching the rankings closely for the in forum ladder and my one experience in a #13 tribe.
    I can tell you being in the Top 10 is no east feat and requires a good team and a lot of effort.

    I think the rewards are lovely, but it certainly wouldn't hurt to extend the love a little further than the Top 3.
    Thank you all for making this game so fun!
  • irishmobirishmob Member Posts: 482
    Well its your choice to spend gold. No one said you had to. So you're complaining the game is going bad? Really . SMH
    [Deleted User]
  • JRDmanJRDman Member Posts: 60 With all the threads, discussions, and dramas regarding guild/member swapping, looking for ways to create a level playing field, and catering to the entire player base rather than to a very vocal minority, the devs do a complete 180 and create a event that addresses none of those.

    I can understand why though. Xmas is just around the corner, they really want that moolah.

    Wow. That was quick.
  • FeleciaFelecia Member Posts: 340
    I still enjoy playing this game. It is still a new game so would expect some hiccups and bumps. I would also imagine that it takes a bit of time and manpower to develop and improve the game. And how on earth would you ever please everyone and what they think they are worthy of receiving for their play and $? I too have spent a good amount of money to play and still haven't gotten a legendary hunter (replacement, RIP Edward) but I still get a bit excited when I am radio rolling. Scrapping weapons and rejecting survivors at least ups my xp to upgrade what I do have. I would like to see less expensive gas but overall I think NG is headed in the right direction. I would welcome winning any amount of gold!
  • irishmobirishmob Member Posts: 482
    Seen other games give prizes from #1 and all the way down. Of course the prizes get less and less. But as @WastelandDan wants is just to cater to the top 10. There are more than 10 guilds here. So why reward just the top 10 guilds? So basically we punish the rest or make them buy gold?

    Top guilds are starting to sound like an ungrateful spoiled little brats with no life wanting their way. If not they will leave. @WastelandDan nobody is forcing you to spend your money. This after all a FREE APP GAME.
    [Deleted User]
  • irishmobirishmob Member Posts: 482
    @WastelandDan what other games have you played if you don't mind me asking? Doesn't sound like this you're first app game you have played.
  • shAdshAd Member Posts: 268
    Top 15 should be rewarded!
    Very proud first officer of "<a hred="">Dead Angels</a>"
  • jureforjusticejureforjustice Member Posts: 270
    I like that you guys added extra rewards if a player receives a certain amount of stars, i think 160. However, on this reward system for best guilds... Like I've said before... "Don't award only the top players, because if you do, then it will make a gap between the best and bottom players." This will result in the players who can never be on top, leave the game because the best players are awarded to keep staying the best.
  • BeastmodeBeastmode Member Posts: 84
    @jureforjustice actually the guild reward system isn't good at this moment. You sacrifice significant time/effort in the hopes the random boxes have anything good but 95% the time you scrap it. I have only kept a single item from a guild reward. The only good guild rewards I ever got were from challenge mission completion in the 9 boxes. But that's quite a bit of effort just for a few rounds at a suitable level of equipment. Anything you draw above that is ueless for 2-12 months in many cases. This prize of gold won't create an unsurmountable gap in the slightest. Also the challenges are set in a way where you will top out regardless of your team/equipment so long as there isn't a special strategy (this appears to have only happened in one challenge thus far which was last week). I hit 230 stars prior to the level 14 survivor patch (with most my equipment being weak as well) . Getting much above 260 before that patch was extremely difficult. To get 280 for example was pretty much unheard of, even if you had perfect equipment and a legendary team(maybe it happrned but point is it is extremely difficult even with the best equipment/team). Now with level 14 the cap is probably around 320 or so with the best equipment and team possible excluding special strategies.
    So even if teams got the best of everything a player with rare survivors+rare equipment is able to be within 30-60 of those with the best.

    So the progressive reward rolls should be improves first. This will give everyone a chance at getting equiped, or a chance for more phones to roll a epic/legendary survivor or etc.
    Then at the top do something like this (dont hate me if I exclude your guild or etc. This is just an example of a way prizes could be structured)
    Rank 1-3: 2 random level 13-14 legendary equipment +200000 exp +some gold
    Rank 4-10 2 random legendary 12-14 equipment +175000 exp +some gold
    Rank 11-20 1 random legendary 12-14 and 1 epic 12-14 +125000 exp
    Rank 21-30 1 legendary 12-14 +100000 exp
    Rank 31-40 1 legendary 11-14 +75000 exp

    Many people use a hunter for example. So the odds of stocking a legendary gun of level 13 hunter gun for a top 3 would be 2/24 based on 2 rolls. This may not even be ideal attributes either. Or maybe you are ready for future instead after drawing a level 14... Or if you are in 4-10 you get 2/36 of a level 13 rifle or you draw a slightly less than ideal gun, or you draw one to protect your future. This would allow players to feel their efforts are providing some type of progression or gain. Then this is also supplemented by better rolls.
    The game can also monetize this as upgrading legendaries is more expensive then regulars so those with higher equipment would often need more effort to upgrade them which leads to higher ad revenue or gold revenue.
  • TUCOTUCO Member Posts: 183
    @Beastmode has a great idea.

    Yes top guilds should get a better reward. Extending rewards down to a majority of guilds would encourage global participation.
  • jureforjusticejureforjustice Member Posts: 270
    @Beastmode Yes I totally agree with you.

    I'm just talking about rewarding 50k/30k/20k gold for respectively top guilds 1st/2nd/3rd only. Gold can be used to buy radio, speed builds/upgrades, instant build/upgrade, open extra chest rewards. With that said, with extra 1k gold per person from guild number 3, they are able to use those gold. Regardless of the use, these top players (can I say top players?) have already been AHEAD of everyone else, and with the 1k extra gold, that only means they are now 1k FURTHER AHEAD of everyone else.

    This means that, if a player comes into the game, the only thing they will now do is only play the story and finish, then leave the game, and as a gaming company, you want people to keep playing the game. They're not going to try to compete in the guild because, top players are only recruited into top guilds, and they can not reach the top guilds because they are not able to catch up at all. Even if they spend $$ for boosting, they will have to spend HUNDREDS to reach it in the end.

    I understand that the game will come to a stop at some points because the episodes are still in development and everything is still chanced, but like I've said, top guilds will just keep staying at the top to block off the other guilds from getting the rewards, stockpiling their gold until the next episode and blast right through upgrades with that stockpiled gold earned just to get to the next in-dev progress and start stockpiling gold again from the rewards.
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