School of thought #1: This is a game. I have a life. I play games as they fit into my life.
School of thought #2: This is my chance at world domination. I must spend the time and money needed to achieve it. Maybe my life will fit in afterwards.
Hello everybody. I'm the leader of España Zombie one of the world's top guilds in the ranks. We fight really hard every challenge to keep and rise our ranking in the list and it's really hard to do it with a double challenge per week... but is true that some people doesn't belong to any guild or just dont play as often as we do and they don't care about the number of challenges per week.
I think that the problem is not about to have one or two challenge per week. The problems is that THE TWO CHALLENGES COUNT FOR THE RANKING and this is an hyper-preassure work for a guild who fight on the top of the list. Maybe a good solution for all the players could be to have one classic stars challenge for qualify on the rankings (global and single) and another new kind of challenge for single non-guild players.
Anyway, if this solution is not possible, keeping two challenges per week decrease the interest of top players for playing for rankings, and in that case they preffer to play only one instead two.
I like that idea alot! Too bad NG will never do it but I think that is a great solution and would solve alot of problems. At the risk of sounding like I'm whining because I'm really just starting not to give a damn what other people think. +1000 for this idea
@vicky3434 you said buying gas ... Well that's a reason FOR Next Games to keep it at 2 per week. They want & need people spending gold. What I'm saying is that you have validated NG for doing 2 challenges per week.
1 challenge a week. I understand for those at the beginning, 2 challenges a week provides more content and more rewards, but we here at the end are warning you, when you want to play to get to actual meaningful content, 3 days is not enough.
The problem with two challenges per week is that it's a poor way to farm gear and weapons when you're a higher level player. I spend 95% of my time getting rewards that are nearly useless to me, even the XP is so small it's barely worth it.
I hate 2 challenges I got no time/gas to do anything else...
All I can do is get some stars every 2~3 hours. At least the week we had 1 gas per challenge mission I had some fun at raiding, story and exploration missions with the extra gas.
For starting players two challenges a week are great because my level is low so I can't get more than 60-70 points. I can imagine if you are level 100 and have lvl15 survivors that you would want more time to get as far as possible.
It takes so much gas for me to get 33 stars for each mission. With outpost, I could get more trade goods by raiding. So what is the point of doing challenges?! The solution is either raising the reward for challenges, reducing the reward for raiding, or 1 challenge per week. I have lost my incentives to do challenges and intend to quit my guild although I'm in a very good one.
Last month people were bitching there were no TGs to raid and saying they weren't going to raid any more. The reason there are TGs to raid in peoples outposts is because there are two challenges a week. If you don't like to do two challenges, just do one. If you don't like outpost raiding, don't do it... Just because it's in the game doesn't mean you have to do it.
There are in tg available because, i assume, people feel forced to open crates in the the first round as they keep popping up to be opened. If you restart the game after each 1st round mission it doesnt prompt you to open them after that round and so you can save them up until you want to spend the tg's. So the only tg's anyone get from me are outpost produced or left over spend. Ive noticed in practice the only thing people get from me is a little influence.
Leader - The 75th Rangers
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World
2chalelengesisfatasticwhaddaabourr3.. Oops...I like 2 Charlene's for my AFF ...damn auto correct. .. I like 2 challenges for my ADD.. cool crates with goodies too
2 challenges per week atm are ok for me because I don't play rubbish exploration maps, story finished and Outpost still poor rewarded. But - 1 challenge sounds less stressful
Last month people were bitching there were no TGs to raid and saying they weren't going to raid any more. The reason there are TGs to raid in peoples outposts is because there are two challenges a week.
Exactly! Two challenges allow there to be more TG earned. It's basic math.
I play 2 challenges a week and i raid the outposts, where is the problem , if you dont want to play 2 challenges a week then dont its as simple as that ... Its called choice
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Send me a PM if interested
Send me a PM if interested
School of thought #1: This is a game. I have a life. I play games as they fit into my life.
School of thought #2: This is my chance at world domination. I must spend the time and money needed to achieve it. Maybe my life will fit in afterwards.
I like that idea alot! Too bad NG will never do it but I think that is a great solution and would solve alot of problems. At the risk of sounding like I'm whining because I'm really just starting not to give a damn what other people think. +1000 for this idea
Member
All I can do is get some stars every 2~3 hours. At least the week we had 1 gas per challenge mission I had some fun at raiding, story and exploration missions with the extra gas.
I heard that, and Summertime, go to 1 a week 6 mths,spring and summer,and 2 a week 6 mths,fall andwinter. Summertime/Wintertime
So the only tg's anyone get from me are outpost produced or left over spend. Ive noticed in practice the only thing people get from me is a little influence.
Next Games - Quality Freemium Butchers - Purveyors of Fine Fresh Nerf - We Take the Luck Away From Choice Cuts
Next Games - Great Leaders in Redefining Value in a Virtual World