ALL TRAITS

KelekterKelekter Member Posts: 28
What traits do survivors/weapons/gear have? Are any traits class specific? These were questions I had shortly after I started playing TWD:NML. I even looked on the wikia page of NML, and although all the traits were listed, only two of them stated they were class specific (concussion & wide arc (I believe)). so here now, is a specific semi-detailed list of all the traits (as of 4-25-2016). Numbers listed after trait name are amounts given in order of bronze, silver, gold respectively

---SURVIVORS - ALL CLASSES---
DODGE 5%-10%-15% (chance to dodge (evade) attack)
IRON SKIN 5%-10%-15% (reduce damage taken when hit)
LUCK 5%-10%-15% (increase chance of other percentage based traits occurring)

---SURVIVORS - CLASS SPECIFIC---
•HUNTER/SHOOTER/ASSAULT•
MARKSMAN 5%-10%-15% (increase ranged weapon damage)
•SCOUT/WARRIOR/BRUISER•
STRONG 5%-10%-15% (increase melee weapon damage)
RETALIATE 25%-50%-75% (percentage of survivors damage dealt to adjacent enemy that hit you)

---WEAPONS - ALL CLASSES---
LETHAL 5%-10%-15% (increase damage dealt)
LUCK 5%-10%-15% (increase chance of other percentage based traits occurring)
INTERRUPT 60%-80%-100% (stop enemy attack/movement DURING OVERWATCH ONLY)
CRITICAL CHANCE 5%-10%-15% (increase likelihood of attack dealing critical damage)
DESTRUCTIVE 20%-40%-60% (increase damage dealt when a critical hit occurs)

---WEAPONS - CLASS SPECIFIC---
•HUNTER•
LARGE CALIBER
0.2 - 0.4 - 0.6 (increases the WIDTH of attack)
•SHOOTER•
HIGH POWERED
1 - 2 - 3 (increases the range of shooter by 1/2/3 grid spaces)
•ASSAULT•
WIDE SPREAD
15° - 30° - 45° (increases the spread (attack radius))
•SCOUT•
SWIFT STRIKE
5%-10%15% (provides chance of gaining an extra move or attack AFTER attacking)
•WARRIOR•
WIDE ARC
45° - 90° - 135° (increases attack radius)
•BRUISER•
CONCUSSION
1 - 1 - 1 (increases duration of stun effect 1 turn) (wtf, gold should be at least 2!) (UTTER CRAP!) (IMHO)

---ARMOR - ALL CLASSES---
HEALTH BOOST
25hp - 50hp - 75hp (increases survivors hit points thusly)
DODGE 5%-10%-15% (chance to dodge (evade) attack)
IRON SKIN 5%-10%-15% (reduce damage taken when hit)
WRESTLER 1 - 2 - 3 (increases the number of turns that struggles last)



There ya go, a comprehensive list of all the traits. I hope this helps people with trying to figure out who has what and what do I want who to have.

(I did this on my laptop, so I hope it still looks fine on phones/tablets/etc :/ )
docfinzenburgJapes87AoratosArxiSurvivor420rgerkmanSoBraL_BROvidmikelTheLostOnesJorbetDakaminHippy_Chick_66z3r0d4z3

Comments

  • OvidmikelOvidmikel Member Posts: 965
    @Kelekter excellent job would have been very helpful aFEW mnths ago lol
  • blaher86blaher86 Member Posts: 71
    Thank so much
  • FurginatorFurginator Member Posts: 97
    I didn't know all this so im very appreciative. Thanks!
    Survivor420
  • lmfgunnutlmfgunnut Member Posts: 1,636
    @Kelekter In outpost, I have gotten three round stuns from bruisers.
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

  • Sipher07Sipher07 Member Posts: 591
    how do you quantify a large calibre on the screen grid???
  • KelekterKelekter Member Posts: 28
    @Sipher07 , large caliber basically takes two 'lanes/rows/columns'. You can mow down herds of walkers, especially with a diagonal aim.
  • Sipher07Sipher07 Member Posts: 591
    Does a straight shot, non diagonal also mow down two walkers side by side? For gold vs silver calibre
  • LadyAquilaLadyAquila Member Posts: 625
    No, you need to aim on some level of angle to get additional kills in other "lanes."
  • gabriel_lwhgabriel_lwh Member Posts: 454
    @Sipher07
    Sipher07 said:

    Does a straight shot, non diagonal also mow down two walkers side by side? For gold vs silver calibre

    Nope. If you perform a straight shot vertically or horizontally, it will only kill walkers in that row or column. An angled shot will do the trick instead.


    IGN: Gabriel
    Member of CONQUER / THE UNINFECTED / ALEXANDRIANS
  • DtownDtown Member Posts: 46
    That bruiser gold concussion sucks
    Ovidmikelz3r0d4z3
  • OvidmikelOvidmikel Member Posts: 965
    @Dtown you are 100% correct it makes 0 sense to waste a gold trait on a weapon when a silver trait is the same. If it's gold it shld add 2 additional stuns that's one more negative attribute for bruisers . it's a pure waste of a golden trait
    Dtownz3r0d4z3
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