Survivor Class Improvement

Sipher07Sipher07 Member Posts: 591
edited May 2016 in Suggestions & Ideas
How do we save the two crappiest survivor classes

Survivor Class Improvement 26 votes

Bruiser 2X Healthpoints Tank
30%
AmigaButtLightInspTurbinesTheLostOnesTheCrabdaegunabel001edwin64 8 votes
Scout Guaranteed Charge Kill
3%
Putchuco 1 vote
Bruiser Arc Stun As Standard
57%
jacobwiedhatgabriel_lwhSpipmanLadyAquilaSmittYSipher07luv2wanderPapacasInvaderJulialiciousJadenTruscottDeathABonzPR0DJ 15 votes
Scout Gold Dodge As Standard
7%
atrainofficialFester17 2 votes
TheLostOnes
«1

Comments

  • Sipher07Sipher07 Member Posts: 591
    Bruiser Arc Stun As Standard
    Explosive charge for scout!!!
  • TheLostOnesTheLostOnes Member Posts: 3,032
    Bruiser 2X Healthpoints Tank
    I voted for this-- I assume by 'tank' you mean they would become stun resistant? Because I think that's a good idea.

    Also, another idea for scout: they should be able to walk past burried walkers without waking them.
    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
    ggbatsDLichBonzlmfgunnut
  • bunbun Member Posts: 161
    Remove level cap on bruiser stun, after all level 5 fatties stun our level 18s. Plus allow them to stun fatties, or make them stun immune too.
    Stafford5
  • JVC_TWDJVC_TWD Member Posts: 496
    Or just let whatever you want be done on bruisers added to assaults. Assaults are the new bruisers
  • LydiaLydia Member Posts: 167
    Maybe a 'go berserk feature' on the scout causing them to run wildly around the whole map stabbing everyone in sight would temp me to use one
    LadyAquila
  • PR0DJPR0DJ Member Posts: 834
    Bruiser Arc Stun As Standard
    Bruiser arc - make perfect sense, because imagine the BIG guy with heavy melee weapon - he can knock out at least 3 walkers or humans standing in his way.
    Also if we consider bruiser as a tank - he need some more health or stun resistant - by default or at least as trait.

    Scout also need improvement on his charge ability: Instant kill, 3x damage or 3 swift strikes (if previous was kill), or just gold swift strike by default.
    But gold dodge as standard would be ok also I think.
    LadyAquila
  • theRealBendertheRealBender Member Posts: 1,251
    Some good ideas in this thread - keep 'em coming!
    Back from 2016 :p
  • limeyjohnlimeyjohn Member Posts: 215
    I would like the scout to have two moves per turn, or at least two attacks, or even a attack then retreat option
    blynknzLadyAquila
  • corpseridder35corpseridder35 Member Posts: 13
    How about a Bow an Arrow Class.A Animalistic Class were they wear tiger claw like gloves an have the ability to snap walker necks (if walkers have they back turned) an do facestabs an on charge up have them claw away at the 3 or 4 walkers in the cone range also give them the sneak attack ability were they go unnoticed by walkers for the neck snap ability to work.
    Sipher07
  • PR0DJPR0DJ Member Posts: 834
    Bruiser Arc Stun As Standard
    limeyjohn said:

    I would like the scout to have two moves per turn, or at least two attacks, or even a attack then retreat option

    attack and retreat - also would do just fine for scout.
    Perdtinlimeyjohn
  • mongo911mongo911 Member Posts: 939
    suicide vests for Scouts... ,
    I am easily confused by other people's, laziness and sloppiness and greed...

    Any guess who might " now " be on my list, ( in 2017 )





    ggbatsTheLostOnes
  • Sipher07Sipher07 Member Posts: 591
    Bruiser Arc Stun As Standard
    Lololol
  • SmittYSmittY Member Posts: 372
    Bruiser Arc Stun As Standard
    How about a Shotgun for the charge ability with gold spread for stun instead of the bruiser circle stun.

  • VaultVault Member Posts: 1
    What about having each Survivor have a ranged and a Melee class, making 9 different combinations. They could have one armor one ranged and one melee weapon. This would let you use your weapon that fit your situation better. You could add your Bow and explosive classes as ranged and melee respectively, which would increase to 16 different combinations. Seems like it could make for a lot of exciting play options. What do you think?
    Bonz
  • PerdtinPerdtin Member Posts: 783

    Players ask for making Bruisers/Scouts more playable.



    So NG says "Ok" and nerfs Assaults/Hunters, thereby making the above more playable.



    Forum goes crazy!



    And so the prophecy foretold...lol

    So not funny. I am now in a fetal position in the corner of the room.
    SpacemanSpiffLadyAquila
  • GonkistanGonkistan Member Posts: 166
    Bruisers are "stealth assault" - they don't add to the threat counter.
  • PerdtinPerdtin Member Posts: 783
    PR0DJ said:

    limeyjohn said:

    I would like the scout to have two moves per turn, or at least two attacks, or even a attack then retreat option

    attack and retreat - also would do just fine for scout.
    This and the other suggestion you made above. Even with a guaranteed charge kill brain stab, the scout can often be a sitting duck. All others can go into an attack and not be subjected to pretty much getting butt kicked. Other than finding a zombie solo where a scout will not be attacked right away, or a scout with 100% interrupt positioned to protect others, scout is really so weak. And my best weapons, plus two of my best survivors, are scouts. Kills me. I have bought bruisers back on some missions just for fun and changing things up. Scouts, nope. In fact I dropped my max level 18 rare scout to avoid having all scout quest.

    Did then pull an Epic 10 of 18, to go with Epic 14 or 19 and Legendary 17 of 19. But I have attachment issues of dropping Epics, even though I should. But it is high up on the next to be dropped list if I ever get a decent survivor.
  • NecroboogieNecroboogie Member Posts: 1,108
    Why would you not want scout quest?- at low level mission of course!! Generally I try to do the melee bonus quest stars at low to mid levels- with high level chars (Can take quite a few hits and not suffer an injury.)

    Just use your scouts as the benchwarmer character NG has made em until they get some love.
    corpseridder35
  • ReeconnReeconn Member Posts: 540
    We need crossbow with exploding tips on the bolts ( Rambo style )
    corpseridder35
  • SpankySpanky Member Posts: 41
    Give scouts the ability to carry bows/crossbows AND a melee weapon. This way we have the option to hit armored/tank Z's hard with a melee attack or keep them at a distance with a single target ranged attack.

  • ravenoflokiravenofloki Member Posts: 1
    Make scouts stealthy and give bruiser multiple whacks on a single turn.
  • blynknzblynknz Member Posts: 1,988
    Scouts - one or more of the following
    - Can move unseen by walkers
    - Has 3 ap, or has an option to move after an attack (this could be its trait rather than a permanant thing)
    - Brain stab is a instant death no matter what level.

    Bruiser
    - Instant stun (except against tanks) no matter what level the walker is
    - Immune to stun
    Stafford5
  • SpacemanSpiffSpacemanSpiff Member Posts: 634
    We better not just get a bunch of "Scout weeks" later. They could give scouts Double damage, and I'm still not giving them any play-time on my roster...
    We need actual buffs to the neglected classes...
  • Penny_Eva_3630Penny_Eva_3630 Member Posts: 10
    Of course NG will solve this problem
    Perdtin said:

    Players ask for making Bruisers/Scouts more playable.



    So NG says "Ok" and nerfs Assaults/Hunters, thereby making the above more playable.



    Forum goes crazy!



    And so the prophecy foretold...lol

    So not funny. I am now in a fetal position in the corner of the room.
    Perdtin said:

    Players ask for making Bruisers/Scouts more playable.



    So NG says "Ok" and nerfs Assaults/Hunters, thereby making the above more playable.



    Forum goes crazy!



    And so the prophecy foretold...lol

    So not funny. I am now in a fetal position in the corner of the room.
    Of course this is the way NG resolves this problem, instead of a chance to genuinely improve the game they ruin the best survivors & find a way to screw us over. All of that time & money spent on building up my assault/ hunter class ruined by NG overnight.

    I am so close to leaving the game....
  • AmigaAmiga Member Posts: 3,770
    Bruiser 2X Healthpoints Tank
    I like bruiser but his / her :) hitpoints are similar to assault for example..
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Sipher07Sipher07 Member Posts: 591
    Bruiser Arc Stun As Standard
    This poll definitely shows that we should Buff Bruiser with Arc + some hit points....and then remove Scout for Another Class like Bow/Arrow or something
  • DarthVaporDarthVapor Member Posts: 2
    My Bruiser has an Arc just like a Warrior. Can't figure out why. It's the weapon. But all traits are locked.
  • DarthVaporDarthVapor Member Posts: 2
    Never mind just realized its called Wide Margin (Area). So you just need the sledge hammer called Wide Margin (Area).
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