I THOUGHT they were making challenge changes to benefit us

2

Comments

  • JadenJaden Member Posts: 3,056
    edited May 2016
    I haven't played when there was the "old" one challenge system but I find the new one boring. I thought I wouldn't but I do.

    1. TG rewards are less.

    2. There are more rewards below my level - either very low cans and XP or low level gear I can scrap for a very low amount of XP.

    There might be more chances for legendaries but if I want more chances for gold crates of an appropriate level, I can do deadly missions or even normal farming missions. Equally boring but overall they cost less (because you don't have to play X missions before you get to your own level).

    3. I've been playing since the "Revenge" event and haven't got a single legendary from challenges (if you don't count buying legendary gear for TG). I know this is all about luck but since you try to "sell" that as a plus, well... deadly missions, like I said. Or raid to get TG and buy legendaries (or gold crates). Or wait for your outpost to produce enough TG.

    4. The new challenge system is simply boring which I know is a feeling. I tried hard to get more stars on the two challenges and was able to get 140. I was kind of proud since the challenge before, 100 was my max. Now I couldn't bother to try and get over 151 stars.

    And I doubt it's the maps we got this time that are boring... I played them the first time so it could be... but still I doubt it. It's the repetition for, well, not much. It's not engaging and thus people will not spend money on that to be able to play even more boring levels. Not going to happen.

    I already miss the diversity...

    5. There's no challenge during the weekend which is bad for people who have other work besides of the challenges - as in a paid job. I know some will say that challenges would otherwise clash with weekend events - but it will actually depend on the event. This weekend: no problem.

    In the end it's never going to happen that everyone will be happy. But from what I read this is not what people wanted and asked for.
    Leader of Morbid Sinners and Morbid Spirits

    Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
    Invader
  • DCBMETDCBMET Member Posts: 392
    I think there should be some weekend overlap on the challenge schedule. I like having a day on the weekends to get through as many as possible. Sometimes work gets in the way of that. Then again, some people work on the weekends, but they could have 3 or 4 weekdays to grind this shit out.

    Umpting the notion that the trade good reduction is total bunk.
    Terrible move because it reduces incentive to play challenges, plus it further starves an already deficit tg economy in lolposts.
  • rayray Member Posts: 111
    This is next games, why is anyone surprised, they got kind of fed up responding to problems in the game so they just stopped, they got fed up of responding in forums so they made some content creators to do their bidding.
    In my guild I set the weekly stars required to 100 per member this way people can still enjoy their life and don't feel obligated to grind out very poor challenge missions, with even worse rewards.
    Leader of TWD Extreme
  • MadPuppyMadPuppy Moderator Posts: 2,829
    Within couple of hours play time (1 day) I reached the point where the walkers get to strong. Thus ending my challenge mission playability.

    I have been waiting for a new challenge since Tuesday.

    Boooooring.

    Nuf said right?
  • Vintage_BullVintage_Bull Member Posts: 214
    Listen everyone... It's not the size of your gas tank that matters. It's how you use it. >:)
    Penny_Eva_3630
  • SleestakSleestak Member Posts: 38
    A few have you have hit on another point that I have made in previous posts....this system actually penalizes you for improving.

    The better you get, the more time and energy and possibly resources you have to put in. A lower level player is done with challenges after a day...maybe two before they can't get any further. If you improve your players and weapons....you don't just get harder levels, you get MORE Levels.

    I've played a lot of different games. I can't think of any other I have played where this happens. You do t play more levels...you just play harder ones.
    InvaderPenny_Eva_3630
  • theRealBendertheRealBender Member Posts: 1,251
    Those of you that don't have your lips glued to NG's arse keep voicing your concerns! There are also poll threads on this topic for more discussion.
    * I put "hero" and "heroes" in quotes for a reason.
    ** Still on a spending boycott of equipment and gas booster and gold.
  • GonkistanGonkistan Member Posts: 166
    DarkFae said:

    @Sleestak

    I have said it before and I'll say it again before your thread gets shut down and/or I get banned again. The one challenge per week change is a good idea but it was implemented in such a non-player friendly manner. If crate payouts were more evenly scaled and an option to skip useless lower level grind missions were worked into it for higher level players then the 1 challenge per week thing could have had a chance to be successful. As it stands now it is and will remain a major source of contention for many who play this game.

    I would go so far as to pay half gas to skip certain missions allowing that mission to level up.
  • Penny_Eva_3630Penny_Eva_3630 Member Posts: 10
    Zoson, you are obviously biased & way too defensive. Your response & attitude proves that No one listens to players or cares about their concerns.
    Invaderravenyze[Deleted User]
  • shabbashabba Member Posts: 452
    if you are all complaining about getting less trade goods?
    The 2 days you get no challenges you can use your fuel to raid outpost, netting you alot more trade goods then the ones you get in challenges. If you are not after trade goods you can do exploration missions, or just finish your hard questline....

    All win in my situation
    zoson
  • zosonzoson Member Posts: 2,216
    edited May 2016
    It's a strange thing to continue to insist that something is a certain way after having the numbers which prove the exact opposite is true put right in front of you. Literally, what's being said here about the challenge costing more gas, and requiring more grinding is just flat out not true.

    Looking at one individual mission is a logical failure since you have to consider the changes to the challenge system as a whole. Two challenges now have been combined into one. The only way to make a good comparison is to compare the cost and rewards from a full week of time(two challenges previously).

    Attacking me with ad hominems for pointing out exactly how 100% wrong you are doesn't make your case stronger. It has the exact opposite effect.
    ravenyzeant[Deleted User]Penny_Eva_3630
  • mongo911mongo911 Member Posts: 939
    edited May 2016
    Mod edit: zbot 5/23/16 7:48 pm

    Please read the rules of the forum.

    Excerpts of the rules of the forums are as follows:
    Don't Be Toxic. We will not tolerate rudeness, abuse, harassment or trolling of any kind and will take immediate action when necessary. Any abuse towards staff or moderators of this forum will absolutely not be tolerated.
    Be courteous to fellow forum members. Don’t insult people. If another user has bothered you, take a deep breath, fire up No Man’s Land and take it out on walkers instead.

    @Penny_Eva_3630 Enjoy the game...

    I am easily confused by other people's, laziness and sloppiness and greed...

    Any guess who might " now " be on my list, ( in 2017 )





  • BoozersBoozers Member Posts: 10
    Wow . Just wow. Zozon is a content creator and speaks to the public in this manner. I never asked for a new challenge system. I liked the old system just fine. I think the new system sucks. I get less stars and less crates each week. That is fact and my numbers do not lie. Zozon the attitude in your posts has caused me to form a very poor option of you personally. I regret opening this tread altogether. All it did was tick me off.
  • BoozersBoozers Member Posts: 10
    It is also boring!
  • bumshoebumshoe Member Posts: 322
    @OP you don't HAVE to participate in all challenges.. You don't HAVE to maximize your stars every event.

    If they make it initial start up harder then it will stop any lower level players from helping.

    So basically I personally think your complaint is just like my opinion. It's yours and mine is mine but end of day system is working out. At least the game makers are trying.

    They could adopt my idea of giving players the ability to skip levels. Basically you choose starting level of the challenge. It can NOT be reverted so if you choose to high your stuck. If you beat it you get stars for every bellow rank misses but not extra loot. You can only do this the very first time entering the challenge so not able to skip again if to easy. And it comes at a cost of say all your gas each time you skip all your gas allows you to play it.

    So events start at level 1 and 3 gas. I skip to level 5 which is 6 gas and level 12 zombies. If I win I get 5 times 3 stars earned aka 15 stars. Standard chest looting system applies at end. All my gas is gone and next battle is level 6. (This is not factual numbers just an example).

    When soft cap comes I quit the game.
    SgtSalami
  • AmigaAmiga Member Posts: 3,770
    Always challenges were boring at beginning for higher players but now is little better. Less rush makes big difference for me.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    zoson
  • SgtSalamiSgtSalami Member Posts: 554
    @Amiga Yeah, but I really wish I could skip some levels, at least until the crates give 1000+ in rewards.
    Amiga
  • BttlOpenerBttlOpener Member Posts: 878
    Simple math. I am not going to include guild trade goods or gas cost. This is only my experience. I would consistently hit 180 stars per challenge (x2) in just over 2 days (per challenge). According to lmfgunnut's spreadsheet, that means I would receive 12,000 tg per week. And for the sake of argument, let's round up to 5 days of effort. Now, with this last 5 day challenge, I hit 260 stars midday Friday. So, to simplify it, let us say 4 days and I received 7200 trade goods. So, 12000tg / 5 days is 2400tg per day and 7200tg/ 4 days is 1300tg per day.

    Is the overall grind less, according to zonson's numbers? Yes. But, I believe the scale of trade goods do not correspond to the effort of players. Will other player's experiences differ? Of course, but I can't believe the average trade goods per days of effort would differ that much.

    Now, I do enjoy the one challenge per week model. I was here before it happened and I do believe that players need that break to do other tasks in the game. The break allowed me to farm a fair amount of xp and the weekend event was great. If NG lowered the trade goods for challenges to encourage players to raid (I do not have an outpost) is a mistake. I also think doing raids is not a substitution for a decrease of trade goods. Let us not forget that NG wants us on their app as much as possible. A solution to spending money on gold would be to diminish the cool down time to view ads to 3 hours. I can only guess that ad revenue is not as profitable as spending money on bundles or gold, but it would bolster their revenue.

    TLDR: In my experience, less trade goods for the effort.

    Japes87
  • AmigaAmiga Member Posts: 3,770
    In my opinion challenge need good rework to make it more interesting and less boring. I'm sure it can be done.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • BttlOpenerBttlOpener Member Posts: 878
    I don't deny that at all. I think the issue is new content and xp (I know that is your crusade). But the problem with new content is how fast the resources scale up. Less resources (xp, food and gas) hinders players, unless they want to spend their gold or purchase it. Everyone knows that NG needs to make money but when you overprice the options, many are going to move on. I am sure that many of us have played games that have pushed pay-to-play to that point that players, who would have spent some money, walked away. I would hate to see that happen here.
  • shabbashabba Member Posts: 452

    Simple math. I am not going to include guild trade goods or gas cost. This is only my experience. I would consistently hit 180 stars per challenge (x2) in just over 2 days (per challenge). According to lmfgunnut's spreadsheet, that means I would receive 12,000 tg per week. And for the sake of argument, let's round up to 5 days of effort. Now, with this last 5 day challenge, I hit 260 stars midday Friday. So, to simplify it, let us say 4 days and I received 7200 trade goods. So, 12000tg / 5 days is 2400tg per day and 7200tg/ 4 days is 1300tg per day.

    Is the overall grind less, according to zonson's numbers? Yes. But, I believe the scale of trade goods do not correspond to the effort of players. Will other player's experiences differ? Of course, but I can't believe the average trade goods per days of effort would differ that much.

    Now, I do enjoy the one challenge per week model. I was here before it happened and I do believe that players need that break to do other tasks in the game. The break allowed me to farm a fair amount of xp and the weekend event was great. If NG lowered the trade goods for challenges to encourage players to raid (I do not have an outpost) is a mistake. I also think doing raids is not a substitution for a decrease of trade goods. Let us not forget that NG wants us on their app as much as possible. A solution to spending money on gold would be to diminish the cool down time to view ads to 3 hours. I can only guess that ad revenue is not as profitable as spending money on bundles or gold, but it would bolster their revenue.

    TLDR: In my experience, less trade goods for the effort.

    you have 2 free days,

    And in your case one extra day as you hit old challenges in 5 days and now in 4 days.
    Lets say you can use that one day for about 16 hours of fuel = 96 fuel
    this enables you to do 48 raids on outpost with an avg of 300 TG and 20 infl. = 14400 TG and 960 influence.
    If you spread your challenges over 5 days you get alot more variation and TG.

    just my idea
  • BttlOpenerBttlOpener Member Posts: 878
    shabba, I respect your opinion, but I don't believe you understand the point of my post. NG reduced the effort I put towards gaining individual trade goods in the challenge, and not by a little. My math was very simple. I was strictly talking about the amount of time I put forth towards gaining stars, and thus trade goods. I do not do the outpost, especially since the shield (unless they fixed it) doesn't work as stated.
    ggbats
  • trixtatrixta Member Posts: 86
    reading this thread has been more entertaining than playing the game itself :)
    antLeon_UK
  • BttlOpenerBttlOpener Member Posts: 878
    Sometimes reading is more entertaining that doing..
  • Tam8Tam8 Member Posts: 65
    edited May 2016
    zoson said:

    It's a strange thing to continue to insist that something is a certain way after having the numbers which prove the exact opposite is true put right in front of you. Literally, what's being said here about the challenge costing more gas, and requiring more grinding is just flat out not true.

    Looking at one individual mission is a logical failure since you have to consider the changes to the challenge system as a whole. Two challenges now have been combined into one. The only way to make a good comparison is to compare the cost and rewards from a full week of time(two challenges previously).

    Attacking me with ad hominems for pointing out exactly how 100% wrong you are doesn't make your case stronger. It has the exact opposite effect.

    It's not a reward only thing.

    - People wanted ONE challenge per week back, because two challenges were too time consuming. The time consumption hasn't changed.
    - People complained about low lvl farming. It's not only a similar treadmill, it's longer on lower levels and only rewards at the end (at higher costs).
    - People wanted more alternation. Huge step back, now you have to farm the same missions longer than before.
    - TG-reward scaling is another magnum opus, not! Before the change I could redeem silly wobbling crate after silly wobbling crate aftersilly wobbling crate aftersilly wobbling crate aftersilly wobbling crate aftersilly wobbling crate aftersilly wobbling crate after (how thrilling!) for predictable 1k TG, now... haha it's silly wobbling crate for 400, silly wobbling crate for 500, silly wobbling crate for 600, silly wobbling crate for 400, silly wobbling crate for 800, silly wobbling crate for 700, wtf silly wobbling crate for 500 again?... *

    It's not a reward only thing. If it feels shit, you sooner or later believe it is shit and then it becomes shit... and the game dies.
    And seriously, these changes don't even feel like unicorn glitter poop.

    P.S. No personal harm intended, of course. :)

    *kudos for silly wobbling crate

    Edit: typos and P.S.
    zosonPenny_Eva_3630
  • KozdramaKozdrama Member Posts: 10
    @ zoson Nice job not listening to the gamers opinions, and the views that the new system is not working as intended for them. Instead of listening, then trying to make them understand or starting a dialog... shooting them down so insensitively only lends to one reading your comments to discount what YOU are saying. I don't think you're getting your point across at all. You know, not everything in life or games is based on data or calculations. Many people here are simply expressing that the new Challenge game experience is perceived as worse for them than the original Challenge system. You are the face of the game here on the forums...
    Penny_Eva_3630
  • GreenBalloonGreenBalloon Member Posts: 316
    At this point, I think they want the game to fail. The show is on summer hiatus, that works against them, you'd think they'd do basic fixes that have been an issue since the game dropped. I do not understand the business model that says, "The customer clearly wants A, B and C. No! Give them X, Y,Z and up the price."
  • mongo911mongo911 Member Posts: 939
    edited May 2016
    @Kozdrama

    Don't worry about Zoson..

    Mod edit: zbot 5/24/16 3:47 pm

    Please read the rules of the forum.

    Excerpts of the rules of the forums are as follows:
    Don't Be Toxic. We will not tolerate rudeness, abuse, harassment or trolling of any kind and will take immediate action when necessary. Any abuse towards staff or moderators of this forum will absolutely not be tolerated.
    Be courteous to fellow forum members. Don’t insult people. If another user has bothered you, take a deep breath, fire up No Man’s Land and take it out on walkers instead.

    @zdot... It's late... You need to get some sleep... ( mongo911... )
    I am easily confused by other people's, laziness and sloppiness and greed...

    Any guess who might " now " be on my list, ( in 2017 )





  • SgtSalamiSgtSalami Member Posts: 554
    @GreenBalloon Since the show is on hiatus, maybe NG are putting their focus on their other mobile game. Since people are still posting here maybe they think they have everyone hooked and it doesn't matter.
  • Leon_UKLeon_UK Member Posts: 41
    Interesting thread.

    The biggest problem I have with the new system is as described by many people in this thread and many others. While the maths looks more favourable on paper (and I think certainly think they help low level, new and very casual players) it is without question a miserable grind for high level players for 3 days before getting to the interesting levels where it's a challenge and meaningful rewards can drop (which I haven't seen in a LONG time but that's another discussion). I quite liked the old curve where levels were skipped but in the new system that'd be very tough to balance - so there's a completely linear level increment. Which is boring.

    The level cooldown timer being havled is a red-herring - that's just there to allow people to spend gold if they want to and indeed, it puts pressure on high end players to do so in order to maximise their contribution to their guild leaderboard position. Which is where we get the 'we're working twice as hard for the same (or half) the pay' comes in. If you don't buy gas, your guild will fall behind - some people will pay and so no matter how efficiently you manage your gas, you're going to be behind. But that's the game, always has been. It only matters if you care.

    Personally I think they've over engineered the solution and used it as a commercial opportunity to make more cash - which is fine, they are a business after all.

    In my view, they would have made people happier (but made less money and had lower engagement levels) if they'd just cancelled 1 event, extended the other by 2 days while only slightly massaging the curve and rewards (only single jumps in level after 30/33 stars) - folks would then max out the challenge as much as they could in their own time and mix up their gameplay to stop things feeling like a chore.

    Leon
    Kozdrama
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