It might be good too if we actually see how these changes work before everyone flies off the handle...although I know that's asking a lot on this forum lol
You better check yo self before you wreck yo self...cuz I'm bad for your health, I come real stealth
Just kind of Frustrating that they sell us something, then the very next week that items value is reduced. But yes Slick Rick I will actually play before I whip out my jump to conclusions map. It's the principal
I love that mat lol...and I get your point believe me
I'm not necessarily thrilled per se either...and I have a feeling this will hurt lower level players more than myself...but I'm not going to commence a worldwide panic and raise the threat level to red for something I haven't seen yet
You better check yo self before you wreck yo self...cuz I'm bad for your health, I come real stealth
The hunter change is going to barely make any difference at all. In fact, with many of us doing Hunter/Assault/Warrior and Hunter/Assault/Shooter, I think we'll generally feel like our teams are flat out stronger than before.
One tile. One. Tile. Hunters are still going to be the strongest class.
@SlickRick Always the voice of reason. Can't we riot in the streets over the injustice about to be done to our prized hunters? Can't we set fire to cars and hurl bricks through windows to voice our opinions??
It does seem odd to reduce the range of the hunter while leaving the shooter...at least in terms of physics, but the shooter can't hit so many at once. Not a huge deal. Just a surprise.
Character type balancing is super tricky business in real multi-player games. In single player games...not so critical.
I'm not sure if the upgrades are enough for scout. I think two grids further would have been a real winner (unless they already have an additional step on other survivors). Actually, I'd like to see scouts have the longest range, then hunters, warriors and shooters, with bruiser and assault bringing up the rear. So a two step range from high to low, with three tiers.
Assault variance change is nice. (remember this isn't spread, it is the variability of damage against multiple enemies). Increase overall is also very nice for assault. My maxed assault can (or can't depending on variance) kill a level 20 walker in a single shot, so now I expect he will succeed at that more often.
Bruiser change is good. This will make them much more useful in story missions where they have to spend X turns doing some action and need the extra health, but I'm not sure if it does much for them in most challenges or exploration missions.
DeadFamily Guild Elder, a Top 20 Global Guild
The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club
2725 Deadly Missions Completed Prior to the End of The Deadly Era
Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)
@Poppy a bunter? I totally know it was a typo but do you have a Bruiser that is also hunter...A hybrid if you will. I would love an Asscout, or possibly a Shootarrior.
Our guild just spent a fortune on the rifle bundles and all the upgrades.Downgrading our rifles is like us paying for a fridge freezer and then being told you only get to use the fridge.Really bad idea after we shelled out.The guild have already decided not to purchase any more gold/bundles.Not a good day
Hunter -1 range isn't that big a deal but does affect the aoe damage total and of course the range of interrupt. Maybe some kind of balancing for outposts, but Ehhh...whatever...
Lol scouts still worthless imo... Seriously who cares about extra damage when it's only one target unless you get lucky with swift strike. It still leaves the scout hanging where they attack unless swift strike pops off. Scouts need an aoe or second attack from where they attacked last (no movement)
Seriously who cares about extra damage when it's only one target unless you get lucky with swift strike. It still leaves the scout hanging where they attack unless swift strike pops off. Scouts need an aoe or second attack from where they attacked last (no movement)
Yes, I think scouts still need more in order to be useful. Good ideas.
I have been using hunters a ton in early-mid days and now I am starting to get into mid-higher (my survivors are lvl 16) I have found myself using more of a mix Hunter,shooter and assault. Rarely do I think 1 less tile on the hunter is going to make or break any of my attacks so I do not see the big deal here. Maybe I am missing something?
This is an outrage! As an American, I feel that NG is trying to take away my constitutional right to bare arms in a video game by limiting both the range and effectiveness of my rifles. What if King George finds out that our rifles have less range? Surely, an attack would be sure to follow. #secondammendment #yeehaw
I really don't think it will have any real affect on Hunter gameplay- maybe on the challenge missions with the mass amounts of zombies to kill, but overall 1 grid won't break the class
It might. I plan on contacting my local forum moderator and the NGRA (NextGames Rifle Association) to speak out on a lost square for the hunters. #colddeadhands #notmygun #NGRA
Someone predicted this the other day saying they said ng too buff scouts will nerf hunters lol well they did the grid cell may not be a big deal but it's still a nerf what's next 20% less damage just saying the scout still be a sitting duck on most maps bruisers still can't stun any higher the assault seems to be getting a great boost that's great
I'm a Assault guy myself,so the changes to them are a plus for me.I use the 2A an 1SW on most missions anyways.Hunters are more 'use behind items an knock off mass rates of walkers at steady pace in my book'.Ill use a trio on certain missions only if the landscape is on point.Good XP expectancy.I wouldn't miss the change to the class.I'm still upgrading council to get access to Lvl 18s.So im content at the moment.
Looking for a guild? The Den is the place to be! We bring the fun back! Game Tips and Videos! Common interest non-game related chats too! Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Besides for quests I use them at the lower levels of the challenges along with bruisers and warriors to make it more fun for my personal amusement...once I get to about level 13 or so I switch to my go-to-team
You better check yo self before you wreck yo self...cuz I'm bad for your health, I come real stealth
Sorry if this has been addressed, but I didn't see asked, and it seems to be the most important question IMO....
Do these changes change the Ratings of the Survivors, or the Equipment, or both? --Example: Since Assaults will now do 10% more damage, will the Base Damage of the Survivor be increased by 10%? Or will the Base Weapon Damage Rating be increased by 10%? Or Both?
The way I'm interpreting the variation of Assaults is like this, Example (these are made up numbers for easy math): -An Assault can do 1000 base damage. -His current variation is +/- 50%, so he can do anywhere between 500 and 1500 damage. -A reduction by 20% in variation means the new variation is +/- 40%, so he can do anywhere between 600 and 1400 damage.
(I have no idea how they code that game, but that's how my brain would do it.) This will be interesting to see the results; my current Assault can take down Level 22 Walkers with one shot some of the time, and some of the time can't even kill a Level 18 Walker with one shot.
I do find the logic of having a Shooter that can shoot farther than a Hunter to be funny, though @Zoson pointed out it's kind of been this way already. Can we at least get a cool scope graphic for our Pistols with Gold Grid Increase?
Wouldn't the "better" (maybe more logical) fix be to add an element of accuracy? The further the walker is from your survivor, the higher the chance of a body shot? I'm sure that's not an original idea, but it seems to make the most sense in my worldview.
Let's just have all the classes be equally ultra-uber as possible so everyone just plays the same boring stuff and you don't have use any strategy! Sounds like fun to me!
I usually use a shooter in my A team, but mostly on interrupt so I dont attract new walkers. Thought the scout 2.0 might be a fine alternative (yes i get the non ranged thing on the scout)
Fyi, A team: hunter, shooter, warrior. I think i am one of the few players on lvl 50+ not using an assault on my A team ;-)
Looking for a guild? The Den is the place to be! We bring the fun back! Game Tips and Videos! Common interest non-game related chats too! Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Comments
I love that mat lol...and I get your point believe me
I'm not necessarily thrilled per se either...and I have a feeling this will hurt lower level players more than myself...but I'm not going to commence a worldwide panic and raise the threat level to red for something I haven't seen yet
One tile. One. Tile. Hunters are still going to be the strongest class.
Zoson's YouTube | Zoson's Video Vault
It does seem odd to reduce the range of the hunter while leaving the shooter...at least in terms of physics, but the shooter can't hit so many at once. Not a huge deal. Just a surprise.
Character type balancing is super tricky business in real multi-player games. In single player games...not so critical.
I'm not sure if the upgrades are enough for scout. I think two grids further would have been a real winner (unless they already have an additional step on other survivors). Actually, I'd like to see scouts have the longest range, then hunters, warriors and shooters, with bruiser and assault bringing up the rear. So a two step range from high to low, with three tiers.
Assault variance change is nice. (remember this isn't spread, it is the variability of damage against multiple enemies). Increase overall is also very nice for assault. My maxed assault can (or can't depending on variance) kill a level 20 walker in a single shot, so now I expect he will succeed at that more often.
Bruiser change is good. This will make them much more useful in story missions where they have to spend X turns doing some action and need the extra health, but I'm not sure if it does much for them in most challenges or exploration missions.
The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club
2725 Deadly Missions Completed Prior to the End of The Deadly Era
Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)
I would love an Asscout, or possibly a Shootarrior.
Lol scouts still worthless imo... Seriously who cares about extra damage when it's only one target unless you get lucky with swift strike. It still leaves the scout hanging where they attack unless swift strike pops off. Scouts need an aoe or second attack from where they attacked last (no movement)
The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club
2725 Deadly Missions Completed Prior to the End of The Deadly Era
Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)
.we need update to try it in practice
<img src="http://i63.tinypic.com/4kwy68.jpg" alt="" />
<a href="http://forums.nextgames.com/walkingdead/discussion/6506/lucilles-wrath-guild-recruitment-thread/p1">Check out our Guild Thread</a>
</html>
<img src="http://i63.tinypic.com/4kwy68.jpg" alt="" />
<a href="http://forums.nextgames.com/walkingdead/discussion/6506/lucilles-wrath-guild-recruitment-thread/p1">Check out our Guild Thread</a>
</html>
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
Besides for quests I use them at the lower levels of the challenges along with bruisers and warriors to make it more fun for my personal amusement...once I get to about level 13 or so I switch to my go-to-team
Do these changes change the Ratings of the Survivors, or the Equipment, or both?
--Example: Since Assaults will now do 10% more damage, will the Base Damage of the Survivor be increased by 10%? Or will the Base Weapon Damage Rating be increased by 10%? Or Both?
The way I'm interpreting the variation of Assaults is like this, Example (these are made up numbers for easy math):
-An Assault can do 1000 base damage.
-His current variation is +/- 50%, so he can do anywhere between 500 and 1500 damage.
-A reduction by 20% in variation means the new variation is +/- 40%, so he can do anywhere between 600 and 1400 damage.
(I have no idea how they code that game, but that's how my brain would do it.) This will be interesting to see the results; my current Assault can take down Level 22 Walkers with one shot some of the time, and some of the time can't even kill a Level 18 Walker with one shot.
I do find the logic of having a Shooter that can shoot farther than a Hunter to be funny, though @Zoson pointed out it's kind of been this way already. Can we at least get a cool scope graphic for our Pistols with Gold Grid Increase?
Wouldn't the "better" (maybe more logical) fix be to add an element of accuracy? The further the walker is from your survivor, the higher the chance of a body shot? I'm sure that's not an original idea, but it seems to make the most sense in my worldview.
@Teeceezy
@zbot
@eetu
@OldGoth
@TK-421
--Thanks for any clarifications on the first question (and maybe the variation question/assumption), the rest is just me opining!
YouTube Channel
I usually use a shooter in my A team, but mostly on interrupt so I dont attract new walkers. Thought the scout 2.0 might be a fine alternative (yes i get the non ranged thing on the scout)
Fyi, A team: hunter, shooter, warrior. I think i am one of the few players on lvl 50+ not using an assault on my A team ;-)
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]