Survivors balance change 1.9



  • SpacemanSpiffSpacemanSpiff Member Posts: 634
    And so it is. :smile:
  • DangerBDangerB Member Posts: 231
    Just kind of Frustrating that they sell us something, then the very next week that items value is reduced. But yes Slick Rick I will actually play before I whip out my jump to conclusions map. It's the principal
  • AmigaAmiga Member Posts: 3,770
    Hunter was overpowered. Everybody used only Hunters... Like this nefr.
    <img src=""alt="" />
  • SlickRickSlickRick Posts: 2,731

    I love that mat lol...and I get your point believe me

    I'm not necessarily thrilled per se either...and I have a feeling this will hurt lower level players more than myself...but I'm not going to commence a worldwide panic and raise the threat level to red for something I haven't seen yet
    You better check yo self before you wreck yo self...cuz I'm bad for your health, I come real stealth
  • lmfgunnutlmfgunnut Member Posts: 1,636
    edited May 2016
    @SlickRick Always the voice of reason. Can't we riot in the streets over the injustice about to be done to our prized hunters? Can't we set fire to cars and hurl bricks through windows to voice our opinions??

    It does seem odd to reduce the range of the hunter while leaving the least in terms of physics, but the shooter can't hit so many at once. Not a huge deal. Just a surprise.

    Character type balancing is super tricky business in real multi-player games. In single player games...not so critical.

    I'm not sure if the upgrades are enough for scout. I think two grids further would have been a real winner (unless they already have an additional step on other survivors). Actually, I'd like to see scouts have the longest range, then hunters, warriors and shooters, with bruiser and assault bringing up the rear. So a two step range from high to low, with three tiers.

    Assault variance change is nice. (remember this isn't spread, it is the variability of damage against multiple enemies). Increase overall is also very nice for assault. My maxed assault can (or can't depending on variance) kill a level 20 walker in a single shot, so now I expect he will succeed at that more often.

    Bruiser change is good. This will make them much more useful in story missions where they have to spend X turns doing some action and need the extra health, but I'm not sure if it does much for them in most challenges or exploration missions.
    DeadFamily Guild Elder, a Top 20 Global Guild

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  • PoppyPoppy Member Posts: 1,146
    edited May 2016
    Yeah the hunter change you wont even notice tbh
  • atrainofficialatrainofficial Member Posts: 255
    The morally corrupt Faye Resnick -_-
  • LegionnairesLegionnaires Member Posts: 24
    Our guild just spent a fortune on the rifle bundles and all the upgrades.Downgrading our rifles is like us paying for a fridge freezer and then being told you only get to use the fridge.Really bad idea after we shelled out.The guild have already decided not to purchase any more gold/bundles.Not a good day
  • AmigaAmiga Member Posts: 3,770
    Gosh...nobody downgraded your rifles. 5 grinds is still enough for Hunters. All this scream is stupid
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  • LadyAquilaLadyAquila Member Posts: 625

    Seriously who cares about extra damage when it's only one target unless you get lucky with swift strike. It still leaves the scout hanging where they attack unless swift strike pops off. Scouts need an aoe or second attack from where they attacked last (no movement)

    Yes, I think scouts still need more in order to be useful. Good ideas.

  • AzBewbsAzBewbs Member Posts: 159
    I have been using hunters a ton in early-mid days and now I am starting to get into mid-higher (my survivors are lvl 16) I have found myself using more of a mix Hunter,shooter and assault. Rarely do I think 1 less tile on the hunter is going to make or break any of my attacks so I do not see the big deal here. Maybe I am missing something?
  • [Deleted User][Deleted User] Posts: 2,344
    Every time they nerf an entire survivor class it has been a huge headache for their entire player base. I'm thinking this time will be the same.
  • AmigaAmiga Member Posts: 3,770
    Stop talking
    .we need update to try it in practice ;))
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  • NecroboogieNecroboogie Member Posts: 1,108
    I really don't think it will have any real affect on Hunter gameplay- maybe on the challenge missions with the mass amounts of zombies to kill, but overall 1 grid won't break the class ;)
  • OvidmikelOvidmikel Member Posts: 965
    edited May 2016
    Someone predicted this the other day saying they said ng too buff scouts will nerf hunters lol well they did the grid cell may not be a big deal but it's still a nerf what's next 20% less damage just saying the scout still be a sitting duck on most maps bruisers still can't stun any higher the assault seems to be getting a great boost that's great
  • corpseridder35corpseridder35 Member Posts: 13
    I'm a Assault guy myself,so the changes to them are a plus for me.I use the 2A an 1SW on most missions anyways.Hunters are more 'use behind items an knock off mass rates of walkers at steady pace in my book'.Ill use a trio on certain missions only if the landscape is on point.Good XP expectancy.I wouldn't miss the change to the class.I'm still upgrading council to get access to Lvl 18s.So im content at the moment.
  • Pain WalkerPain Walker Content Creator Posts: 2,646
    In my opinion Bruisers and Scouts still won't be used a lot after this update. I will still stick with my hunters even though they got a slight nerf

    Probably making a video!

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  • Conan1976Conan1976 Member Posts: 758
    Does really nobody here use scouts??
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  • AzBewbsAzBewbs Member Posts: 159
    @Conan1976 for low level all scout challenges.
  • SlickRickSlickRick Posts: 2,731

    Besides for quests I use them at the lower levels of the challenges along with bruisers and warriors to make it more fun for my personal amusement...once I get to about level 13 or so I switch to my go-to-team
    You better check yo self before you wreck yo self...cuz I'm bad for your health, I come real stealth
  • OneLessTitanOneLessTitan Member Posts: 1,273
    edited May 2016
    Sorry if this has been addressed, but I didn't see asked, and it seems to be the most important question IMO....

    Do these changes change the Ratings of the Survivors, or the Equipment, or both?
    --Example: Since Assaults will now do 10% more damage, will the Base Damage of the Survivor be increased by 10%? Or will the Base Weapon Damage Rating be increased by 10%? Or Both?

    The way I'm interpreting the variation of Assaults is like this, Example (these are made up numbers for easy math):
    -An Assault can do 1000 base damage.
    -His current variation is +/- 50%, so he can do anywhere between 500 and 1500 damage.
    -A reduction by 20% in variation means the new variation is +/- 40%, so he can do anywhere between 600 and 1400 damage.

    (I have no idea how they code that game, but that's how my brain would do it.) This will be interesting to see the results; my current Assault can take down Level 22 Walkers with one shot some of the time, and some of the time can't even kill a Level 18 Walker with one shot.

    I do find the logic of having a Shooter that can shoot farther than a Hunter to be funny, though @Zoson pointed out it's kind of been this way already. Can we at least get a cool scope graphic for our Pistols with Gold Grid Increase?

    Wouldn't the "better" (maybe more logical) fix be to add an element of accuracy? The further the walker is from your survivor, the higher the chance of a body shot? I'm sure that's not an original idea, but it seems to make the most sense in my worldview.


    --Thanks for any clarifications on the first question (and maybe the variation question/assumption), the rest is just me opining!
  • theRealBendertheRealBender Member Posts: 1,251
    Let's just have all the classes be equally ultra-uber as possible so everyone just plays the same boring stuff and you don't have use any strategy! Sounds like fun to me!
    Back from 2016 :p
  • Conan1976Conan1976 Member Posts: 758
    @AzBewbs @SlickRick

    I usually use a shooter in my A team, but mostly on interrupt so I dont attract new walkers. Thought the scout 2.0 might be a fine alternative (yes i get the non ranged thing on the scout)

    Fyi, A team: hunter, shooter, warrior. I think i am one of the few players on lvl 50+ not using an assault on my A team ;-)
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