Comprehensive 1.9 Update Thread (UPDATED)

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  • JuliaJulia Member Posts: 53
    @Teeceezy
    Phew that link has settled my worried little mind over xp's lol
  • AmigaAmiga Member Posts: 3,770
  • lmfgunnutlmfgunnut Member Posts: 1,636
    @Teeceezy MOST EXCELLENT!

    This update is like Christmas in May!...June?
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

    MystiqueSlickRickTheLostOnes
  • AmigaAmiga Member Posts: 3,770
    Finally we will be able to use different gear depend on situation. Huge difference!
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • LightfeetLightfeet Member Posts: 1,062
    @Teeceezy XP approvements are verry good news! Thanks for listening to the community!

    Could you please already tell us the prices for the Gas-/XP-Booster packages as well as please advise whether they will be combinable?

    Release date for 1.9 would be nice to know as well. ;)
    lmfgunnutConan1976LadyAquila
  • OneLessTitanOneLessTitan Member Posts: 1,273
    edited May 2016
    Teeceezy said:
    Please tell us that the % increase in drop rates in reward crates will be taken from Equipment drops (Rare, Uncommon, Common), and that the %s for Radios/Gold/Gas will remain the same.

    (edited to add: The way I interpret the limit on Trade Goods is that no longer will you be only able to take 5,000 TG from a person if it states they have more available.)
    Ifyourforgive
  • IfyourforgiveIfyourforgive Member Posts: 59
    Seems NG is listening and doing a good job trying to make the majority of the player base happier. Well done. Hopefully the new IAPs will be a reasonable price.
    [Deleted User]Johnbert
  • lmfgunnutlmfgunnut Member Posts: 1,636
    @Ifyourforgive I hope they are gold purchasable. F2P can save up for a taste, and P2P can just turn it on and leave it on!
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

    IfyourforgiveIRONDeeTheLostOnes
  • Tam8Tam8 Member Posts: 65
    edited May 2016
    Teeceezy said:

    Additional changes in 1.9: http://forums.nextgames.com/walkingdead/discussion/10866/1-9-is-coming-xp-balance-changes#latest

    - Scrap XP - get 25% of upgrade costs back when you scrap equipment
    - Higher probability of dropping XP in the mission loot crates increased, especially for high level players
    - Amount of XP contained in all reward chests (mission loot, Trade Good store chests) increased
    - XP reward from XP side missions increased
    - Higher probability of getting an XP drop from Golden and Silver chests bought from Trade Good Shop

    - Scrap XP have to be base doubled to match with XP in regular crates. And will we get 25% of cumulated XP back?
    - Higher % in loot crates/TG crates.... haha, ok. you'll get less equipment, so you'll have less need for xp and don't worry about the ridicolous amount of needed xp. Interesting approach. ;)

    - amount of xp up - superb.
    - XP reward in XP missions - superb


    What I still don't get is the "exploit fix" to 75 walkers. You inhibit all micro-farming. Setting to 250-500 might fit better.
    Jazzmcbkhicks
  • IfyourforgiveIfyourforgive Member Posts: 59
    edited May 2016
  • AmigaAmiga Member Posts: 3,770
    edited May 2016
    @Tam8
    It's mean no more farming one lvl for hrs or with autoclick app. Anyway changes in XP fully compensate it ;))

    And scrap for total upgrade for example from lvl 21 leg it's 620k+
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    lmfgunnutLightfeet
  • Conan1976Conan1976 Member Posts: 758
    Looking very hopeful!!!
    Looking for a guild? The Den is the place to be!
    We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
    Everyone is Welcome!

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  • lmfgunnutlmfgunnut Member Posts: 1,636
    @Tam8 eetu answered that scrap of 25% applies to total XP spent. Lvl 21 is 2.7M should get back 675k
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

    theRealBender
  • AmigaAmiga Member Posts: 3,770
    edited May 2016
    @Teeceezy
    Every little helps ;) changes in XP balance it's what I expected. Well done!

    XP tents still with no love in this update??
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • TeeceezyTeeceezy Staff Posts: 3,576
    edited May 2016
    Amiga said:


    XP tents still with no love in this update??

    No word on changing tent production. We'll let you know if this changes.
    AmigaConan1976blynknz
  • AmigaAmiga Member Posts: 3,770
    Killing 3 walkers around camp giving more XP than tents in hrs. Building them is big waste of supplies...shame... ;/
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    GovernatorPR0DJ
  • JazzJazz Member Posts: 125
    Will there be a council upgrade? Can't seem to get a confirmed answer
  • AmigaAmiga Member Posts: 3,770
    @Jazz
    Looks like not...hopefully..
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Tam8Tam8 Member Posts: 65
    Thanks for answers @Amiga @lmfgunnut (and @eetu). :)

    I bet: following screen shows one of the most annoying scenarios regarding crates:
    Golden crate, lvl 17 and lvl 18 green reward:



    Scrapping a gold reward for XP 5,750 (lvl 18 green) and 5,075 (lvl 17 green), whereas a silver XP crate already gives almost double XP.
    TheLostOnes
  • LightfeetLightfeet Member Posts: 1,062
    @Teeceezy Could you please kindly reply to my earlier questions as well?

    Thanks in advance!
  • NecroboogieNecroboogie Member Posts: 1,108
    @Teeceezy any idea when guilds are going to get some much needed attention?

    The gas and exp buffs are great but there should be a individual buff (lesser) and a guild buff (greater) that do not stack based on challenge stars. It would encourage people to join a guild and more of a reason to gain stars.
    DeadBeat
  • theblueboxthebluebox Member Posts: 807
    @Teeceezy

    I just finished 12.6. I killed 92 walkers just trying to finish the mission without attempting to farm. If I understand correctly, this update means that 17 of them would have only counted for 1 XP each? I understand wanting to stop the auto-clickers and cheating, but this harms us in the few missions where a metric ton of walkers are coming at us constantly. How is that fair to those just trying to survive the mission and progress in the game?
    image
    mcbkhicksPR0DJ
  • woodstockwoodstock Member Posts: 200
    First I have to say that it looks like NG worked a lot on this update. And many things sounds very nice! Thanks for that! Now for some detailed comments:

    The new radio call system gives you the option to choose from one, two or three survivors with every call you make.
    Nice change. I am still surprised. For me as a programmer it sounds like a minor change and not like a complete new radio call system as announced.

    Improvements to existing challenge maps
    No information at all about what kind of improvements.

    Get a Gas booster - free Gas for 24 hours
    Get an XP booster - double XP for 24 hours

    Nice idea. But as in-app purchase not a solution for F2P for the XP imbalance.

    XP Balance Changes
    Nice to get more XP for scrapping and from the crates, but I don't expect that the increased amount will be enough to solve the XP imbalance. Maybe it will be ok for now, but latest after one or two council bumps we will have the same problem again.

    Gas can now go over the max when received from rewards
    Like!

    Improvements to PvP Shield
    No information at all about what kind of improvements.

    Fixed 0 Trade Goods and 0 Influence results in Outpost attacks
    Protection limit has been removed

    Did you "fix" the 0 TG problem simply by removing the 500 TG protection limit? So now we get at least 1 TG for a raid if someone has at least 10 TG?

    Exploit fix: After defeating 75 walkers, the amount of XP generated drops to 1 XP per kill.
    It is an insult for every programmer to call this one an "exploit fix". Apparently you fixed nothing, the "exploit" should still work. You just removed the benefit. And you used a sledgehammer method which also kills one of the basic priciples of the game: "Get XP by killing walkers". There are many missions where you can easily kill more than 75 walkers. You punish too many honest players with this change. There would be many better ways to achieve the same effect. One easy example would be to drop only overwatch kills to 1 XP. @eetu what do you think about that?

    Expected changes which are missing
    I hoped to find the outpost shield in the sections with the fixes. So it will still not work? Or is this fix part of the "improvements"?
    Also nothing about the auto-center bug. I mean the bug that the auto-center can move the scene during a user interaction like a swipe for movement or shooting.
    And nothing about the challenge system. I would appreciate as least a comment if NG thinks that the current challenge system and schedule is fine, or if they are working on a real solution.

    Without a solution for the challenge sytem and without a long-term solution for the XP imbalance I only have one final comment:
    Winter is coming.
    masmith93mcbkhicksJadenPR0DJ
  • AmigaAmiga Member Posts: 3,770
    edited May 2016
    Agree. Limit of 75 is really low. Even 200 will totally stopped autoclickers.

    "There would be many better ways to achieve the same effect. One easy example would be to drop only overwatch kills to 1 XP. @eetu what do you think about that?"

    - I like it
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • theblueboxthebluebox Member Posts: 807
    @blynknz
    blynknz said:

    I think they could have disabled access to Bluestacks and the like rather than getting rid of the cap.

    That would hurt several, honest players (myself included). My old phone could not support the game. Google Play didn't even offer it to me due to the version of Android it ran. However, I really wanted to play. For the first two months, Bluestacks was the only way I could access the game. When I got my new phone, I was able to download and play it. However, there are times when it just randomly decides it won't load the game, or it crashes constantly. At those times, I go back to Bluestacks for a day or two until the problem gets sorted. (During the Great Rollback, my phone would not run 1.6. I used Bluestacks until 1.7 was released. Then, my phone decided to run the game again.)

    Bluestacks is an emulator. It allows visually impaired people that cannot play on small screen mobile devices to play the game on a larger screen through their PCs. It allows people with older devices that cannot afford new ones to play the game. It allows access to the game for people in rural areas that do not have WiFi available and don't have the data plan to burn. Bluestacks and the other emulators are not cheat tools in and of themselves. One must download add ons and risk infecting their computers (a lot of add ons are made by hackers that are seeking to mine data and spread viruses) in order to cheat using emulators. The problem isn't the emulators; it's the cheaters themselves (and they can cheat while using rooted mobile devices just as easily as running cheats through Bluestacks).
    image
  • LightfeetLightfeet Member Posts: 1,062
    @thebluebox Fully agree with you that the cap of 75 kills is to low. Especially, when you're going through a hard or nm mode mission, which is recommended for higher lvl survivors. In this case 100+ kills (without the purpose to farm) are no rarity due to the reason that you are acting more careful (i.e. slower) and more walkers spawn . (Imho the cap should be at 125 kills, but in the light of all XP amendments I could life with the 75 cap in worst case.)

    Maybe it would be possible to work with different caps for normal/hard/nm modes or for story against exploration missions?

    Trains of thought:

    Story
    normal - 75 kill cap => 1 XP per kill from 76th kill onwards
    hard - 100 kill cap => 1 XP per kill from 101st kill onwards
    nm - 125 kill cap => 1 XP per kill from 126th kill onwards

    Deadly/Exploration (side) missions capped with 75 kills.
  • ReeconnReeconn Member Posts: 496
    When can we expect the update
  • AmigaAmiga Member Posts: 3,770
    @Teeceezy
    Still no more new achievements???
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Ivo
  • SteffenSteffen Member Posts: 8
    @Teeceezy

    Sorry if I didn't get it, but when is 1.9 going to be released?
    ****KriegerDerNacht****


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