Really can't imagine why this was necessary, unless it's about the survivors being killed during reconnection issue that someone suggested.
Having said that, from my experience with deadlies, I found that the 'increased chance of finding better equipment' thing to be a minuscule improvement at best. Yes, I would occasionally do them if I was looking for gear, but generally I'm looking for XP so it's those ones I do the most. If anything, I believe there's a better chance of getting good gear doing challenge missions at rec levels higher than your current Deadly exploration mission.
On the subject of compensation for players under the 500 mark - if the reward upon completion is 500 gold then I think it would be fair to award 1 gold per deadly completed, up to 500. Basically, nobody loses out. You get paid for what you've accomplished so far. Certainly don't think they should just give the full 500 gold to people under the mark. Anybody who's already achieved that would cry foul.
Didn't understand why they got rid of the deadly challenge missions...but don't care at all about 'deadly' exploration. Like it was already mentioned several times: those deadly exploration maps were way too easy to offer better rewards.
Of course not sweet for all newbies who are not able to grab the 500 gold...but there were several changes before 'balancing' the game.
I am not one to spend much cash in the game and all of my stuff has pretty much come from doing deadlies , why they would even consider removing them is beyond my tiny mind
Sorry I don't have a vote! I know how many others must feel tho! I finished the achievement months ago... And I haven't played another deadly exploration mission since! So I guess I will side with the people that are unhappy that they removed it!
There was quite a bit of gold to be had for the achievement... Also better gear I suppose! But never paid attention to it.
⚔️ Leader/Elder TheHerdReborn/TheHerdReturned⚔️ 🌟IGN: Rene 🌟 Line ID: Mystique_01
Risk and reward. If folks don't want to take the risk, they don't have to. On exploratory missions there are two other choices. Please don't take deadlies away from those of us who ARE willing to put it all on the line.
Not sure why the removed them from Challenges, other than people trying to squeeze one more star for whatever reason could lose survivors. No idea why removed from missions, well really just side missions. (At one point I thought the last part of every episode was also a deadly?) So I guess only two side missions, XP and supplies?
I feel bad for the people, like members in my guild, who have not reached 500 deadlines and the gold reward. Some are very close. Hopefully NG can help those players out. (Got no dog in that fight, cleared out the 500 a bit ago during one of the quick gas events.)
I used to farm a lot on the deadly exploration missions (1/3 of my total missions completed) when I was at a much lower player level. Buildings, gears and survivors were much cheaper so I hardly touched supplies and XP exploration missions.
Now, I farm a lot more on supplies missions to upgrade the more important buildings.
With the removal of deadly exploration missions, will there be even lesser chance of pulling better gears from crates?
IGN: Gabriel Member of CONQUER / THE UNINFECTED / ALEXANDRIANS
I think that's enough of a sample size. Majority wins, deadlies stay.
Proud member of the Empty Memorial Club. WHMGTYSNNBC - Retirement Guild Leader Coming soon to Finland to hug Teeceezy. This space intentionally left blank.
All in all I did 695 Deadly mission and am happy to say I completed them all.
However, I am indifferent to them being removed now, as I never do them anymore.
At least once a day if not more I have to force close the game during a mission do to bugs, that prevent me from being able to play.
While usually it resumes where I left off during the close or only a few turns prior there were a few times when I found my team in the hospital upon re-opening the game.
I figured it would eventually happen during a deadly and I don't want to lose any survivors to a bug.
It there had been an achievement, such as 1000 deadly Missions I am sure I would have continued however,
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
Ugh. I hit 52 last week and have 7m cans of tomatoes, it won't be long til I hit the max. I'm already cringing when I see 'maters coming my way. Still exited for this update, so many changes. I can't wait to play.
If they really do fix outpost shields (etc), it might just be time for me to jump in there. My walkers are ready!
This is disappointing. A game of survival in the zombie apocalypse needs at least some threat of death. I also like the higher chance of good rewards due to the danger involved.
I feel really sorry about getting rid of deadly missions. It was nice thrill.... Strange to be in Zombie world without possibility of dying. For me, the best solution would be keeping the Deadly missions, but when survivor dies, he may came back without levels and without gear as one of the 3 survivors comming from radio station.
Deadly mission lost its meaning. You may only have deadly in exploration, which is kind of lame if you die there. No risk at all. In contrary deadlies in challanges after a while were exciting. Now everything is just boring.
..so i don't understand if i lost my next gold reward for 500 deadly...??
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Even though the "deadly"part of the mission is gone, that mission type still states it gives higher chance at better rewards...maybe that's the payoff for no guarantee reward of food or XP? Didn't play one tho.
Comments
We still get to kill the " zombies / walkers ", right...
Wait... Aren't they also dead...
Then they get dead twice...
Sigh...
Any guess who might " now " be on my list, ( in 2017 )
Having said that, from my experience with deadlies, I found that the 'increased chance of finding better equipment' thing to be a minuscule improvement at best. Yes, I would occasionally do them if I was looking for gear, but generally I'm looking for XP so it's those ones I do the most. If anything, I believe there's a better chance of getting good gear doing challenge missions at rec levels higher than your current Deadly exploration mission.
On the subject of compensation for players under the 500 mark - if the reward upon completion is 500 gold then I think it would be fair to award 1 gold per deadly completed, up to 500. Basically, nobody loses out. You get paid for what you've accomplished so far. Certainly don't think they should just give the full 500 gold to people under the mark. Anybody who's already achieved that would cry foul.
Ramps up that fear factor imo.
Like it was already mentioned several times: those deadly exploration maps were way too easy to offer better rewards.
Of course not sweet for all newbies who are not able to grab the 500 gold...but there were several changes before 'balancing' the game.
I will just have to wait longer before being able to buy another survivor slot...
How about replacing that with another achievement? There are enough I'm sure we all could think of if you need help.
I also liked the better chance of gold and silver tickets.
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Boo!
There was quite a bit of gold to be had for the achievement... Also better gear I suppose! But never paid attention to it.
🌟IGN: Rene 🌟 Line ID: Mystique_01
away from those of us who ARE willing to put it all on the line.
I feel bad for the people, like members in my guild, who have not reached 500 deadlines and the gold reward. Some are very close. Hopefully NG can help those players out. (Got no dog in that fight, cleared out the 500 a bit ago during one of the quick gas events.)
Oh, wait...........
Now, I farm a lot more on supplies missions to upgrade the more important buildings.
With the removal of deadly exploration missions, will there be even lesser chance of pulling better gears from crates?
IGN: Gabriel
Member of CONQUER / THE UNINFECTED / ALEXANDRIANS
WHMGTYSNNBC - Retirement Guild Leader
Coming soon to Finland to hug Teeceezy.
This space intentionally left blank.
However, I am indifferent to them being removed now, as I never do them anymore.
At least once a day if not more I have to force close the game during a mission do to bugs, that prevent me from being able to play.
While usually it resumes where I left off during the close or only a few turns prior there were a few times when I found my team in the hospital upon re-opening the game.
I figured it would eventually happen during a deadly and I don't want to lose any survivors to a bug.
It there had been an achievement, such as 1000 deadly Missions I am sure I would have continued however,
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
We need you! We want you!
Probably making a video!
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If they really do fix outpost shields (etc), it might just be time for me to jump in there. My walkers are ready!
For me, the best solution would be keeping the Deadly missions, but when survivor dies, he may came back without levels and without gear as one of the 3 survivors comming from radio station.
In contrary deadlies in challanges after a while were exciting.
Now everything is just boring.
--> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Check out the DMZ guild. We're recruiting. Here.
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Morbid Survivors are looking for you! If you are looking for a new guild, PM me.